Give ideas to improve WvW.

Give ideas to improve WvW.

in WvW

Posted by: Mukk.3402

Mukk.3402

1) Call AN and let them know that wvw is an actual thing in their game.

2) Fix golem rushes. I hate golems period, but I understand they’re here to stay. A half-organized team with a handful of golems and a couple mesmers can take down any keep in under a couple minutes. This is not as it should be.

3) Have guard level and quantities scale to the amount of defenders in the map. If a server is hopelessly outmatched, I wouldn’t mind seeing a few extra guards on the scale of old siegerazer in each tower until population starts to level out. Give the tower lord RI until all these guards are killed, enclose each lord room with walls making it an actual room, and leash the lord to the inside of these rooms. Taking a tower shouldn’t be so darn easy just because your zerg is 4x larger than your enemy’s. It’s boring for the mindless zerger, and it’s VERY disheartening to the zergee to the point where it’s a sell fulfilling prophecy. “There’s no way we can face their 4x numbers, I’m going to go farm pve…”

4) Maps. The WvW map is just aweful. And we’ve all been playing in what is essentially the same map since release. Just throw the current design away and start from scratch. I know it’s time consuming, but 99.9% of us will love you for it. You can’t just add a few poi’s to capture and say “wvw map overhaul done”. That’s extremely insulting.

5) Revamp the guild claiming and tower/keep upgrade systems. It should be far more in depth and responsive than what it is now, a system a 6 year old could understand.

(edited by Mukk.3402)

Give ideas to improve WvW.

in WvW

Posted by: Teckos.1305

Teckos.1305

  • Diminishing returns for PPT on objectives – eventually no PPT for objective taken and kept for too long – refreshes upon recapture

Nope.

Give ideas to improve WvW.

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Posted by: Sarrs.4831

Sarrs.4831

Okay so I see two big problems with WvW.

1. Stale.
We’ve had the same two maps and the same game for forever now.
Solution 1: Add more maps. Replace west and east borderlands with new maps. Maybe with different mechanics for their bloodlust but I don’t really care that much.
Solution 2: Add modifiers. On a week-by-week basis, the ruleset has a few extra rules attached to it, or changed rules. For example, one week might have Reactors instead of Supply Camps.

2. Matches take too long.
There’s not really much of a reason for matches to take seven days, when they’re fundamentally the same game. There’s no mechanical tempo shift, there’s no change in the goals, there’s no change in how score is earned (except for less kills happening, which causes the score to stagnate more rather than less).
Solution 1: Cut the length of the games down. 3 days is probably enough to decide most matches.
Solution 2: Introduce ramping tempo as the game progresses. At the moment, there isn’t really an ‘endgame’. As the week goes on, events should happen- either on a timetable, or preferably dynamically- which alter the game. For example, a fully upgraded tower might be able to upgrade a tower into a supertower, which is twice as good at towering and gives you double the points and has better cannons etc.

Nalhadia – Kaineng