God Mode in Pve/WvW

God Mode in Pve/WvW

in WvW

Posted by: DanAlcedo.3281

DanAlcedo.3281

Hi!

This is mostly a WvW Topic but i think this is something we should talk about.

In WvW many Guilds start to run the so called “God Mode Meta”.

This is a Team Build where all Party Member have permanent – 60% dmg Reduktion(without counting armor) and a -110% dmg reduktion for 5 seconds every 50 seconds.

Add the dmg reduktion from your armor to the -60% + some heal spam and your party is nearly immortal.

The problem here is that it is way to easy to do this.
All you need is a facerolling Tempest and a Herold.

The tempest gives perma Protection and Frostaura. (Perma -43% dmg)
The Herold for rite of the great dwarf (-50% dmg)
+ The new Food from Hot (-10% dmg)
+ Scrapper rune (-7% dmg)

Before, if you wanted to tank a bit more you had to use Defensive gear.
The drawback was you would to not as much dmg.

Now you can go full Zerk gear without any drawbacks.

Its so much fun to fight an enemy that takes like 47 dmg from your Nec Wells but hits you for 9k with autohits.

I think it would be a good idea to make a cap for dmg reduktion.

I REALLY hope the nerf this tomorrow…

Edit:
We just tested it in our Guild arena.
A Tempest with all the buffs ( yellow gear) got only 10% from a full zerk ele.

(edited by DanAlcedo.3281)

God Mode in Pve/WvW

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Posted by: Ayrilana.1396

Ayrilana.1396

Have you actually tried this? Go to raids and try it.

God Mode in Pve/WvW

in WvW

Posted by: DanAlcedo.3281

DanAlcedo.3281

Have you actually tried this? Go to raids and try it.

I dont Raid. Im a WvW Player and this gets really out of hand.

You have a 20 Man Group who is full zerk gear full dps build.
They go -110% dmg reduktion for 5 seconds ans kill you in 2-3 seconds.

You cant do anything because they take no dmg.

God Mode in Pve/WvW

in WvW

Posted by: Ayrilana.1396

Ayrilana.1396

Have you actually tried this? Go to raids and try it.

I dont Raid. Im a WvW Player and this gets really out of hand.

You have a 20 Man Group who is full zerk gear full dps build.
They go -110% dmg reduktion for 5 seconds ans kill you in 2-3 seconds.

You cant do anything because they take no dmg.

How do you know that they are in full zerk? How do you know that they’re running the meta completion you claim? Could it possibly be because they’re better rather than running some “god mode”?

Also, damage reduction modifiers don’t stack. They are multiplicative.

God Mode in Pve/WvW

in WvW

Posted by: DanAlcedo.3281

DanAlcedo.3281

Have you actually tried this? Go to raids and try it.

I dont Raid. Im a WvW Player and this gets really out of hand.

You have a 20 Man Group who is full zerk gear full dps build.
They go -110% dmg reduktion for 5 seconds ans kill you in 2-3 seconds.

You cant do anything because they take no dmg.

How do you know that they are in full zerk? How do you know that they’re running the meta completion you claim? Could it possibly be because they’re better rather than running some “god mode”?

Also, damage reduction modifiers don’t stack. They are multiplicative.

So how is it possible than that a full zerk Nec does only hits around 50 dmg hit.

Btw you see the food, prot , frost aura, rite on the buff bar……
Not all people run Scrapper rune but hey free 7% more.

When every single hit they do does more than 7k (all hits) than they are most likely full zerk or close to it.
Or when the Nec Staff 4 does over 10k dmg.

(edited by DanAlcedo.3281)

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Posted by: Ayrilana.1396

Ayrilana.1396

Have you actually tried this? Go to raids and try it.

I dont Raid. Im a WvW Player and this gets really out of hand.

You have a 20 Man Group who is full zerk gear full dps build.
They go -110% dmg reduktion for 5 seconds ans kill you in 2-3 seconds.

You cant do anything because they take no dmg.

How do you know that they are in full zerk? How do you know that they’re running the meta completion you claim? Could it possibly be because they’re better rather than running some “god mode”?

Also, damage reduction modifiers don’t stack. They are multiplicative.

So how is it possible than that a full zerk Nec does only hits around 50 dmg hit.

Btw you see the food, prot , frost aura, rite on the buff bar……
Not all people run Scrapper rune but hey free 7% more.

When every single hit they do does more than 7k (all hits) than they are most likely full zerk or close to it.

Or they have might stacks and they debuffed you. What is your exact build on your necro and what were you using?

