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Posted by: Cheeseball C.8395

Cheeseball C.8395

Thief
Traps: All traps created by the thief will have a 1-second arm time before the trap can affect enemies.
Needle Trap: This skill now delivers a strike.
Tripwire: This skill now delivers a strike.

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Posted by: Ragnarox.9601

Ragnarox.9601

K.O. finally. Took them long enough.

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Posted by: Spartacus.3192

Spartacus.3192

Finally

/15 Lols to all ghost thieves

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: hypehype.9047

hypehype.9047

yes im happy, you unhappy?

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Posted by: Jski.6180

Jski.6180

Its still there the thf will just need to come out of stealth to be able to kill some one and with the number of evasion ports and blocks a thf has they should be safe for the most part in doing so. I like to see how much dmg the traps do i hope a lot so we can see a new thf type an ambush thf. High burst dmg from traps and attks to down ppl who are not paying attsion.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: hypehype.9047

hypehype.9047

Its still there the thf will just need to come out of stealth to be able to kill some one and with the number of evasion ports and blocks a thf has they should be safe for the most part in doing so. I like to see how much dmg the traps do i hope a lot so we can see a new thf type an ambush thf. High burst dmg from traps and attks to down ppl who are not paying attsion.

that requires skill, which a lot of the current ghost thief dont have (thats why they played ghost thief)

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Posted by: Jana.6831

Jana.6831

Its still there the thf will just need to come out of stealth to be able to kill some one and with the number of evasion ports and blocks a thf has they should be safe for the most part in doing so. I like to see how much dmg the traps do i hope a lot so we can see a new thf type an ambush thf. High burst dmg from traps and attks to down ppl who are not paying attsion.

ABCDEFGHIJKLMNOPQRSTUVWXYZ , .
some letters and punctuation characters for you to add when in need.

On Topic:
I kind of agree on this change but I don’t really agree on how anet is approaching balance in general: If they are to finally balance this game they need to unravel a whole lot of powercreep and also traps might become useless if they ever come around to really balance stuff – this was just another easy way out.

Edits: Bad English day.

(edited by Jana.6831)

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Posted by: OriOri.8724

OriOri.8724

K.O. finally. Took them long enough.

Yea. I’m just kittened it took until someone soloed a raid boss for Anet to actually do something

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Posted by: saerni.2584

saerni.2584

Yeah, hard to fix stealth stacking so they took a blunt force approach and hit a number of other builds in the process.

I like how they added a 1-second delay to thief traps and not to ranger or DH traps. I doubt this means thief traps will do significant damage now either to compensate.

Northern Shiverpeaks (NSP)
Thief (Daredevil)
Commandant of Pistol-Dagger and Apex Predator

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Posted by: Ragnarox.9601

Ragnarox.9601

Yeah, hard to fix stealth stacking so they took a blunt force approach and hit a number of other builds in the process.

I like how they added a 1-second delay to thief traps and not to ranger or DH traps. I doubt this means thief traps will do significant damage now either to compensate.

Why should they give delay to DH and ranger traps? They are working as intended while this ghost thing is not working as intended.

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Posted by: saerni.2584

saerni.2584

The delay has nothing to do with the fix. The fix, heavy handed as it is, was to add a strike component to reveal the thief. The delay is separate and seems completely unrelated to ghost thief or any other recognizable balance goal.

Northern Shiverpeaks (NSP)
Thief (Daredevil)
Commandant of Pistol-Dagger and Apex Predator

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Posted by: Fay.2357

Fay.2357

The delay has nothing to do with the fix. The fix, heavy handed as it is, was to add a strike component to reveal the thief. The delay is separate and seems completely unrelated to ghost thief or any other recognizable balance goal.

… Purity of purpose?

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Posted by: saerni.2584

saerni.2584

How does that reasoning not apply to other traps then? If traps must be laid and then activate after a delay, then why only apply this to thief traps and not universally?

