Getting Rid of Blobbing

Getting Rid of Blobbing

in WvW

Posted by: Limm.8401

Limm.8401

Do you like running around with massive skill lag all the time?
Is it fun to mash one button?

I guess not. The reason for blobbing is the same as the reason for Ursan Way in GW1:
People like to win, even when winning means doing something repetitive and boring.

The game seems to favor blobbing as the best (or at least the easiest) way to get tally-points, drops, karma, wxp, xp at the moment. Otherwise, why would you suffer through hours of skill lag?

Here are some suggestions how to change this:
1. Reduce damage done by players to gates to zero and increase the damage done by rams slightly to compensate for this.

If a gate doesn’t go any quicker whether you are 20 or 80 people, naturally the way to win will be to have 4 20-man groups instead.
This leaves the defenders with a choice: Go with one massive blob to 4 towers or go with 4 small groups to every tower. (The speed at which rams can take down a gate needs to be tweaked in way that ensures that a 80 man zerg does not have the time to wipe 3 groups all over the map and travel to the 4th tower before you can cap.)

In this way attackers and defenders would be encouraged to split up into mid-sized groups to win. Et voila, you have yourself 4 mid-sized fights instead of one boring skill-laggy Blob vs. Blob.

2. Make rewards in WvW scale down with the number of players participating.
One could – for example – introduce the following system:
If 10 people take a supply camp, everyone 100% of the reward (wxp,xp,karma,drop rate). If it’s 20 people all rewards are scaled to 50%. At 40 people everyone gets 25% of the reward and so on. That way, the PUGs and Karma-Train riders will be discouraged from blobbing up.

Off the top of my head I would just suggest to make the 100%-Reward marks as follows:
- 1 player for player kill (meaning if you kill somebody 2v1 you only get 50% of the rewards). That way wiping an equally sized group gives you full rewards. Winning despite smaller numbers gives you more rewards and ganking one lonely guy with 80 people doesn’t give you much.
- 5 people for sentry or dolyak
- 10 for supply camp
- 15 for tower
- 30 for keep
- 50 for SM

The scaling could also work in the opposite direction but there it should probably scale slower and be capped somewhere (for example soloing the sentry could give 200%, solo-ing a supply-camp could give 300% of the reward a 10-man group gets, soloing a tower could get 500% the reward or something like that)

3. In order to help spread the players across all four maps (yes, there are maps besides EB), one could make the outmanned bonus reduce damage taken and increase damage dealt. In my experience many people only start coming to maps once some things have flipped to their color. The people who actually fight against the odds should get some actual boni and not just incentives for the Karma-Train riders.

On a side note, for all of you blobbers who might wanna rage about this. Think about it: You could still get the same amount of rewards without having to blob if you ran in mid-sized groups. And do you SERIOUSLY like blobbing??

I do understand that it’s hard to get the PUGs to stop following the nearest Commander Tag and divide up into mid-sized groups. However, if the way to win disfavors blobbing, I figure all commanders will discourage their PUGs from blobbing and encourage them to form mid-sized teams and send them to objectives while perhaps assigning an experienced player to call the shots during fights.

Kitty Rages; 55k

Getting Rid of Blobbing

in WvW

Posted by: Acotje.5689

Acotje.5689

+1 for the kitty

(but can they still blob when we make a farm setup in lake or briar? )

Hello darkness, my old friend.

Getting Rid of Blobbing

in WvW

Posted by: sostronk.8167

sostronk.8167

All they have to do is reduce the server map cap. Then you will see Tier 1 and 2 players funnelling down into lower tiers so they can actually play WvW. I agree its an issue that Anet needs to address. The players themselves can only do so much because we all like to win.

Getting Rid of Blobbing

in WvW

Posted by: Terkov.4138

Terkov.4138

I don’t like it too, but:
1. Agree
2. ANet said they won’t do anything that punishes players for grouping (yes, someone already suggested the same thing).
3. No, bad idea. There was such thing in WoW and it didn’t work. Numbers still win and it forces enemy to blob even more coz you can’t win 1v1.

Getting Rid of Blobbing

in WvW

Posted by: Limm.8401

Limm.8401

I don’t like it too, but:
3. No, bad idea. There was such thing in WoW and it didn’t work. Numbers still win and it forces enemy to blob even more coz you can’t win 1v1.

You might be right there, I didn’t think about what happens if you have non-outmanned people roaming into outmanned ones… maybe that was a bad idea after all…

Kitty Rages; 55k

Getting Rid of Blobbing

in WvW

Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

The problem is not and has never been blobs… the problem has been skill lag as a result of blobs.

I would absolutely love it if we could field a battle of 100+ vs 100+ vs 100+… it would be an epic battle that would be etched in the memory of every gamer who partook in it. The problem is that the Anet servers are not able to cope with such a thing and you get skill lag to the point that even auto-attack does not work.

The reason why RiOT, VcY and VoTF all left tier 1 amongst others, was simply because the game got to a stage where we were unable to use our skills even when not taking part in zerg fighting. I was one of the voices reluctant to leave SFR but when I got in a 1v1 fight with a thief underwater (I play mesmer), and swords appeared on the opposite side of the map causing me to lose because I simply could not use any of my skills or switch my weapon… it was time to leave tier 1. I hated to think that thief was boasting about beating a mesmer under water when in reality skill lag beat me not him.

The problem of blobbing is therefore for Anet to look into what possible solutions there can be in improving their servers to allow it to continue… not to actually seek to stop it.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

Getting Rid of Blobbing

in WvW

Posted by: Spets the MilkBandit.9031

Spets the MilkBandit.9031

Or get off the bandwaggon and join other servers where there is no blobbing.
NA t6-t8 all have some very good small man teams.

Smitry / Spets
Zealots of Shiverpeak [ZoS] Commander
Northern Shiverpeaks

Getting Rid of Blobbing

in WvW

Posted by: Chopps.5047

Chopps.5047

I love large scale combat, makes me feel like I’m in a movie due to the epic scale. I just wish latency wasn’t an issue. For small scale I roam BG or SoR BL and/or play spvp. PvP in this game rocks.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”