Manyme usee -80 mesmer current main
80 War, Ele, Guar, Rang, thief. 55 engi 16 necro
As much as I LOVE my nourishments in WvW i feel it creates imbalance in WvW. For example you can create a high vitality/toughness build and then put on your nourishment that gives you power on the amount of toughness and vitality you have allowing you to hit much harder then you really should in my opinion as a vit/tough build. This imbalance is what leads certain builds to be marked as OP. Taking to much bleed damage? There is a nourishment for that too making some build useless in WvW because the build is based on dealing condition damage. Like I said I love my nourishments but I think they should go as they create to much imbalance in WvW Doing this would also allow you to see the other imbalances in classes and tweak them easier.
sometimes thats all a class has to balance it enough to be effective
i.e. warriors
I like the added build creativity and diversity nourishments allow and would prefer to seem them left in WvW.
sigh a really bad idea. Let’s also get rid of differences in weapons and armor. Oh wait, we have that in sPvP.
The LAST thing we need is the removal of more strategy related to WvW. Yes nourishment is strategy. A lot of players switch foods throughout the day, just the way you switch utility skills.
sigh a really bad idea. Let’s also get rid of differences in weapons and armor. Oh wait, we have that in sPvP.
The LAST thing we need is the removal of more strategy related to WvW. Yes nourishment is strategy. A lot of players switch foods throughout the day, just the way you switch utility skills.
you should be playing on your build not on the food.
This is so minor of an advantage that I really dont think it changes much. If you do want something to complain about talk about how Leg Specialist Warriors + ACs = OP lock down.
While we are at it, lets get rid of runes too. Next sigils.. hell lets trim the traits down also so there is only one good SPEC per class.
WvWvW gameplay needs more choices. Not less.
Sometimes I wonder if you people even play the game you comment about.
Yes, please.
12char
I like the diversity it provides, an extension of your build. Everyone has access to the same stuff, so its not an imbalance at all.
About a month ago, someone already pointed out that fresh fruit is overpowered lol
Mods can please delete the troll thread?Thx
Ps: WvW and the game in general needs more stuff added not removed,it is complexity and choice that creates the entertaining not simple dull stuff.What is next ? remove skins? remove colors? remove weapon choices too cuz that creates inbalance ? No sir thank you very much.
Removing food from wvw will also bring a huge inbalance on the market since no one will be ever using any other food than magic find+gold for pve in addition making the crafting proffesion literally useless.
I know,i have too already realized that some people will complain just about everything and considering the last karma consumable worked tought should give a shot at this too but the difference is everybody loves consumables in WvW and if you are not using them then is your own problem and you should deal with it acordingly not try to destroy the game for thousands if not tens of thousands of players.
(edited by graverr.6473)
Terrible, terrible idea. Build diversity (through Nourishment as well) is ALWAYS a good thing. Food buffs are great.
This is so minor of an advantage …
Really? +100 power and +70 precision (as an example) is pretty close to the stats on one piece of exotic gear. You wanna run around with one less piece of armour then everyone else? I don’t
you should be playing on your build not on the food.
No, you should be using all possible options to be the best you can be.
I wouldn’t mind that. Then i can stop buying them to be on even ground.
The game needs a gold sink, and they arent that expensive. Nourishments are here to stay, enough mechanics have been stripped from WvW that it almost feels like I warped into another game.
Umm… NO
We don’t need less options in WvW, we need “more” options. No need to dumb down WvW.
If things get too more bland, I might as well be playing Farmville.
Why? I’ve been known to put down more than one fest at prime times. Steaks for power/prec, Soups for prec/crit dmg, pizzas for condition dmg. I leveled my crafts and have found a use for this one. Why should I have to give that up?
I got screwed hard enough this week thanks. You don’t like foods, don’t use them.
As much as I LOVE my nourishments in WvW i feel it creates imbalance in WvW. For example you can create a high vitality/toughness build and then put on your nourishment that gives you power on the amount of toughness and vitality you have allowing you to hit much harder then you really should in my opinion as a vit/tough build. This imbalance is what leads certain builds to be marked as OP. Taking to much bleed damage? There is a nourishment for that too making some build useless in WvW because the build is based on dealing condition damage. Like I said I love my nourishments but I think they should go as they create to much imbalance in WvW Doing this would also allow you to see the other imbalances in classes and tweak them easier.