Northern Shiverpeaks (NSP)
Thief (Daredevil)
Commandant of Pistol-Dagger and Apex Predator

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Posted by: Xenesis.6389

Xenesis.6389

K.O. finally. Took them long enough.

Yea. I’m just kittened it took until someone soloed a raid boss for Anet to actually do something

Wait wait wait… did that really happen?
I would think bosses would have built in see through stealth mechanics.

LOL.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

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Posted by: BlazeQ.1095

BlazeQ.1095

Short answer, Yes. Only because it was annoying as hell though.

Cold Beerdrinker
PB Officer
NSP

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Posted by: Jim Hunter.6821

Jim Hunter.6821

The delay has nothing to do with the fix. The fix, heavy handed as it is, was to add a strike component to reveal the thief. The delay is separate and seems completely unrelated to ghost thief or any other recognizable balance goal.

… Purity of purpose?

lol

Also known as Puck when my account isn’t suspended
LGN

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Posted by: Jim Hunter.6821

Jim Hunter.6821

How does that reasoning not apply to other traps then? If traps must be laid and then activate after a delay, then why only apply this to thief traps and not universally?

Well rangers can’t pre cast their trap and teleport to make sure it lands…… and dragon hunter…. ummm…… well you can’t expect anet to just go and nerf the one class that has always been meta…

Also known as Puck when my account isn’t suspended
LGN

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Posted by: Fay.2357

Fay.2357

How does that reasoning not apply to other traps then? If traps must be laid and then activate after a delay, then why only apply this to thief traps and not universally?

You misunderstand. One does not question purity of purpose. One merely bows before the undeniable will and force that is purity of purpose.

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Posted by: Justine.6351

Justine.6351

How does that reasoning not apply to other traps then? If traps must be laid and then activate after a delay, then why only apply this to thief traps and not universally?

Call me crazy but I thought ranger traps already had an arming time,

https://wiki.guildwars2.com/wiki/Game_updates/2015-06-23#Ranger_2

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Posted by: Aeolus.3615

Aeolus.3615

How does that reasoning not apply to other traps then? If traps must be laid and then activate after a delay, then why only apply this to thief traps and not universally?

Well rangers can’t pre cast their trap and teleport to make sure it lands…… and dragon hunter…. ummm…… well you can’t expect anet to just go and nerf the one class that has always been meta…

Still its not a elegant solution to deal with the traps from thieves ;\, and decent players can still do what they were doing, daze+confusion+venon player cant escape while they cant use any skils and cant move, 5 seconds is more than eneught to kill targets arround 25k hp.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: Turk.5460

Turk.5460

Still its not a elegant solution to deal with the traps from thieves ;\, and decent players can still do what they were doing, daze+confusion+venon player cant escape while they cant use any skils and cant move, 5 seconds is more than eneught to kill targets arround 25k hp.

What are these decent players fighting against? Large potatoes?

-Fort Aspenwood- [UNIV] [TLC] [ShW]
-Sorrow’s Furnace-

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Posted by: Fay.2357

Fay.2357

Still its not a elegant solution to deal with the traps from thieves ;\, and decent players can still do what they were doing, daze+confusion+venon player cant escape while they cant use any skils and cant move, 5 seconds is more than eneught to kill targets arround 25k hp.

What are these decent players fighting against? Large potatoes?

No, you only get to fight a large potato in the mordremoth final story instance.

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Posted by: Charrbeque.8729

Charrbeque.8729

K.O. finally. Took them long enough.

Yea. I’m just kittened it took until someone soloed a raid boss for Anet to actually do something

Wait wait wait… did that really happen?
I would think bosses would have built in see through stealth mechanics.

LOL.

Yep. He posted a link to the almost 2.5 hour video soloing that sloth raid boss with a ghost theif. https://www.reddit.com/r/Guildwars2/comments/5yy0yl/slothasor_solo_kill/

It took them only 16 days from the time that was posted on Reddit to finally do something about ghost thief, when WvW players have been complaining about it for months.

