People work hard overnight and in the morning to cap stuff and hold it, it is a shame that all their work goes to waste because they cannot participate in all the primetime capping. Those numbers during primetime is a huge disadvantage for all our night time and early morning players. So, lets get rid of primetime participation, since it is only around 6 to 8 hours of the total game day.
Now, on a serious note….can we stop complaining about night capping. They play the same game we do, and they play when they have a chance to play. Those 16 hours deserve to be counted just as much as the 8 primetime hours. Night capping, is done by people who are playing in their primetime. Let’s be supportive of those members of our community.
If people stay on their own timezone that would solve it, those who are up late or doing a all nighter now thats their choice.
Its ignorant people like you that are the problem. My prime time is your night time. GET THE KITTEN OVER IT! I cant be on NA prime time, same with many other OCX and SEA players, and we have no server of our own to go to, so dont pull that bs. NA is not the only timezone in this game, stop being so arrogant and get off your high horse and stop whinging
It amazes me how many people complain about this non-stop. No one likes losing everything during their time gaps. Even T1 servers have weak time zones and gaps; so it’s not like it’s a problem exclusive to YOUR server.
Take SBI, they lost last week due to SoS’s OCX (I’m SoS NA, and I have no trouble admitting that; they carried a lot of weight for us last week). However, they are stomping all over Maguuma and YB during the nighttime this week.
comes down to fairness. If a keep took 50 people 2 hrs to take it should worth more than the same keep taken by 3 person. Yes I have taken keeps with 1 golem and 3 players a few times in the morning. I really don’t think my 10 mins of pvd with 2 friends is the same kitten people at 8pm est working 2 hrs to take the same keep.
You SEA player keep whining about how your effort should count as much as prime time players. The fact is you fail to see that right now your effort is worth WAY MORE than NA players. It is the NA prime time players who are getting shafted because their hard work counts for little in wining a match up.
The only way I could ever stomach any movement in “primetime” capping would be if Anet provided Oceanic/Sea servers to play on. People regularly bring up these ideas on how it should be done, but thus far they are all heavily exploitable.
Now, on a serious note….can we stop complaining about night capping. They play the same game we do, and they play when they have a chance to play. Those 16 hours deserve to be counted just as much as the 8 primetime hours. Night capping, is done by people who are playing in their primetime. Let’s be supportive of those members of our community
Quoted from the OP but some people go on haha
Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
comes down to fairness. If a keep took 50 people 2 hrs to take it should worth more than the same keep taken by 3 person. Yes I have taken keeps with 1 golem and 3 players a few times in the morning. I really don’t think my 10 mins of pvd with 2 friends is the same kitten people at 8pm est working 2 hrs to take the same keep.
You SEA player keep whining about how your effort should count as much as prime time players. The fact is you fail to see that right now your effort is worth WAY MORE than NA players. It is the NA prime time players who are getting shafted because their hard work counts for little in wining a match up.
That pretty much sums it all up in a nice neat package.
It is not about locking players out of WvW for playing off-peak, but it should be valued according to the difficulty of the task. PVDoor with handful of people against no one, should not be rewarded as much as a 20v20 take on the same objective that is distinctly more difficult. NO MATTER WHAT TIME OF THE DAY.
Also what is quoted above is correct: people are too focused on their off-peak capping being devalued, the problem exists now where there is A TON MORE value in being an off-peak player on a server than there is being a primetime player. This gets even more lopsided the further you go down in server ranks, to the point where if you are even slightly competitive during the NA prime (for example) having good overnight/early morning coverage can essentially win a matchup.
I find it funny how many people are complaining about nighttime players and how “they don’t put in any effort to cap things that require 100000xs the effort during primetime.” I’m pretty sure 90% of these people have never even played outside their timezone. Sure there may be less people on, but that doesn’t mean the nighttime players have it easy.
Have you ever tried to stop 3 simultaneous golem rushes on 3 different maps with only 20-30 people? I can tell you it’s not easy. I am a primetime player but on a few occasions I have stayed up late playing with SEA/EU players. They fight just as hard as anybody during primetime. You just don’t see it.