Everyone has the same access to this stuff. And it isn’t difficult or expensive to get. I don’t see the problem here.
Some foods need buffed, some need nerfed, some foods need added, but nourishment should stay. You shouldn’t look at food buffs as a sign of elitism and be discouraged, but instead try using them yourself. If your problem is something that can’t be solved like how some foods are vastly greater compared to others and only benefit your build, then roll a build that does work better or is more viable with food buffs.
Nourishment is a part of your build, but one you have to pay for continually instead of all at once like gear. Think of it as time limited trait. For those of you saying food is cheap, no it really isn’t , the cost stacks up quite a bit overtime, and don’t t6 tool buffs take t6 mats which are 5s and upward?
Stomp or be stomped, wvw is wvw.
First, with the new Power Toughness crit damage gear, the scaling is crazy. On my thief, i get 168 power from sharpening stones and that is HUGE! Then with Plate of truffle steak dinner, that’s and extra +200 power + 10% crit damage. I dont think 368 power +10% crit damage is fair but I’m going to use it because it has that extra edge. There are also builds that revolve around omnomberry ghost’s still. A build should not revolve around food, it should only be a bonus. Another good example is lemongrass, It gives -40% condition duration. For all you people who have condition builds, you understand that -40% condition duration is huge. Conditions literally fall off. Scooby has a made a good point. For example look in spvp, food is not allowed but in wvw it is? Reason why, it creates imbalances. another example is ascended gear. Even though its only a 5% increase on accessories, it is a massive bonus.
End point, yes food is great for those extra buffs but it doesn’t create even ground at all. Put on a certain food and totally counter other builds.
*This is not a troll thread at all if you try to impose that.
**Edit Another point, 165~ power from sharpening stones + 200 power +10% crit damage, +250 power from stacks of bloodlust, +might stacks 6-10stacks of might average(192-320power) +5% or 10% damage from sigil of force and night. that is a total of 935power +10% crit damage + sigil of force or night. Again why is food needed?
(edited by Axolotl.9470)
Some foods need buffed, some need nerfed, some foods need added, but nourishment should stay. You shouldn’t look at food buffs as a sign of elitism and be discouraged, but instead try using them yourself. If your problem is something that can’t be solved like how some foods are vastly greater compared to others and only benefit your build, then roll a build that does work better or is more viable with food buffs.
Nourishment is a part of your build, but one you have to pay for continually instead of all at once like gear. Think of it as time limited trait. For those of you saying food is cheap, no it really isn’t , the cost stacks up quite a bit overtime, and don’t t6 tool buffs take t6 mats which are 5s and upward?
Stomp or be stomped, wvw is wvw.
You can earn a fair amount of gold per day just WvWing, each food buff lasts 30 minutes. You can earn enough gold to fund your food buffs doing nothing but WvW and have some left over.
TAKE AWAY ALL CUSTOM TRAITS FROM WVW. I FEEL LIKE IT CREATES AN IMBALANCE CAUSE SOMEONE MIGHT PICK SOMETHING DIFFERENTLY THAN ME.
That’s how I feel. If you wanna remove Norishment, Food, Blessings, – Consumables -, let’s just save time and remove anything that has a choice to it.
What next? Remove Sigils? Runes? Legs?
Guess what, other people can use nourishments to, if someone else is too lazy to bother crafting/buying food to buff themselves, then it is their own fault. Don’t suggest removing something which allows some kind of diversity/flexibility with builds just because other players are too lazy to use them themselves or you think it makes things OP when it doesn’t.
sigh a really bad idea. Let’s also get rid of differences in weapons and armor. Oh wait, we have that in sPvP.
The LAST thing we need is the removal of more strategy related to WvW. Yes nourishment is strategy. A lot of players switch foods throughout the day, just the way you switch utility skills.
you should be playing on your build not on the food.
Your build includes the food.
