Getting more play out of existing maps

Getting more play out of existing maps

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Posted by: Knox.8962

Knox.8962

I realize that adding additional maps is a fairly involved and “expensive” process, which limits the ability to give us multiple new maps.

I was thinking that a potentially cheaper to implement option would be to add different environmental effects to change the way the maps play, without having to add whole maps.

Thinking about how heavy fog or darkness would impact game play by making sneaking around in smaller groups scouting and guerrilla-type warfare with the ability to hit a larger group and then sneak off into the darkness etc.

I don’t know what the level of effort required to mess with weather etc, but I’m guessing that it is less than making new maps.

Thoughts?

Getting more play out of existing maps

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Posted by: insanemaniac.2456

insanemaniac.2456

fundamentally, less vision doesnt encourage or discourage either smaller or larger groupings.

it just makes the game more annoying for players. its the same issue that spawns all the thief qq.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Niim.9260

Niim.9260

When they remove the lake, I think they should fill the entire area with the ruin like structures in front of the blue keep in ebg. That would be fun, like praag in WAR.

~ AoN ~

(edited by Niim.9260)

Getting more play out of existing maps

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Posted by: Knox.8962

Knox.8962

I disagree. Currently, a single scout at NW tower and NE camp can provide plenty of warning for any asset on the north half of the BL maps to get reinforced.

If you were unable to see a group sneaking past, you would basically have to dedicate a larger number of people to patrolling, or risk losing your towers/keeps.

Having all of your people running in 1-2 massive groups, and just responding to threats as needed becomes a more difficult proposition.

Imagine an environment where you could build 5 catapults on the hill West of NW tower that couldn’t be seen from the tower itself. The ability to scout and react quickly becomes a much more important mechanism.

Currently a group big enough to do that would be visible almost all the way from the NW supply camp.

Getting more play out of existing maps

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Posted by: insanemaniac.2456

insanemaniac.2456

I disagree. Currently, a single scout at NW tower and NE camp can provide plenty of warning for any asset on the north half of the BL maps to get reinforced.

If you were unable to see a group sneaking past, you would basically have to dedicate a larger number of people to patrolling, or risk losing your towers/keeps.

Having all of your people running in 1-2 massive groups, and just responding to threats as needed becomes a more difficult proposition.

Imagine an environment where you could build 5 catapults on the hill West of NW tower that couldn’t be seen from the tower itself. The ability to scout and react quickly becomes a much more important mechanism.

Currently a group big enough to do that would be visible almost all the way from the NW supply camp.

i could argue that the ability to flash build 5 catas is equally important.. this change would not change that. nerfing the utility of scouting is a change in the same vein as the change to orange and white swords a few months ago. small groups on overpopulated servers kind of appreciated it because it allows for a section of the population to be sort of sneaky, but scouts were annoyed that it screwed response times in a large amount of potentially salvageable situations, and zergs didnt care either way.

and imo not being able to see enemy siege from a countertreb is an issue far more annoying. i can clearly see the entirety of lake tower from hills, but any siege that isnt a treb doesnt show, much less the people in the tower. reducing vision radius so that groups can sneak past nw tower would break ballista targeting by making them have more range than vision. totally ridiculous. at least trebs can have spotters, ballistas cant and shouldnt.

JQ: Rikkity
head here to discuss wvw without fear of infractions

Getting more play out of existing maps

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Posted by: skinnyb.5920

skinnyb.5920

When they remove the lake, I think they should fill the entire area with the ruin like structures in front of the blue keep in ebg. That would be fun, like praag in WAR.

Oooooh this please. This sounds fun.

Getting more play out of existing maps

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Posted by: Moon.6371

Moon.6371

I was talking about this idea with guildies some time ago as well, Niim. The ruins in EBG are such a great place but so underused. Please bring this somewhere else up (suggestions, whatever), that implementation would be so awesome.

[Buka] Koma Grey
[Buka] Mojo Monkey Man
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Getting more play out of existing maps

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Posted by: Cactus.2710

Cactus.2710

When they remove the lake, I think they should fill the entire area with the ruin like structures in front of the blue keep in ebg. That would be fun, like praag in WAR.

It sounds very cool.

I guarantee that it won’t happen.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]