My observations: at least 1 player here had suggested many weeks ago that damage be added to thief traps so the thief will be revealed when the trap is triggered. It’s been suggested multiple times before the most recent balance update.

Months of complaints about ghost thief in WvW: nothing done about it.

Show you can solo a raid boss with it: Oh Lord Almighty! We can’t have that! Nerf it ASAP!

There’s something charming about rangers.

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Posted by: Aeolus.3615

Aeolus.3615

Still its not a elegant solution to deal with the traps from thieves ;\, and decent players can still do what they were doing, daze+confusion+venon player cant escape while they cant use any skils and cant move, 5 seconds is more than eneught to kill targets arround 25k hp.

What are these decent players fighting against? Large potatoes?

No, you only get to fight a large potato in the mordremoth final story instance.

reason why i didnt even bother to finish HoT :], still there are some decent thieves, rare but there are some, i think… sometimes its hard to know in this game due how gmmicks work.

1st April joke, when gw2 receives a “balance” update.

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Posted by: Teon.5168

Teon.5168

About kitten ed time.

Forum discussions -
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-

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Posted by: Jim Hunter.6821

Jim Hunter.6821

K.O. finally. Took them long enough.

Yea. I’m just kittened it took until someone soloed a raid boss for Anet to actually do something

Wait wait wait… did that really happen?
I would think bosses would have built in see through stealth mechanics.

LOL.

Yep. He posted a link to the almost 2.5 hour video soloing that sloth raid boss with a ghost theif. https://www.reddit.com/r/Guildwars2/comments/5yy0yl/slothasor_solo_kill/

It took them only 16 days from the time that was posted on Reddit to finally do something about ghost thief, when WvW players have been complaining about it for months.

My observations: at least 1 player here had suggested many weeks ago that damage be added to thief traps so the thief will be revealed when the trap is triggered. It’s been suggested multiple times before the most recent balance update.

Months of complaints about ghost thief in WvW: nothing done about it.

Show you can solo a raid boss with it: Oh Lord Almighty! We can’t have that! Nerf it ASAP!

*years of complaints….

Also known as Puck when my account isn’t suspended
LGN

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Posted by: Jerus.4350

Jerus.4350

*years of complaints….

But it hasn’t even been 2 years since they took the damage off! https://wiki.guildwars2.com/wiki/Needle_Trap

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Posted by: Sarrs.4831

Sarrs.4831

These are both good changes.

Traps should have a 1 second arming time across the board and generally should not be something that you can reliably point-blank someone with.

They should have said that they added the strike so that your Venoms could be applied by traps ;^)

Nalhadia – Kaineng

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Posted by: OriOri.8724

OriOri.8724

These are both good changes.

Traps should have a 1 second arming time across the board and generally should not be something that you can reliably point-blank someone with.

They should have said that they added the strike so that your Venoms could be applied by traps ;^)

Yes, they should. As it stands traps aren’t really trap-like. This is a start, but it still left out 2 classes that have access to traps.

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Posted by: DeWolfe.2174

DeWolfe.2174

These are both good changes.

Traps should have a 1 second arming time across the board and generally should not be something that you can reliably point-blank someone with.

They should have said that they added the strike so that your Venoms could be applied by traps ;^)

Yes, they should. As it stands traps aren’t really trap-like. This is a start, but it still left out 2 classes that have access to traps.

Because Traps in general are not a problem with the other classes. It WAS a problem with Thief traps and Thief traps only due to other Thief profession mechanics. Conflating issues out of spite will get you no where.

[AwM] of Jade Quarry.

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Posted by: OriOri.8724

OriOri.8724

A – the problem wasn’t the traps themselves, it was being able to apply damaging conditions, and lots of them, without ever being revealed.

B – Other builds can still do that, so the root problem wasn’t fixed, but this was the build that abused this by far, so most of the problem is just hidden now.