Just because it goes under the name “food”/“nourishment” does not make it any different from, say, weapons and armor, and we wouldn’t say that the stats you have on your weapons and armor are separate from your build, would we?
Legs?
Legs too powerful. Get opponent from point A to B, too good. Please nerf.
Well, let’s remove everything from WvW, then WvW will become a peaceful place, where everyone lives in harmony.
No more killing, nothing will be overpowered anymore, no more nerfing this and that, etc.
lulz
In Communist Russia, the food uses YOU as a buff!
Not only should we keep food buffs, but we need GEARS back in WvW!
So how is something that everyone has access to evenly overpowered? Only ones who can not use same exact food are uplvls and if that is reason we might as well get rid of all gear with 2 or more stats on it.
I don’t think most of you understand what I am saying. I use food buffs at all times and WvW is all I do. The nourishment buffs you gain from using both a food lets say pizza and a maintenance oil is huge especially if you run a high tough/vit build. You gain so much in fact that a full tank build can hit close to a glass cannon but take hits because they are all tough/vit. This has NOTHING to do with runes or armor or sigils.
The point to going more power is to do more damage but you will take more damage. however with food buffs giving you the power you lose from going tough or vit what is the point? You now have a tank that can do as much as the person who went more power so they could hit harder.
So I now run higher tough/vit and stack with my food buff to make me that much stronger. I hear many people posting in this thread about choices yet there is only one clear choice that is the best in the end. Higher tough/vit and food buff to give you BACK the power/cond/prec you lose from going that route. In the end your choices become more limited because of the food buffs that many are screaming gives you more options.
Tough/vit nourishments FTW
I don’t think most of you understand what I am saying. I use food buffs at all times and WvW is all I do. The nourishment buffs you gain from using both a food lets say pizza and a maintenance oil is huge especially if you run a high tough/vit build. You gain so much in fact that a full tank build can hit close to a glass cannon but take hits because they are all tough/vit. This has NOTHING to do with runes or armor or sigils.
The point to going more power is to do more damage but you will take more damage. however with food buffs giving you the power you lose from going tough or vit what is the point? You now have a tank that can do as much as the person who went more power so they could hit harder.
So I now run higher tough/vit and stack with my food buff to make me that much stronger. I hear many people posting in this thread about choices yet there is only one clear choice that is the best in the end. Higher tough/vit and food buff to give you BACK the power/cond/prec you lose from going that route. In the end your choices become more limited because of the food buffs that many are screaming gives you more options.
Tough/vit nourishments FTW
I just think nourishment allows players to further diversify their builds. I’m for as much creativity in class builds as possible, so i’m all for nourishment in WvW.
First, with the new Power Toughness crit damage gear, the scaling is crazy. On my thief, i get 168 power from sharpening stones and that is HUGE! Then with Plate of truffle steak dinner, that’s and extra +200 power + 10% crit damage. I dont think 368 power +10% crit damage is fair but I’m going to use it because it has that extra edge.
**Edit Another point, 165~ power from sharpening stones + 200 power +10% crit damage, +250 power from stacks of bloodlust, +might stacks 6-10stacks of might average(192-320power) +5% or 10% damage from sigil of force and night. that is a total of 935power +10% crit damage + sigil of force or night. Again why is food needed?
Again why might stacks are needed ? for real bloodlust sigil add you 250 power , might stacks 250-400 , and you blame the food
And your traits for extra 300 power ?
Why
You gain so much in fact that a full tank build can hit close to a glass cannon but take hits because they are all tough/vit.
Tough/vit nourishments FTW
Uhh… correct me if I’m wrong but isn’t the most you can get from food/maint ~14% to any one stat or divided over multiple stats? Say you add that to power exclusively, how’s that going to make up for all of the non-existent precision, condition damage, critical damage, critical rate, etc…?
(edited by Vena.8436)
You gain so much in fact that a full tank build can hit close to a glass cannon but take hits because they are all tough/vit.
