Give guilds Incentive for Claiming Towers

Give guilds Incentive for Claiming Towers

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Posted by: Preacher.4836

Preacher.4836

As has been stated in some other threads there really isn’t a good enough incentive for guilds to claim anything atm. The only reason that anything is claimed is for the 5+ supply boost, and even that goes untouched sometimes.

I’ve read about one possible change that would help, and that would be that the guards around your tower spam your guild chat when they are taking damage or aggro to an enemy. This would be a great addition, but I think that it would be nice to have something more that would give the guild an advantage to fight in the area of where their tower is.

I propose that when a guild claims a tower that they will have the ability to buy a way-point to that tower for influence, and it would be for guild only use. Have it work the same way as the current way-points in that you can not use it when the tower is contested. Overall i think this will give more of a since of ownership of the structure for the guild while giving them a very nice advantage for claiming it, and a huge incentive for holding it. Just some thoughts i had last night.

Preacher

Preacher Roy-Guardian, Preacherroy-Engineer, Necro Preacher-Necromancer, Preacher Clone-Mesmer

Give guilds Incentive for Claiming Towers

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Posted by: Offair.2563

Offair.2563

I dont see the need of guards telling the guildies structure is under attack or even a WP for guildies only, your guild claims the tower, your guild is going to upgrade/scout it.

If you dont watch the claimed structure at all, you dont deserve to keep it.

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

Give guilds Incentive for Claiming Towers

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Posted by: Preacher.4836

Preacher.4836

It is not that any of these suggestions are “needed”. The issue is that there is no incentive for claiming a tower except the +5 to supply. Once that is done the guild moves on because the tower is of now more use to them as a guild. it doesn’t give any more immediate added benefit.

These changes would give passive scouting on enemy movement, and and a type of forward command for guild to stage attacks/rush to defend. In all it adds more strategic importance to take and hold towers instead of just to gain PPT which a good amount of guilds don’t care about anyway.

Preacher

Preacher Roy-Guardian, Preacherroy-Engineer, Necro Preacher-Necromancer, Preacher Clone-Mesmer

Give guilds Incentive for Claiming Towers

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Posted by: Offair.2563

Offair.2563

What about the stat buffs guilds can use once claimed, like more health/armor etc.
Usually much much better then putting +5 on a tower/keep as people tend to drain the supplies you can use to defend/repair etc.

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

Give guilds Incentive for Claiming Towers

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Posted by: Chris.3290

Chris.3290

I actually like this idea, especially the guards notifying in guild chat. With Guild Missions getting long in the tooth; it would be nice to have something to spend influence and merits on.

The WP thing….should be expensive as all get out, be single use, and take a long time to save up for. That should be a clutch maneuver thing. I’m just thinking of how much pain some of the blobbier guilds could cause and how it would be ripe for abuse if it was spammable. (Picture that blobby guild from your tier, that you hate. Imagine them popping up in SMC every time you are about to cap)

Give guilds Incentive for Claiming Towers

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Posted by: Preacher.4836

Preacher.4836

The WP thing….should be expensive as all get out, be single use, and take a long time to save up for. That should be a clutch maneuver thing. I’m just thinking of how much pain some of the blobbier guilds could cause and how it would be ripe for abuse if it was spammable. (Picture that blobby guild from your tier, that you hate. Imagine them popping up in SMC every time you are about to cap)

I agree that it should be expensive (but not overly), and that it should be single use (one tower at a time). although i think that it should be a common thing for a guild to claim a home base.

In regards to the blob guilds abusing it to defend SM. This is already happening with the way-point timers, so i don’t see this having an effect at all.

Preacher

Preacher Roy-Guardian, Preacherroy-Engineer, Necro Preacher-Necromancer, Preacher Clone-Mesmer

Give guilds Incentive for Claiming Towers

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Posted by: Chris.3290

Chris.3290

The WP thing….should be expensive as all get out, be single use, and take a long time to save up for. That should be a clutch maneuver thing. I’m just thinking of how much pain some of the blobbier guilds could cause and how it would be ripe for abuse if it was spammable. (Picture that blobby guild from your tier, that you hate. Imagine them popping up in SMC every time you are about to cap)

I agree that it should be expensive (but not overly), and that it should be single use (one tower at a time). although i think that it should be a common thing for a guild to claim a home base.

In regards to the blob guilds abusing it to defend SM. This is already happening with the way-point timers, so i don’t see this having an effect at all.

Preacher

In most of the matches I’ve been in lately, it’s very hard for a server to maintain SMC long enough to put up a wp.

Give guilds Incentive for Claiming Towers

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Posted by: Preacher.4836

Preacher.4836

Ah i see where the confusion is. What i am talking about will be specifically for Towers. Keeps and castles wouldn’t be included in this since they can already get server wide way-points.

Preacher

Preacher Roy-Guardian, Preacherroy-Engineer, Necro Preacher-Necromancer, Preacher Clone-Mesmer