(edited by Mukk.3402)
Give ideas to improve WvW.
- Diminishing returns for PPT on objectives – eventually no PPT for objective taken and kept for too long – refreshes upon recapture
Nope.
Okay so I see two big problems with WvW.
1. Stale.
We’ve had the same two maps and the same game for forever now.
Solution 1: Add more maps. Replace west and east borderlands with new maps. Maybe with different mechanics for their bloodlust but I don’t really care that much.
Solution 2: Add modifiers. On a week-by-week basis, the ruleset has a few extra rules attached to it, or changed rules. For example, one week might have Reactors instead of Supply Camps.
2. Matches take too long.
There’s not really much of a reason for matches to take seven days, when they’re fundamentally the same game. There’s no mechanical tempo shift, there’s no change in the goals, there’s no change in how score is earned (except for less kills happening, which causes the score to stagnate more rather than less).
Solution 1: Cut the length of the games down. 3 days is probably enough to decide most matches.
Solution 2: Introduce ramping tempo as the game progresses. At the moment, there isn’t really an ‘endgame’. As the week goes on, events should happen- either on a timetable, or preferably dynamically- which alter the game. For example, a fully upgraded tower might be able to upgrade a tower into a supertower, which is twice as good at towering and gives you double the points and has better cannons etc.