Tough/vit nourishments FTW
Uhh… correct me if I’m wrong but isn’t the most you can get from food/maint ~14% to any one stat or divided over multiple stats? Say you add that to power exclusively, how’s that going to make up for all of the non-existent precision, condition damage, critical damage, critical rate, etc…?
ok let me go with a superior sharpening stone where 6 percent of your toughness and 4 percent of your vitality is converted to power which ends up being 10 percent total. Lets say you have 2200 tough and 2200 vit you are going to end up getting 220 power. Now lets say you go with something like plate of truffle steak which gives you 100 power and 70 precision thats a total of 320 power and 70 precision. 320 power is more than you can get if you put 30 points into your power tree by itself. putting 25 points into my toughness tree gives me “5 percent of my toughness is given as a bonus to condition damage” so add 110 condition damage on top of that because I wanted more armor to gain more power.
Now if I was a condition mesmer i could get the one that gives me condition instead of power and now I have 420 extra condition and 70 precision on top of whatever cond/power/prec i can add in my armor while still having 2200 tough and 2200 vit.
Um, can you even use both sharpening stone and food? Each one gives nourishment, so you should only be able to use one. Also, if you use 5% of toughness to power, you can only count 5% from the extra power you’re receiving, because you’d be getting 5% on the first 2200 regardless of whether or not you use food. So you’re total would be 336power and 70 vitality if you can use both, or just 210 if you can use one.
Anyway, yes, that’s a significant amount, but the thing is it’s easily available to players. Even the more expensive foods cost around 5s and last half an hour, which is easily made back up seeing as it doesn’t expire on death. So it’s not really a gate stopping the poor or anything. It’s just another part of your build like skills, equipment and traits.
Um, can you even use both sharpening stone and food? Each one gives nourishment, so you should only be able to use one. Also, if you use 5% of toughness to power, you can only count 5% from the extra power you’re receiving, because you’d be getting 5% on the first 2200 regardless of whether or not you use food. So you’re total would be 336power and 70 vitality if you can use both, or just 210 if you can use one.
Anyway, yes, that’s a significant amount, but the thing is it’s easily available to players. Even the more expensive foods cost around 5s and last half an hour, which is easily made back up seeing as it doesn’t expire on death. So it’s not really a gate stopping the poor or anything. It’s just another part of your build like skills, equipment and traits.
yes you can use both a “food” item and a oil or stone or tuning crystal which they will both say nourishment. My point is that it takes away from other builds. If you can gain most of your power back from the food by going heavy tough/vit doesn’t that limit what a “good” build should be? Would seem to me your only choice for a good build is high tough/vit and the food you want. Maybe if they added a nourishment that gave you power/crit/cond based on the amount of power you had or something. But then what is really the point?
nourishment can be part of the build. they add up to something. what’s wrong with it ?
build : weapon+ stats+ traits+skill+ nourishment etc…..
You gain so much in fact that a full tank build can hit close to a glass cannon but take hits because they are all tough/vit.
Tough/vit nourishments FTW
Uhh… correct me if I’m wrong but isn’t the most you can get from food/maint ~14% to any one stat or divided over multiple stats? Say you add that to power exclusively, how’s that going to make up for all of the non-existent precision, condition damage, critical damage, critical rate, etc…?
ok let me go with a superior sharpening stone where 6 percent of your toughness and 4 percent of your vitality is converted to power which ends up being 10 percent total. Lets say you have 2200 tough and 2200 vit you are going to end up getting 220 power. Now lets say you go with something like plate of truffle steak which gives you 100 power and 70 precision thats a total of 320 power and 70 precision..
Considering that an naked char got arround 900 -1000 to all stats, and you will add 1200 thoug and 1200 vitality , you will have like 10 critical chance and base critical damage.
So an char who take flat 10% -11% bonus power only from food will have 0 damage anyway
You might say an balanced char will take bonus 6% from double food use, but i hardly doubt you lose at 6% diference an major part of your pvps
(edited by Rayya.2591)
I don’t think consumables are an issue now. It would be nice though, to get some WvW specific/appropriate ones instead of the PvE ones. 30 minutes isn’t very long in WvW, Id like some high level ones that stack in duration.