Tactical Fury [TF] – Late NA/early OCX driver (SoS)
Spirit of Faith [HOPE] – RIP
comes down to fairness. If a keep took 50 people 2 hrs to take it should worth more than the same keep taken by 3 person. Yes I have taken keeps with 1 golem and 3 players a few times in the morning. I really don’t think my 10 mins of pvd with 2 friends is the same kitten people at 8pm est working 2 hrs to take the same keep.
You SEA player keep whining about how your effort should count as much as prime time players. The fact is you fail to see that right now your effort is worth WAY MORE than NA players. It is the NA prime time players who are getting shafted because their hard work counts for little in wining a match up.
Well, I don’t experience what you do. It sure does take us more than 2 people and a golem to take a keep, even during way, way off peak hours. (On SBI).
Even preseason, when it was SoS vs SoR vs SBI, it took more than 2 people and a golem to take something, at anytime of the day.
And, whether or not it takes longer to take a keep is irrelevant. It is about defending the keep, that is where the points are. And, it might have taken you 2 hours to take that keep, and then you lose it in 30 minutes because there were no spotters and a lack of defense, so does that really mean that the points should’t count for the crew that just took it easily, while you were off taking something else?
comes down to fairness. If a keep took 50 people 2 hrs to take it should worth more than the same keep taken by 3 person. Yes I have taken keeps with 1 golem and 3 players a few times in the morning. I really don’t think my 10 mins of pvd with 2 friends is the same kitten people at 8pm est working 2 hrs to take the same keep.
You SEA player keep whining about how your effort should count as much as prime time players. The fact is you fail to see that right now your effort is worth WAY MORE than NA players. It is the NA prime time players who are getting shafted because their hard work counts for little in wining a match up.
That pretty much sums it all up in a nice neat package.
It is not about locking players out of WvW for playing off-peak, but it should be valued according to the difficulty of the task. PVDoor with handful of people against no one, should not be rewarded as much as a 20v20 take on the same objective that is distinctly more difficult. NO MATTER WHAT TIME OF THE DAY.
Also what is quoted above is correct: people are too focused on their off-peak capping being devalued, the problem exists now where there is A TON MORE value in being an off-peak player on a server than there is being a primetime player. This gets even more lopsided the further you go down in server ranks, to the point where if you are even slightly competitive during the NA prime (for example) having good overnight/early morning coverage can essentially win a matchup.
Also, no one has talked about what “Peek capping” is. If an EST time player logs off at 12am, it is 9pm PST. If that PST logs off at 12am, which is getting close to SEA time. So, night capping seems to be very relative, based on your timezone of choice. When it is 6pm EST time, it is 3pm PST…etc…etc.
1 AM PST is 6pm in Korea, so yes, the PST players bleed right into the SEA time slot. I guess PST players should not be able to play past 9pm, because it is unfair to the work of the EST players.
BLAH, BLAH, BLAH, this is a bunch of garbage. Shut up and play the kitten game, and if you lose you lose. Deal with it. I know I do.
I find it funny how many people are complaining about nighttime players and how “they don’t put in any effort to cap things that require 100000xs the effort during primetime.” I’m pretty sure 90% of these people have never even played outside their timezone. Sure there may be less people on, but that doesn’t mean the nighttime players have it easy.
Have you ever tried to stop 3 simultaneous golem rushes on 3 different maps with only 20-30 people? I can tell you it’s not easy. I am a primetime player but on a few occasions I have stayed up late playing with SEA/EU players. They fight just as hard as anybody during primetime. You just don’t see it.
I am afraid you have totally missed the point, most (not all but, most) people are campaigning for the scoring to be modified to account for the difficulty of the task, or rather to account for the scoring to be inline with the population of that particular period in time.
Things like: off-peak, primetime, NA/EU/SEA/OcX, nightcapping, etc…Are all essentially being used (again by most not all) as simply examples or qualifying comments.
