Getting more play out of existing maps
fundamentally, less vision doesnt encourage or discourage either smaller or larger groupings.
it just makes the game more annoying for players. its the same issue that spawns all the thief qq.
head here to discuss wvw without fear of infractions
When they remove the lake, I think they should fill the entire area with the ruin like structures in front of the blue keep in ebg. That would be fun, like praag in WAR.
(edited by Niim.9260)
I disagree. Currently, a single scout at NW tower and NE camp can provide plenty of warning for any asset on the north half of the BL maps to get reinforced.
If you were unable to see a group sneaking past, you would basically have to dedicate a larger number of people to patrolling, or risk losing your towers/keeps.
Having all of your people running in 1-2 massive groups, and just responding to threats as needed becomes a more difficult proposition.
Imagine an environment where you could build 5 catapults on the hill West of NW tower that couldn’t be seen from the tower itself. The ability to scout and react quickly becomes a much more important mechanism.
Currently a group big enough to do that would be visible almost all the way from the NW supply camp.
I disagree. Currently, a single scout at NW tower and NE camp can provide plenty of warning for any asset on the north half of the BL maps to get reinforced.
If you were unable to see a group sneaking past, you would basically have to dedicate a larger number of people to patrolling, or risk losing your towers/keeps.
Having all of your people running in 1-2 massive groups, and just responding to threats as needed becomes a more difficult proposition.
Imagine an environment where you could build 5 catapults on the hill West of NW tower that couldn’t be seen from the tower itself. The ability to scout and react quickly becomes a much more important mechanism.
Currently a group big enough to do that would be visible almost all the way from the NW supply camp.
i could argue that the ability to flash build 5 catas is equally important.. this change would not change that. nerfing the utility of scouting is a change in the same vein as the change to orange and white swords a few months ago. small groups on overpopulated servers kind of appreciated it because it allows for a section of the population to be sort of sneaky, but scouts were annoyed that it screwed response times in a large amount of potentially salvageable situations, and zergs didnt care either way.
and imo not being able to see enemy siege from a countertreb is an issue far more annoying. i can clearly see the entirety of lake tower from hills, but any siege that isnt a treb doesnt show, much less the people in the tower. reducing vision radius so that groups can sneak past nw tower would break ballista targeting by making them have more range than vision. totally ridiculous. at least trebs can have spotters, ballistas cant and shouldnt.
head here to discuss wvw without fear of infractions
When they remove the lake, I think they should fill the entire area with the ruin like structures in front of the blue keep in ebg. That would be fun, like praag in WAR.
Oooooh this please. This sounds fun.
http://www.youtube.com/user/skinnybeee
I was talking about this idea with guildies some time ago as well, Niim. The ruins in EBG are such a great place but so underused. Please bring this somewhere else up (suggestions, whatever), that implementation would be so awesome.
[Buka] Mojo Monkey Man
Kodash
When they remove the lake, I think they should fill the entire area with the ruin like structures in front of the blue keep in ebg. That would be fun, like praag in WAR.
It sounds very cool.
I guarantee that it won’t happen.
Stormbluff Isle [AoD]