As much as I LOVE my nourishments in WvW i feel it creates imbalance in WvW. For example you can create a high vitality/toughness build and then put on your nourishment that gives you power on the amount of toughness and vitality you have allowing you to hit much harder then you really should in my opinion as a vit/tough build. This imbalance is what leads certain builds to be marked as OP. Taking to much bleed damage? There is a nourishment for that too making some build useless in WvW because the build is based on dealing condition damage. Like I said I love my nourishments but I think they should go as they create to much imbalance in WvW Doing this would also allow you to see the other imbalances in classes and tweak them easier.
NO!!! A thousand times no! WvW was NOT meant to be regular PVP.
Go to the MISTS if you want to play a game without “nourishments”
Stop trying to ruin the game for the rest of us
Mods can please delete the troll thread?Thx
Ps: WvW and the game in general needs more stuff added not removed,it is complexity and choice that creates the entertaining not simple dull stuff.What is next ? remove skins? remove colors? remove weapon choices too cuz that creates inbalance ? No sir thank you very much.
Removing food from wvw will also bring a huge inbalance on the market since no one will be ever using any other food than magic find+gold for pve in addition making the crafting proffesion literally useless.
I know,i have too already realized that some people will complain just about everything and considering the last karma consumable worked tought should give a shot at this too but the difference is everybody loves consumables in WvW and if you are not using them then is your own problem and you should deal with it acordingly not try to destroy the game for thousands if not tens of thousands of players.
Agreed.
This poster needs to stay in regular PVP.
ok let me go with a superior sharpening stone where 6 percent of your toughness and 4 percent of your vitality is converted to power which ends up being 10 percent total. Lets say you have 2200 tough and 2200 vit you are going to end up getting 220 power. Now lets say you go with something like plate of truffle steak which gives you 100 power and 70 precision thats a total of 320 power and 70 precision. 320 power is more than you can get if you put 30 points into your power tree by itself. putting 25 points into my toughness tree gives me “5 percent of my toughness is given as a bonus to condition damage” so add 110 condition damage on top of that because I wanted more armor to gain more power.
Now if I was a condition mesmer i could get the one that gives me condition instead of power and now I have 420 extra condition and 70 precision on top of whatever cond/power/prec i can add in my armor while still having 2200 tough and 2200 vit.
2200 tough and vit would require almost exclusive soldiers gear.
320 power may well be more than a trait line but it certainly isn’t more than every single piece of glass cannon gear added together, we’re talking orders of magnitude here because offensive power isn’t just “I HAVE THE POWA!” it needs to factor in crit rate, precision, crit damage, and cond damage (or whatever assortment of those float your offensive build). You will have comparable power to a glass cannon but you won’t have squat in any of the other offensive categories, ie. you won’t get crits, you won’t get boosted cond damage, you won’t get critical boosts, none of this will apply to your build. You’ll basically be running a steady build…
Your argument is further flawed by the fact that you are, for some reason, adding the pow/prec food as if it has anything to do with how much vit/toughness you’ve stacked. It doesn’t. There are foods that have % boosts based on toughness, should have used those.
Lemongrass is probably the only one I’d say needs some fixing. -40% condi duration lol…
Lemongrass is probably the only one I’d say needs some fixing. -40% condi duration lol…
Rare Veggie Pizza: +40% condition duration
sometimes thats all a class has to balance it enough to be effective
i.e. warriors
I agree. Factor in ele. We have craptastic Base HP and need those omnomberry bread to increase our survival rates. Chuck in oil and we stand on the clasp of Balance by a thin thread.
In short, no , the OP idea would not be ideal for 99% of the WvW pop.
Nourishment is just part of the build, just like anything else in the game. The fact that it’s temporary and sometimes expensive makes it even more interesting.
It gives you a way to ‘tweak’ your build for particular conditions, even particular fights.
I haven’t checked – but I think you can even swap foods in combat.
As long as the cooking and other crafting skills that give these buffs are available to everyone, and you can buy all of it on the TP, I see no need to remove it.
Everyone uses food, so there’s no imbalance. Food just lets you customize your build, which is a good thing.
Terrible idea. Might as well give masterwork items the same stats as exotic items.
Everyone have the right to use food. It is fair.
I would not want to see food go. It’s intended and balanced that some class builds heavily counter others while having their own weaknesses. There is food to complement every type of build.
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