The truth is no one really cares when “primetime” is, throw time out of the argument totally, get rid of the notion in terms of the real issue.
I do not think anyone is discounting the efforts of the nighttime players on any server, but the fact remains that in the current system, having a population disparity is a huge advantage, once that is not readily made up by any measures usually (short of recruiting to fill that disparity).
comes down to fairness. If a keep took 50 people 2 hrs to take it should worth more than the same keep taken by 3 person. Yes I have taken keeps with 1 golem and 3 players a few times in the morning. I really don’t think my 10 mins of pvd with 2 friends is the same kitten people at 8pm est working 2 hrs to take the same keep.
You SEA player keep whining about how your effort should count as much as prime time players. The fact is you fail to see that right now your effort is worth WAY MORE than NA players. It is the NA prime time players who are getting shafted because their hard work counts for little in wining a match up.
That pretty much sums it all up in a nice neat package.
It is not about locking players out of WvW for playing off-peak, but it should be valued according to the difficulty of the task. PVDoor with handful of people against no one, should not be rewarded as much as a 20v20 take on the same objective that is distinctly more difficult. NO MATTER WHAT TIME OF THE DAY.
Also what is quoted above is correct: people are too focused on their off-peak capping being devalued, the problem exists now where there is A TON MORE value in being an off-peak player on a server than there is being a primetime player. This gets even more lopsided the further you go down in server ranks, to the point where if you are even slightly competitive during the NA prime (for example) having good overnight/early morning coverage can essentially win a matchup.
Also, no one has talked about what “Peek capping” is. If an EST time player logs off at 12am, it is 9pm PST. If that PST logs off at 12am, which is getting close to SEA time. So, night capping seems to be very relative, based on your timezone of choice. When it is 6pm EST time, it is 3pm PST…etc…etc.
1 AM PST is 6pm in Korea, so yes, the PST players bleed right into the SEA time slot. I guess PST players should not be able to play past 9pm, because it is unfair to the work of the EST players.
BLAH, BLAH, BLAH, this is a bunch of garbage. Shut up and play the kitten game, and if you lose you lose. Deal with it. I know I do.
Once again, people who are looking at this in terms of time/peak/offpeak/nightcapping/etc are in the wrong state of mind. The time doesn’t matter, the situation is what matters. Who gives a flying kitten what time of day it is, if you are taking an objective with 20 people against 30-40, how is that worth as much if later on that 30-40 takes something from 10 of you?
Time is merely something people are using to put labels on the scenarios, it is not the end-all-be-all for the discussion.
Everything should scale on effort. So frankly, if you play a blob with a total imbalance of people vs the other side in primetime that should hit total points. If you play at “night” and take a T3 keep with a handful of people, that should be worth more given difficulty.
On the other hand,
If you take a camp when you are outnumbered with lots of enemy running around the map in prime time, more points.
If you take a camp when there is only your guild and the crickets on, less points.
Then there is no penalty for what time you play, only for the relative effort of taking any point at anytime given how many or you vs the enemy.
You will never get a “magic formula” but it would be better than status quo.
If people stay on their own timezone that would solve it, those who are up late or doing a all nighter now thats their choice.
Its ignorant people like you that are the problem. My prime time is your night time. GET THE KITTEN OVER IT! I cant be on NA prime time, same with many other OCX and SEA players, and we have no server of our own to go to, so dont pull that bs. NA is not the only timezone in this game, stop being so arrogant and get off your high horse and stop whinging
If you naturally are awake during the night for whatever reason or pulling an all nighter, then that’s fine. If your playing on the NA server and not in NA, well you don’t need to be doing that, simple as that.
If people stay on their own timezone that would solve it, those who are up late or doing a all nighter now thats their choice.
Its ignorant people like you that are the problem. My prime time is your night time. GET THE KITTEN OVER IT! I cant be on NA prime time, same with many other OCX and SEA players, and we have no server of our own to go to, so dont pull that bs. NA is not the only timezone in this game, stop being so arrogant and get off your high horse and stop whinging
If you naturally are awake during the night for whatever reason or pulling an all nighter, then that’s fine. If your playing on the NA server and not in NA, well you don’t need to be doing that, simple as that.