C – This still doesn’t change my point that traps aren’t at all trap-like

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Posted by: Miko.4158

Miko.4158

I thought ghost thief was part of the game/build diversity. Them tagging keeps cloaked was the issue .

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Posted by: vier.1327

vier.1327

But…. i have just bougth 250 stealth traps…

Mejor músico de Bahia de Baruch.

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Posted by: Simonoly.4352

Simonoly.4352

C – This still doesn’t change my point that traps aren’t at all trap-like

I’ve always been disappointed with this. Most of the traps are just AoE that you drop at your feet and in the case of Thief and Dragonhunter you teleport to people and just vomit the damage. The lack of arming time or preparation to traps makes them, well, not traps.

I was surprised to see Anet actually add an arming time to Thief traps at least. I’d happily have to to deal with arming times on my Ranger and DH if Anet choose to actually pursue this further.

Gandara

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

An arming/preparation time makes traps pretty useless against players. Trap ranger is already crap for quite a while. And now the same will apply to trap thief too i guess. Their traps are single hit and were already easy to dodge if the thief doesn’t port onto you mid-cast. With the delay it might be impossible to land them on halfways decent players. Adding the dmg was a good change, but nerfing them further was not neccessary.

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

No I am not happy

They did nerf it because someone posted footage of using the build to solo a raid boss not because the community posted 1000 vids of it over and over again on youtube in action in WvW.

geeegee Anet. I guess if we want something nerfed next time all we got to do is solo a raid boss with it right?

Get In The Van Yo[PR] -Play on Far Shiverpeaks/Gunner’s Hold/Vabbi

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Cerby.1069

Cerby.1069

Ya i’m really happy……now all thiefs are going back to basilisk venom and 1 shot power builds. For sure…..that’s just soooooo much better than ghost thiefs…..for suuuuuuuuuuuuuuuuure. happy* tm

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

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Posted by: Ramoth.9064

Ramoth.9064

Ya i’m really happy……now all thiefs are going back to basilisk venom and 1 shot power builds. For sure…..that’s just soooooo much better than ghost thiefs…..for suuuuuuuuuuuuuuuuure. happy* tm

It’s almost like stun breaks don’t exist!

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Posted by: JDjitsu.7895

JDjitsu.7895

K.O. finally. Took them long enough.

Yea. I’m just kittened it took until someone soloed a raid boss for Anet to actually do something

Wait wait wait… did that really happen?
I would think bosses would have built in see through stealth mechanics.

LOL.

Yep. He posted a link to the almost 2.5 hour video soloing that sloth raid boss with a ghost theif. https://www.reddit.com/r/Guildwars2/comments/5yy0yl/slothasor_solo_kill/

It took them only 16 days from the time that was posted on Reddit to finally do something about ghost thief, when WvW players have been complaining about it for months.

My observations: at least 1 player here had suggested many weeks ago that damage be added to thief traps so the thief will be revealed when the trap is triggered. It’s been suggested multiple times before the most recent balance update.

Months of complaints about ghost thief in WvW: nothing done about it.

Show you can solo a raid boss with it: Oh Lord Almighty! We can’t have that! Nerf it ASAP!

*years of complaints….

QFT. At least 2 yrs ppl been asking for nerfs. Like condi Mesmer in some ways. And HoT made them both even stronger(I don’t complain though, I like tough fights unless I’m trying to get across the map). Though over 3/4 of the condi Teefs are/have been horribad at the game. There’s more good condi Chronos lately it seems. IMO it’s because it’s been the PvP meta for a while now and it’s an easy build to be good at.

Wiggin/LittleEnder/XeroCool/Filthydirtyrotten/MizDemeanor/EnderThaXenocide/ShadowOfWiggin-
Maguuma & A Few alts on other NA/EU servers

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Posted by: babazhook.6805

babazhook.6805

Arm time on ranger traps is .5 seconds. The area said trap covers is considerably larger than is the thief trap.

