Giant grub is too strong.
I dont know why there is too much npc in a pvp map. I dont see pvp content in PvE maps.
The wvw map only need “ambient npc” for “target skills” for mobility, no more (guards, lord, etc obliviously yes). That lot of npc is only annoying and unnecessary, only for rally players or farm sigils, and annoying for that bad target system. They must be removed or let “open world pvp” in pve areas, if this is a “hybrid game” make it in both sides.
Idk why there is sharks in sPvP neither.
(edited by urieldhynne.2743)
Pull grub to stonemist when you take it.
Never worry about a ninja because after they break outer they will take 5 minutes killing the grub.
The grub is there to break up PuG zergs.
It’s one of the most brilliant additions to the game and I hope they keep it strong.
giant grub is a good source of fun…
try taking it down using omega golem, and take turns among guildmates… would be fun…
Archeage = Farmville with PK
Kol Skullsmasher laughs at this thread.
“Oh look, that’s my breakfast.”
O.o;; superior ballistas, your zerg, and the result is a dead grub. Why oh why the QQ over something you can kill fast.
Always Loyal
giant grub is a good source of fun…
try taking it down using omega golem, and take turns among guildmates… would be fun…
We tried taking it down with 30 omegas once….That was fun!
TrZ | Stormbluff Isle
Every time one of these pops near a battle the WvW fighting has to stop while it’s cleared out of the way.
What? I lived both on a Bottom 10 and a Top 10 server and I have never seen that happen, except maybe in the very first week of release.