Where are the OCX/Asian servers? Oh.. so we shouldn’t be allowed to play the game at all?
If people stay on their own timezone that would solve it, those who are up late or doing a all nighter now thats their choice.
Its ignorant people like you that are the problem. My prime time is your night time. GET THE KITTEN OVER IT! I cant be on NA prime time, same with many other OCX and SEA players, and we have no server of our own to go to, so dont pull that bs. NA is not the only timezone in this game, stop being so arrogant and get off your high horse and stop whinging
If you naturally are awake during the night for whatever reason or pulling an all nighter, then that’s fine. If your playing on the NA server and not in NA, well you don’t need to be doing that, simple as that.
so who are u to tell people on which servers they are allowed to be? so what if an eu plays on na? if he prefers an english speaking server, why not. and if an na guild gets tired of na servers, they should have the right to play in eu. wvw is 24 hours, periood. if u cant handle it, well then u should maybe play spvp then.
idk what servers the complainers are from, but i live in na but due to my work i dont get to play till oceanix/sea. our timeslot is not pvd and easy walking through at all. in fact it is a tough timeslot as all the blob guilds from na prime are asleep. yeah, we are in t2 atm but during seasons we met plenty of t3 servers that gave us nice fights. oceanix/sea is less blobby for my server, but that is the time when the zergbusting groups come out to play.
If people stay on their own timezone that would solve it, those who are up late or doing a all nighter now thats their choice.
Its ignorant people like you that are the problem. My prime time is your night time. GET THE KITTEN OVER IT! I cant be on NA prime time, same with many other OCX and SEA players, and we have no server of our own to go to, so dont pull that bs. NA is not the only timezone in this game, stop being so arrogant and get off your high horse and stop whinging
If you naturally are awake during the night for whatever reason or pulling an all nighter, then that’s fine. If your playing on the NA server and not in NA, well you don’t need to be doing that, simple as that.
Where are the OCX/Asian servers? Oh.. so we shouldn’t be allowed to play the game at all?
Thats exactly what these ignorant, big headed people believe. Only NA and EU people are allowed to play wvw, any OCX or SEA arent allowed to do wvw
Anyone else find it interesting that the OP stated that everyone has the right to play regardless of their time zones and yet people are flaming at him for being so closed minded?
I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.
The idea that gets thrown around of ‘scaling by difficulty’ is about as hilarious as the night capping whining itself. If something is being difficult to take it’s because your strategy is bad, if it’s easy then your strategy is good. Trying to take a siege capped, t3, supply capped keep with 50 defenders in it is not only going to be a boring fight but is strategically foolish. Taking the same keep when its 50 defenders don’t realise what you’re doing is great strategy and lets you potentially get an open field fight against the enemy zerg.
Any attempt to scale the strategic reward for an objective based on the amount of fighting that goes on over it merely exacerbates the coverage wars and would be easy to exploit.
Life isn’t fair so get used to it. It amuses me how people get all entitled about fairness in WvW. It’s a game, its worldwide, it doesn’t mean anything really and it is what it is. Your character dies, your server loses or wins…no big deal, real life goes on.
Like the humour in the OP’s original post definitely good for a chuckle
I know this post is all in good humor but the sad thing is that Anet knowing this would be a global community, decided to go ahead and design WvWvW the way they did.
P.S
Wanting balance in a game is not being entitled, it’s being reasonable. Can’t blame players for Anet’s failure.
Life isn’t fair so get used to it. It amuses me how people get all entitled about fairness in WvW. It’s a game, its worldwide, it doesn’t mean anything really and it is what it is. Your character dies, your server loses or wins…no big deal, real life goes on.
Like the humour in the OP’s original post definitely good for a chuckle
True life isn’t fair but this is a game not life. Unlike life most games we play are designed to be fair, in fact I would say fairness is the corner stone of any competitive game or sport. If you had chess where black had 2 queens to whites 1 I hardly think it will be played by many people, or if football allowed 3 more players for the home team.
