Garrison trebs

Garrison trebs

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Posted by: elderan.2638

elderan.2638

This is something I would really like to see fixed in a future patch: the cliffside at garrison should be moved back so you can’t hit bay walls with trebs from inside garrison. Tower’s being within treb range makes sense to me, but there is absolutely no reason why you should be able to hit a keep from inside another keep, it’s idiotic. Moving that cliff back so garrison is out of range instantly elevates the defensibility of bay to be equal with hills and balances the map, like it should be.

Garrison trebs

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Posted by: Predator.7321

Predator.7321

those trebs are easily countered
pro tip:Build an arrow cart right under the cliff you can take out all the trebs up there

Garrison trebs

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Posted by: elderan.2638

elderan.2638

They are not “easily” countered. If they’re inexperienced enough to put them on or near the cliff edge then yes you can kill them with ballistas or arrow carts. But there have been times when no matter the arrow cart placement you can’t get numbers on them because they’re back far enough. Also that presumes that the enemy is willing to let you build siege there in the first place, and if your not being pushed off by enemy players they can easily build a catapult on the cliff on the right near the stairs at garrison and AOE that spot where you build arrow carts all day yet you can’t hit it. What I’m saying is this shouldn’t be an issue at all, period. You can’t treb hills from garrison, no reason why you should be able to treb bay.

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Posted by: Terrahero.9358

Terrahero.9358

Go west or east, passed a tower and use siege to hit the trebs from the side. I know, i know its difficult for mindless zerglings to not make 27 crosses on the way getting there, and have half of them mindlessly facerub the tower.

But once you get people to activate some latent braincells, its a very easy strategy to counter the trebs. And if they insist on building new and more trebs over and over they burn through supply nice and swift.

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Posted by: GekoHayate.2451

GekoHayate.2451

Wait… The home team’s Garrison gives them an advantage?!?!?!?!!??!!?!?!?!?!!?!?!?!!?

Considering every server has a home field I don’t see the issue.

Havroun of Karp – Disciples of Magikarp [Karp]

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Posted by: Cactus.2710

Cactus.2710

Wait… The home team’s Garrison gives them an advantage?!?!?!?!!??!!?!?!?!?!!?!?!?!!?

Considering every server has a home field I don’t see the issue.

That seemed to me to be the obvious answer to the OP. I’m just surprised it took five replies before someone offered it.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

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Posted by: Lifewaster.5912

Lifewaster.5912

The easiest counter is Eles using Swirling Winds to block the treb shots, 2 eles can stop 1 treb , 4-5 eles can stop any amount of trebs.

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Posted by: Terrahero.9358

Terrahero.9358

The easiest counter is Eles using Swirling Winds to block the treb shots, 2 eles can stop 1 treb , 4-5 eles can stop any amount of trebs.

To bad the Eles die of boredom and need to be replaced often :P

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Posted by: Saweth You Him.9047

Saweth You Him.9047

I disagree with the op. Trebs from the southwest camp can hit both the inner and outer walls of bay and it’s a relatively easily defensible position with ballistas and arrowcarts. I think the bay was designed so the primary battle was to be over the inner wall where there is very little room for the attacker to move due to the moat.

so sayeth the great innuendo

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Posted by: MrHaze.3690

MrHaze.3690

Wait… The home team’s Garrison gives them an advantage?!?!?!?!!??!!?!?!?!?!!?!?!?!!?

Considering every server has a home field I don’t see the issue.

That seemed to me to be the obvious answer to the OP. I’m just surprised it took five replies before someone offered it.

Pretty much this, but hey, sure, go ahead and “fix” it.

Right after they “fix” trebbing Bay from the southwest supply camp.

Godhead Priest Endexa
Necromancer
Anvil’s Last Stand [ALS]

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Posted by: DivineBeing.2086

DivineBeing.2086

Wait… The home team’s Garrison gives them an advantage?!?!?!?!!??!!?!?!?!?!!?!?!?!!?

Considering every server has a home field I don’t see the issue.

That seemed to me to be the obvious answer to the OP. I’m just surprised it took five replies before someone offered it.

Pretty much this, but hey, sure, go ahead and “fix” it.

Right after they “fix” trebbing Bay from the southwest supply camp.

Trebbing from the supply camp can be counter trebbed from inner bay.

Can you counter treb the easily built and replacable trebs at Garrison? Sure, if you took Longview/Woodhaven and built counter trebs in between that tower and the Garrison. Or you can press your luck by not taking that tower and building the counter treb there anyway. Good luck doing it when the Garrison usually has trebs built specifically to counter treb the trebs at Longview/Woodhaven though. Not to mention the mortars and cata’s that can easily reach your treb location needed.

You see the difference? Every location has an easy counter treb location except that spot. Sometimes it’s almost required that you take Garrison just to take the trebs down, which if you’re in a higher tier server than good luck keeping that Garrison from 40+ man zergs on every side wanting back in.

Blackgate
Lightdivinity – Level 80 Bunker Elementalist
Reshaos – Level 80 Power Necromancer

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Posted by: Roughneck.2509

Roughneck.2509

Move along people, nothing to see here. Counterable treb is counterable.