Q:
Game Engine
It seemed to work fine in Beta. These problems have come more about since the recent patching.
It seemed to work fine in Beta. These problems have come more about since the recent patching.
Not completely true, the “invisible enemy problem” has already been active in the betas. However, there were way fewer situation when you might have experienced it (fewer players online, less overall server load, “less complicated character models”, etc). I remember noticing it one or two times, and only for a few seconds each time.
However, ANet was also continuously raising the number of players per map during and after the betas, which may be a reason that wee see the problem more often now than in the betas.
Is this a limitation of the engine or just something that needs tweaking in the coming patches until it’s fully fixed?
Well, the tweaks in the patches are actually tweaks to the game engine, so I’d say the answer is yes to both.
Programmer Habib Loew addressed the problem in this post:
I read the post as: It will likely be fixed in the future, but don’t expect a fix anytime soon.
~MRA
Tyrian Intelligence Agency [TIA]
Dies for Riverside on a regular basis, since the betas
(edited by MRA.4758)