It’s not about time zones, it’s about the number imbalances.
Regardless of what time it is, if you have 80 people on every map and your opponent has 40 people total, you shouldn’t get as many points. The fight is easier and more in your favor should mean you get rewarded less PPT. Right now it’s far too imbalanced for many servers in terms of risk vs reward.
Yes it’s also about time zones, if you have a server with mostly players from x timezone fighting another with a lot of players from another side of the planet then it will create population disparities. How can it not? It is a factor, just not the only one.
If this was only open world PvP with no scoreboard or ranks(whatever the kitten that really means) then I think less people would care. Even the people who don’t care about PPT get annoyed when there’s never a waypoint to be found. It’s not about nationality, it’s about dumb game design.
Provide a mechanic to reduce point tick when you outnumber the enemy on a map. Why people think they should be rewarded for doing nothing but fighting doors for 8h is beyond me.
SoS is the perfect example. Almost zero NA but more Oceanic/SEA than anything in T3 and more than enough to be competitive in T2. Not fair for SoS to have all their structures capped while they’re sleeping, and not fair for the non-TC/FA members of T2 and T3 during SEA/Oceanic primetime.
Supreme Commander Boonprot, Lord Regent of the Portals
Boonprot 80 G
[Ark] Maguuma
Yes it’s also about time zones, if you have a server with mostly players from x timezone fighting another with a lot of players from another side of the planet then it will create population disparities. How can it not? It is a factor, just not the only one.
If this was only open world PvP with no scoreboard or ranks(whatever the kitten that really means) then I think less people would care. Even the people who don’t care about PPT get annoyed when there’s never a waypoint to be found. It’s not about nationality, it’s about dumb game design.
Because it’s totally dependent on how many show up to WvW. You could have mostly people online at night, but they almost all play PvE… they wouldn’t have many online and if an opposing server does they’ll rotflstomp them. You could also have a server that mainly plays during the day, but they all decide to pull an all-nighter… and rotflstomp another server that normally has a med amount of players on at night. In either case the time zones themselves don’t matter. The ratio of the number players does.
Provide a mechanic to reduce point tick when you outnumber the enemy on a map. Why people think they should be rewarded for doing nothing but fighting doors for 8h is beyond me.
SoS is the perfect example. Almost zero NA but more Oceanic/SEA than anything in T3 and more than enough to be competitive in T2. Not fair for SoS to have all their structures capped while they’re sleeping, and not fair for the non-TC/FA members of T2 and T3 during SEA/Oceanic primetime.
Exactly, in either case those servers shouldn’t be receiving as many points as they do from such easy no risk WvW play.
The idea that gets thrown around of ‘scaling by difficulty’ is about as hilarious as the night capping whining itself. If something is being difficult to take it’s because your strategy is bad, if it’s easy then your strategy is good. Trying to take a siege capped, t3, supply capped keep with 50 defenders in it is not only going to be a boring fight but is strategically foolish. Taking the same keep when its 50 defenders don’t realise what you’re doing is great strategy and lets you potentially get an open field fight against the enemy zerg.
Any attempt to scale the strategic reward for an objective based on the amount of fighting that goes on over it merely exacerbates the coverage wars and would be easy to exploit.
You do realize that the scaling could be based partly on overall map population right? Like if a map is capped then it would be worth full points. However if only your side is capped and the other two are at 50% capacity it’s worth 33%. Then you could build on top of that with number of deaths in the area prior to it being taken or number of successful defense events. We could even get more technical and on an equally capped map there could be bonus points for things being held longer like camps.
The main problem I see is if people decide not to queue for maps or don’t defend to reduce points. Honestly though, it would still be a step up from what we have now.
I find it funny how many people are complaining about nighttime players and how “they don’t put in any effort to cap things that require 100000xs the effort during primetime.” I’m pretty sure 90% of these people have never even played outside their timezone. Sure there may be less people on, but that doesn’t mean the nighttime players have it easy.