The trigger radius on both Ranger and DH traps is much greater meaning the thief variant will trigger much less frequently. Ranger and DH traps also persist after trigger whereas a Thief trap is gone. It much easier to catch multiple people in a ranger/dh trap than a thief trap.

DH has no arm time on traps at all.

I fail to understand why a 1 second arm time warranted. I assure you that if a DH dropped traps at my feet and I had a FULL second to get out of that area the effectiveness of the same would plummet.

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Posted by: Crinn.7864

Crinn.7864

No I am not happy

They did nerf it because someone posted footage of using the build to solo a raid boss not because the community posted 1000 vids of it over and over again on youtube in action in WvW.

geeegee Anet. I guess if we want something nerfed next time all we got to do is solo a raid boss with it right?

How are people figuring that is was because of the boss kill vs any other of a zillion posts.

Given the glacial rate at which Anet makes changes it was probably something that had been thinking about for months.

Sanity is for the weak minded.
YouTube

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Posted by: OriOri.8724

OriOri.8724

Because Anet had buffed this build in the last balance patch despite the fact that people have complained about it for over a year. If it was just their slow pace, it wouldn’t have been buffed first.

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Posted by: ArthurDent.9538

ArthurDent.9538

K.O. finally. Took them long enough.

Yea. I’m just kittened it took until someone soloed a raid boss for Anet to actually do something

Wait wait wait… did that really happen?
I would think bosses would have built in see through stealth mechanics.

LOL.

Yep. He posted a link to the almost 2.5 hour video soloing that sloth raid boss with a ghost theif. https://www.reddit.com/r/Guildwars2/comments/5yy0yl/slothasor_solo_kill/

It took them only 16 days from the time that was posted on Reddit to finally do something about ghost thief, when WvW players have been complaining about it for months.

My observations: at least 1 player here had suggested many weeks ago that damage be added to thief traps so the thief will be revealed when the trap is triggered. It’s been suggested multiple times before the most recent balance update.

Months of complaints about ghost thief in WvW: nothing done about it.

Show you can solo a raid boss with it: Oh Lord Almighty! We can’t have that! Nerf it ASAP!

Funny thing is though that this can still be done. You just can only use caltrops instead of caltrops+traps, takes a little longer but when the kill already takes over 2 hours what is 2 more?

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

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Posted by: Wolfric.9380

Wolfric.9380

It´s good to push for more skill and not staying in stealth.
But i would like the activation timer being two seconds not one :-).

(edited by Wolfric.9380)

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Posted by: sephiroth.4217

sephiroth.4217

Now to add that delay timer to all traps.

(does this mean we’re back to PU condichrono ghosts?)

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

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Posted by: Nikkinella.8254

Nikkinella.8254

Quick, someone go solo a raid boss on condi mesmer so we’ll finally get that cancer out of wvw too. Its been what, 4 and a half years we’ve had that OP crap? Solo a raid boss with it, and we’ll probably see it gone in the next week.

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Posted by: OriOri.8724

OriOri.8724

Someone was working on soloing VG as a chrono months ago, IDK if he gave up though.

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Posted by: Fay.2357

Fay.2357

Someone was working on soloing VG as a chrono months ago, IDK if he gave up though.

I’m pretty confident that I could do it, I just have trouble justifying the number of hours of continual effort it would require…

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Posted by: Blockhead Magee.3092

Blockhead Magee.3092

Yes – this is long overdue.

I also think that a character in stealth should be revealed if you hit them with your weapon.

SBI

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Posted by: Cerby.1069

Cerby.1069

Ya i’m really happy……now all thiefs are going back to basilisk venom and 1 shot power builds. For sure…..that’s just soooooo much better than ghost thiefs…..for suuuuuuuuuuuuuuuuure. happy* tm

It’s almost like stun breaks don’t exist!

I could say the same to you about resistance….the difference is one still interrupts ur chain and does damage to you and other one grants complete immunity…..now which is the OP one I wonder….HMMMMMMMMMMMmmmmMmMmmMmmmMMM

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]