Here’s a recent discussion about damage reduction modifiers.

https://www.reddit.com/r/Guildwars2/comments/3llnyw/gw2_damage_reduction_additive_or_multiplicative/

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Posted by: Roxanne.6140

Roxanne.6140

oh look here’s another “balance” centred around pvp/wvw and affecting pve along the way. If so much balance is needed, can there be 2 seperate game modes and 2 seperate traits, one for pve and another for wvw/pvp? I mean the entire environment is different, I don’t see why one has to keep taking the hit for the other.


gaem not made for mi
===========

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Posted by: DanAlcedo.3281

DanAlcedo.3281

Have you actually tried this? Go to raids and try it.

I dont Raid. Im a WvW Player and this gets really out of hand.

You have a 20 Man Group who is full zerk gear full dps build.
They go -110% dmg reduktion for 5 seconds ans kill you in 2-3 seconds.

You cant do anything because they take no dmg.

How do you know that they are in full zerk? How do you know that they’re running the meta completion you claim? Could it possibly be because they’re better rather than running some “god mode”?

Also, damage reduction modifiers don’t stack. They are multiplicative.

So how is it possible than that a full zerk Nec does only hits around 50 dmg hit.

Btw you see the food, prot , frost aura, rite on the buff bar……
Not all people run Scrapper rune but hey free 7% more.

When every single hit they do does more than 7k (all hits) than they are most likely full zerk or close to it.

Or they have might stacks and they debuffed you. What is your exact build on your necro and what were you using?

Here’s a recent discussion about damage reduction modifiers.

https://www.reddit.com/r/Guildwars2/comments/3llnyw/gw2_damage_reduction_additive_or_multiplicative/

3700 Power
200% Crit Dmg

Well of Suffering hit the enemy (crit) for 47 dmg.

Its so funny when all your skills do less than 100 dmg ;I

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Posted by: Ayrilana.1396

Ayrilana.1396

Have you actually tried this? Go to raids and try it.

I dont Raid. Im a WvW Player and this gets really out of hand.

You have a 20 Man Group who is full zerk gear full dps build.
They go -110% dmg reduktion for 5 seconds ans kill you in 2-3 seconds.

You cant do anything because they take no dmg.

How do you know that they are in full zerk? How do you know that they’re running the meta completion you claim? Could it possibly be because they’re better rather than running some “god mode”?

Also, damage reduction modifiers don’t stack. They are multiplicative.

So how is it possible than that a full zerk Nec does only hits around 50 dmg hit.

Btw you see the food, prot , frost aura, rite on the buff bar……
Not all people run Scrapper rune but hey free 7% more.

When every single hit they do does more than 7k (all hits) than they are most likely full zerk or close to it.

Or they have might stacks and they debuffed you. What is your exact build on your necro and what were you using?

Here’s a recent discussion about damage reduction modifiers.

https://www.reddit.com/r/Guildwars2/comments/3llnyw/gw2_damage_reduction_additive_or_multiplicative/

3700 Power
200% Crit Dmg

Well of Suffering hit the enemy (crit) for 47 dmg.

Its so funny when all your skills do less than 100 dmg ;I

I doubt you have those stats.

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Posted by: Nausicca.6038

Nausicca.6038

oh look here’s another “balance” centred around pvp/wvw and affecting pve along the way. If so much balance is needed, can there be 2 seperate game modes and 2 seperate traits, one for pve and another for wvw/pvp? I mean the entire environment is different, I don’t see why one has to keep taking the hit for the other.

Errr, actualy, food is a pve crutch, and it’s really broken in wvw. PvE gear/food is the main reason why wvw is grossly unbalanced and will never be fixed.

VoxL, NSPPT

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Posted by: DanAlcedo.3281

DanAlcedo.3281

Have you actually tried this? Go to raids and try it.

I dont Raid. Im a WvW Player and this gets really out of hand.

You have a 20 Man Group who is full zerk gear full dps build.
They go -110% dmg reduktion for 5 seconds ans kill you in 2-3 seconds.

You cant do anything because they take no dmg.

How do you know that they are in full zerk? How do you know that they’re running the meta completion you claim? Could it possibly be because they’re better rather than running some “god mode”?

Also, damage reduction modifiers don’t stack. They are multiplicative.

So how is it possible than that a full zerk Nec does only hits around 50 dmg hit.

Btw you see the food, prot , frost aura, rite on the buff bar……
Not all people run Scrapper rune but hey free 7% more.