Have you ever tried to stop 3 simultaneous golem rushes on 3 different maps with only 20-30 people? I can tell you it’s not easy. I am a primetime player but on a few occasions I have stayed up late playing with SEA/EU players. They fight just as hard as anybody during primetime. You just don’t see it.
Your post makes the point exactly, well not your point but the one for scaling the points based on population effort. Do you think the enemies that are against you doing the 3 golem rushes are having a hard time? I highly doubt it. It’s only the under populated server that has the hard time. So in SEA/EU times the server with the most players has an easier time and can rack up a load of points, THAT is the problem. If points scaled your 20-30 man team could concentrate on one map and not be worried about other maps where the points might be scaled down to 10% or normal value. Instead your points will be equal value on your one map or greater if you’re fighting a higher populated enemy on it.
Primetime is usually considered harder because it is far harder to earn points in that time frame with sides being equal. Yes it will be hard for the underpopulated SEA/EU servers to gain points but there will be one side earning easy points. Alot of matches are won or lost based on the SEA/EU hours because if you have the population it is easy points. Point scaling would at least make hard targets worth more points and easy pickings worth less. It isn’t about making other timezones effort valued less.
DB has strong SEA and few EU.
BP has few SEA and strong EU.
NA is fairly balanced.
The seesaw is actually quite amusing — but I’ll admit it’s a pain — investing in those keeps just to have them pvd’d during your server’s off hours. If only there was a way to spread off hour coverage.
I’VE GOT IT! limit all maps to 10 people. =D
~ Kovu
Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]
Get rid of PPT at all. Focus on PVP part instead of PVE part of WvW. Restrict the use of siege in open field battles. Remove stupid zerg blobbing. Just play for the sake of fun.
Only NA and EU people are allowed to play wvw, any OCX or SEA arent allowed to do wvw
PvD isn’t WvW.
Well it would be nice if BP came to fight, they were here last week, but this week, there are none. And the only EBay on are squishy ZoD, which you can kill 10v25.
Some of the best fights I have had have been SEA time, against servers like SoS, SBI and FA, and I remember one SMC battle with SoS and TC, which lasted around 30 mins
comes down to fairness. If a keep took 50 people 2 hrs to take it should worth more than the same keep taken by 3 person. Yes I have taken keeps with 1 golem and 3 players a few times in the morning. I really don’t think my 10 mins of pvd with 2 friends is the same kitten people at 8pm est working 2 hrs to take the same keep.
You SEA player keep whining about how your effort should count as much as prime time players. The fact is you fail to see that right now your effort is worth WAY MORE than NA players. It is the NA prime time players who are getting shafted because their hard work counts for little in wining a match up.
Its not so much that we are overlooking the efforts. Thing is there are many servers that have or can have full queues during SEA. So a direct “nerf” to PPT during the timezone would result in our “efforts” being worth less. The other point that was made about how it should be rewarded according to effort is obviously completely exploitable. Can’t defend from an organized guild? No problem, just log off and let them take everything for very little PPT. You might think that sounds lame and I agree but going by the large spike in combat logging I experienced when points for stomps from bloodlust came in I have no doubt it would be exploited heavily.
comes down to fairness. If a keep took 50 people 2 hrs to take it should worth more than the same keep taken by 3 person. Yes I have taken keeps with 1 golem and 3 players a few times in the morning. I really don’t think my 10 mins of pvd with 2 friends is the same kitten people at 8pm est working 2 hrs to take the same keep.
I LoL’ed kitten this one.
Basicaly if it took u 2h to take a keep with 50 players on u, it means that u fought against roughly same numbers of constantly respavning enemys. And if u eventually took that keep, it means u have just farmed a kitten out of those guys. So, u got ur reward for the Lord (about 40 of them actually, cuz i can get bag from bannered Lord every 3 minutes) and a kitten loads of bags and greens/blues. Now i totally failed to see what’s the problem for u…
Also i have to say that i live in CET +2 zone and i usually sleep evenings and then play at nights cuz thats the time when u can have the most insane, skilled and fun commanders, and the best fights, not zone blobs steamrolling over each other but really interesting fights; regardless my server population mostly consists of +1 to +4 CET zones.
