Game breaking lag
Its definitely worse.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
I didn’t get this before these last few patch I crash from wvw about 5 times a night as the main person leading the team they have wait for my que to pop and so on :/ it happens to most of my guild and we would start a massive fight with 25-30 and finish with assets 5 re-entering the BL …
Is Anet awear of this crashes and random lags, ??
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I have lost count how many threads have been made regarding skill delay/lag. Anet have stated it is a server side issue and that they are working to resolve it, Personally I don’t think they know how to.
It does seem to be getting worse with every patch and really NEEDS addressing.
Lately, even poor Dolyaks have major lag.
While SM was being zerged by everyone, I was escorting Dolyaks far from SM
Poor creatures were doing one step then staying still for several seconds. And repeat.
Fighting in a zerg vs zerg is plain stupid and no fun for anyone. Even those not in that fight
I have lost count how many threads have been made regarding skill delay/lag. Anet have stated it is a server side issue and that they are working to resolve it, Personally I don’t think they know how to.
It does seem to be getting worse with every patch and really NEEDS addressing.
it’s not the same. what a lot of people had been experiencing was a new zoning lag that came with the latest patch. They had divided WVW maps into smaller zones and probably had different sets of clusters handling each area.
Lag happened when players crossed the boundaries between these zones. Lots of delay even when there was only a few players rendered to each other. To make matter worse, these areas happened to be where players fight, it’s just a clusterkitten originated from a wrong concept.
For all we know, it was ok how packets were handled before the most recent patches, except for the map-wide skill lag when hundreds of people were within a same area, such as SM, keep and garrison fights. That was the issue they tried to solve, and their efforts so far had just made things worse.
WvW had too high a population cap. It was designed beyond what Anet’s hardwares were capable of handling. yet all the maps were laid out according to population parameters within the original design.
After almost a year kittening around with this, the company should haven realized its hardware limits, 60 players on each side isn’t going to happen. It would become COMPLETELY UNPLAYABLE for these 180 players, and that traffic jam would ALWAYS affect the entire map.
People playing this game for WvW need to realize that this lag problem will fix itself. Players are leaving and population is declining. Eventually lag will go away just because how few players there were, and that’s when map layout will arise as the new problem because they were all designed for 60vs60vs60.
PvE players and sPvP players will continue, although that number will also drop due to the shrinking of WvW, less friends to play always result in less playing.
If WvW was 40vs40vs40. say 50 cap for each server, smaller maps but 1 more set. It would had been perfectly OK, and it would had really been an achievement if it was lag free. Even blizzard/activision couldn’t handle more than that….
I have lost count how many threads have been made regarding skill delay/lag. Anet have stated it is a server side issue and that they are working to resolve it, Personally I don’t think they know how to.
It does seem to be getting worse with every patch and really NEEDS addressing.
Agreed, i think Anet could at least put an official stickied thread in the WvW forum making people aware that they are aware of the situation. Seems a bit cloak and dagger atm.
I see some skill lag on massive fights. but other than that, its just peachy on my end. What kind of systems are you guys running that are seeing severe lag? I.E. ….. Hardware, software, drivers.??
2nd Battalion / 5th Marines – Hotel Company – Fort Aspenwood