Game breaking culling needs fix.

Game breaking culling needs fix.

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Posted by: Arson.4189

Arson.4189

Alot of people have had it. Invisible Enemies, Culling, Rendering whatever you call it is breaking the game.

This has been around since BWE1 They have just now began to acknowledge the issue. A month later.

I can’t stress this enough this is without a doubt GAMEBREAKING for everyone. Everyone is fed up with this. This issue needs a quick an fast response.
IMO this is more important then hacking or botting well because if pvp is fundamentally broke then you won’t have any hackers or botters to deal with because nobody will be playing.

You have the greatest RvR WvW pvp game ever made without a doubt and one of the most beautiful but with 1 absolute game breaking issue. 50% of the fights are invisible lag fest where all you see are animations and bags of loot dropping.

Even running around LA NPC"s don’t even render….are you kidding me?

True pvpers are not sticking around for ghost fight’s there is No skill in it No pride No sense of accomplishment when you kill a opponent.

(edited by Arson.4189)

Game breaking culling needs fix.

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Posted by: Sergo.2867

Sergo.2867

I have not experienced what you describe. Maybe it is hardware-specific?

Geros Rainhall, Warrior, et. al.
Tarnished Coast

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Posted by: Arson.4189

Arson.4189

https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/8505/paFTL.jpg

This is all from there choice of a easy to use engine. They chose this engine because it allowed them to cut corners and save money. Now it seems it will destroy the game.

http://www.umbrasoftware.com/fr/umbra-3/faq/

I post this because I love this game and Im kitten it’s not living up to even basic standards of games made years ago.

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Posted by: buzzkapow.8465

buzzkapow.8465

It’s definitely not hardware issues. I experienced it last night for the first time, when we tried to grab the orb. We got it about halfway back to the Hills when we got hit bye ET’s zerg. Nothing showed up until our entire group was dead. And i have a brand new computer. I have yet to come across anything that makes it slow down or have any problems. Even with the culling, nothing spikes on it.

Game breaking culling needs fix.

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Posted by: zerospin.8604

zerospin.8604

I already posted a solution – render enemies as red dots on the map. Just like you render allies as green dots. The slow loading model issue can not be fixed for various reason and ANet knows it, my solution is the only option that at least gives us an idea what lies ahead.

Game breaking culling needs fix.

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Posted by: Ascii.9726

Ascii.9726

It was never really around in the closed beta periods because there wasnt as many people playing as they are now.

Quite simply the problem of invisible enemies is the fact the server limits the amount of characters it renders at any one time to save some PCs from exploding.

This is good for the 60% who have them mid spec’d gaming computers but a nightmare for us with the high end computers who get mad, until they modify the game client so rendering isn’t such an issue and increase the cap on the amount of characters it can render at any one time there’s nothing we can do about it.

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

Game breaking culling needs fix.

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Posted by: Arson.4189

Arson.4189

Really I just want to know IF they are going to do anything about it. I can wait for a fix….for a bit.

Is this working as intended? Will they change it? can they change it? Someone please fill me in.

(edited by Arson.4189)

Game breaking culling needs fix.

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Posted by: Sami.1560

Sami.1560

Been having this all day on Desolation and it’s become very annoying. Start a fight thinking it’s roughly equal numbers, and then discover that they have another 2-3 times the guys who haven’t yet loaded. I’m sure this works both ways too (i.e. small enemy groups engaging us only to load a load of players once the fight has begun).

I would much rather have all of the graphics options turned to 0 and everyone in the same armour if it meant the game actually displaying everyone.

Game breaking culling needs fix.

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Posted by: buzzkapow.8465

buzzkapow.8465

Yeah, this just happened again on our server matchup. CD pushed into the lords room, and broke the altar before any loaded up. As i said before, not a computer issue. The orb is now gonna reset, and it was done before any of us could even see them. This needs to be fixed, and quick.

Game breaking culling needs fix.

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Posted by: Terrahero.9358

Terrahero.9358

Yah its reaching preposterous levels where i am standing less then 1500range away from a wall and i see projectiles just, magically appear in the middle of the air. I assumed there were players behind those, but their models simply never rendered.

This is an issue with the server and the coding, not with the user or the system. And it should be a pretty kitten high priority to get this fixed, because its sapping the fun out of WvW when enemies are simply not visible to you (but you are visible to them, yah… goodluck).
And people have started abusing the servers ineptitude to deal with this to the point where Mesmers can generate this issue with portals. Making whole armies invisible to their enemies. Totally legit when you just drop dead after seeing a bunch of numbers pop up out of nowhere.

Game breaking culling needs fix.

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Posted by: Macovan.3650

Macovan.3650

This rendering issue is really annoying, happens to me every time when I encounter huge groups of enemies. They load every time though after like 10-20 seconds.

Macovan – 80 Thief
Sanctum of Rall

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Posted by: CC Charles.3675

CC Charles.3675

Community Coordinator

Hi,

We are already aware of this issue and working on it. Thanks for your feedback.

I will now close this thread.