So stop making thing up about ppl playing out of their time zones and all unfairness of that. Who wants – does, who doesn’t want – whines.
comes down to fairness. If a keep took 50 people 2 hrs to take it should worth more than the same keep taken by 3 person. Yes I have taken keeps with 1 golem and 3 players a few times in the morning. I really don’t think my 10 mins of pvd with 2 friends is the same kitten people at 8pm est working 2 hrs to take the same keep.
I LoL’ed kitten this one.
Basicaly if it took u 2h to take a keep with 50 players on u, it means that u fought against roughly same numbers of constantly respavning enemys. And if u eventually took that keep, it means u have just farmed a kitten out of those guys. So, u got ur reward for the Lord (about 40 of them actually, cuz i can get bag from bannered Lord every 3 minutes) and a kitten loads of bags and greens/blues. Now i totally failed to see what’s the problem for u…
Also i have to say that i live in CET +2 zone and i usually sleep evenings and then play at nights cuz thats the time when u can have the most insane, skilled and fun commanders, and the best fights, not zone blobs steamrolling over each other but really interesting fights; regardless my server population mostly consists of +1 to +4 CET zones.
So stop making thing up about ppl playing out of their time zones and all unfairness of that. Who wants – does, who doesn’t want – whines.
You seem to have completely miss the point of this thread. Perhaps a trip back to grade 5 is warranted. How many loot bags you get at a keep fight has ZERO impact at how many pts you get to win a match up. This whole thread is about capping not getting wxp or loot.
It continues to amaze me how many SEA players still have their head in the sand and refuse to see the unfairness of it all. As about whining, this is not a whine , I solo roam 99% of the time. I don’t really give a crap about wining a match up. I’m just pointing out facts that’s pretty plain to see. BTW I play on SBI , when I logged off last nght at 11 we were ticking at last place. This morning as I write this post SBI is ticking 515.
comes down to fairness. If a keep took 50 people 2 hrs to take it should worth more than the same keep taken by 3 person. Yes I have taken keeps with 1 golem and 3 players a few times in the morning. I really don’t think my 10 mins of pvd with 2 friends is the same kitten people at 8pm est working 2 hrs to take the same keep.
You SEA player keep whining about how your effort should count as much as prime time players. The fact is you fail to see that right now your effort is worth WAY MORE than NA players. It is the NA prime time players who are getting shafted because their hard work counts for little in wining a match up.
Shouldn’t you go with your namesake and just Rage Quit?
It continues to amaze me how many SEA players still have their head in the sand and refuse to see the unfairness of it all. As about whining, this is not a whine , I solo roam 99% of the time. I don’t really give a crap about wining a match up. I’m just pointing out facts that’s pretty plain to see. BTW I play on SBI , when I logged off last nght at 11 we were ticking at last place. This morning as I write this post SBI is ticking 515.
If you think us “SEA” players have our head in the sand, explain to me the solution whilst keeping in mind my previous comment. As I have stated, many servers have and have proven to have the capability and capacity to have full map queues during both Oceanic and SEA timezones. So a direct reduction in PPT gain would be unacceptable as it would be a direct “nerf” to the contributions made by SEA and Oceanic players.
The second and other push from those requesting a “nerf” to the timezones, for lack of interest in explaining more clearly, is based around the idea of nerfing it not by specific timezone, but by difficulty in taking a keep in terms of opposition and/or time taken to flip an objective. Whilst this sounds great, it is completely exploitable and will be completely exploited going by previous experiences I have had with players over other additions such as points for stomps from orb buff.
So I invite you or anyone else to explain to me how my head is in the sand. Because all I hear from those raising the issue is “the world revolves around me so my contributions should be worth more”. I invite you or anyone to explain a more elaborate, non-exploitable and fair solution for all to the system we currently have that will cater to everyone no matter the matchup or various situations that occur right across WvW in both EU and NA because I cannot see one.