Give guilds Incentive for Claiming Towers
I dont see the need of guards telling the guildies structure is under attack or even a WP for guildies only, your guild claims the tower, your guild is going to upgrade/scout it.
If you dont watch the claimed structure at all, you dont deserve to keep it.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
It is not that any of these suggestions are “needed”. The issue is that there is no incentive for claiming a tower except the +5 to supply. Once that is done the guild moves on because the tower is of now more use to them as a guild. it doesn’t give any more immediate added benefit.
These changes would give passive scouting on enemy movement, and and a type of forward command for guild to stage attacks/rush to defend. In all it adds more strategic importance to take and hold towers instead of just to gain PPT which a good amount of guilds don’t care about anyway.
Preacher
What about the stat buffs guilds can use once claimed, like more health/armor etc.
Usually much much better then putting +5 on a tower/keep as people tend to drain the supplies you can use to defend/repair etc.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
I actually like this idea, especially the guards notifying in guild chat. With Guild Missions getting long in the tooth; it would be nice to have something to spend influence and merits on.
The WP thing….should be expensive as all get out, be single use, and take a long time to save up for. That should be a clutch maneuver thing. I’m just thinking of how much pain some of the blobbier guilds could cause and how it would be ripe for abuse if it was spammable. (Picture that blobby guild from your tier, that you hate. Imagine them popping up in SMC every time you are about to cap)
The WP thing….should be expensive as all get out, be single use, and take a long time to save up for. That should be a clutch maneuver thing. I’m just thinking of how much pain some of the blobbier guilds could cause and how it would be ripe for abuse if it was spammable. (Picture that blobby guild from your tier, that you hate. Imagine them popping up in SMC every time you are about to cap)
I agree that it should be expensive (but not overly), and that it should be single use (one tower at a time). although i think that it should be a common thing for a guild to claim a home base.
In regards to the blob guilds abusing it to defend SM. This is already happening with the way-point timers, so i don’t see this having an effect at all.
Preacher
The WP thing….should be expensive as all get out, be single use, and take a long time to save up for. That should be a clutch maneuver thing. I’m just thinking of how much pain some of the blobbier guilds could cause and how it would be ripe for abuse if it was spammable. (Picture that blobby guild from your tier, that you hate. Imagine them popping up in SMC every time you are about to cap)
I agree that it should be expensive (but not overly), and that it should be single use (one tower at a time). although i think that it should be a common thing for a guild to claim a home base.
In regards to the blob guilds abusing it to defend SM. This is already happening with the way-point timers, so i don’t see this having an effect at all.
Preacher
In most of the matches I’ve been in lately, it’s very hard for a server to maintain SMC long enough to put up a wp.
Ah i see where the confusion is. What i am talking about will be specifically for Towers. Keeps and castles wouldn’t be included in this since they can already get server wide way-points.
Preacher