When every single hit they do does more than 7k (all hits) than they are most likely full zerk or close to it.

Or they have might stacks and they debuffed you. What is your exact build on your necro and what were you using?

Here’s a recent discussion about damage reduction modifiers.

https://www.reddit.com/r/Guildwars2/comments/3llnyw/gw2_damage_reduction_additive_or_multiplicative/

3700 Power
200% Crit Dmg

Well of Suffering hit the enemy (crit) for 47 dmg.

Its so funny when all your skills do less than 100 dmg ;I

I doubt you have those stats.

http://gw2skills.net/editor/?vRAQFAGOwFKaa0GfxMLaiqA2mBQLA-T1BEABurDwf1fSZ/hmUWBwFAYLlgMpUJAACwNvZAQbezbezbOKI0C-w

25 might 25 stacks bloodlust + 100 from WvW guild aura BOOM 3700 power

God Mode in Pve/WvW

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Posted by: Ayrilana.1396

Ayrilana.1396

Have you actually tried this? Go to raids and try it.

I dont Raid. Im a WvW Player and this gets really out of hand.

You have a 20 Man Group who is full zerk gear full dps build.
They go -110% dmg reduktion for 5 seconds ans kill you in 2-3 seconds.

You cant do anything because they take no dmg.

How do you know that they are in full zerk? How do you know that they’re running the meta completion you claim? Could it possibly be because they’re better rather than running some “god mode”?

Also, damage reduction modifiers don’t stack. They are multiplicative.

So how is it possible than that a full zerk Nec does only hits around 50 dmg hit.

Btw you see the food, prot , frost aura, rite on the buff bar……
Not all people run Scrapper rune but hey free 7% more.

When every single hit they do does more than 7k (all hits) than they are most likely full zerk or close to it.

Or they have might stacks and they debuffed you. What is your exact build on your necro and what were you using?

Here’s a recent discussion about damage reduction modifiers.

https://www.reddit.com/r/Guildwars2/comments/3llnyw/gw2_damage_reduction_additive_or_multiplicative/

3700 Power
200% Crit Dmg

Well of Suffering hit the enemy (crit) for 47 dmg.

Its so funny when all your skills do less than 100 dmg ;I

I doubt you have those stats.

http://gw2skills.net/editor/?vRAQFAGOwFKaa0GfxMLaiqA2mBQLA-T1BEABurDwf1fSZ/hmUWBwFAYLlgMpUJAACwNvZAQbezbezbOKI0C-w

25 might 25 stacks bloodlust + 100 from WvW guild aura BOOM 3700 power

You’re not running full berserker in that link. It also shows you have 2600 power.

God Mode in Pve/WvW

in WvW

Posted by: DanAlcedo.3281

DanAlcedo.3281

Have you actually tried this? Go to raids and try it.

I dont Raid. Im a WvW Player and this gets really out of hand.

You have a 20 Man Group who is full zerk gear full dps build.
They go -110% dmg reduktion for 5 seconds ans kill you in 2-3 seconds.

You cant do anything because they take no dmg.

How do you know that they are in full zerk? How do you know that they’re running the meta completion you claim? Could it possibly be because they’re better rather than running some “god mode”?

Also, damage reduction modifiers don’t stack. They are multiplicative.

So how is it possible than that a full zerk Nec does only hits around 50 dmg hit.

Btw you see the food, prot , frost aura, rite on the buff bar……
Not all people run Scrapper rune but hey free 7% more.

When every single hit they do does more than 7k (all hits) than they are most likely full zerk or close to it.

Or they have might stacks and they debuffed you. What is your exact build on your necro and what were you using?

Here’s a recent discussion about damage reduction modifiers.

https://www.reddit.com/r/Guildwars2/comments/3llnyw/gw2_damage_reduction_additive_or_multiplicative/

3700 Power
200% Crit Dmg

Well of Suffering hit the enemy (crit) for 47 dmg.

Its so funny when all your skills do less than 100 dmg ;I

I doubt you have those stats.

http://gw2skills.net/editor/?vRAQFAGOwFKaa0GfxMLaiqA2mBQLA-T1BEABurDwf1fSZ/hmUWBwFAYLlgMpUJAACwNvZAQbezbezbOKI0C-w

25 might 25 stacks bloodlust + 100 from WvW guild aura BOOM 3700 power

You’re not running full berserker in that link. It also shows you have 2600 power.

pls read
25 might 25 stacks bloodlust + 100 from WvW guild aura BOOM 3700 power

God Mode in Pve/WvW

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Posted by: Ayrilana.1396

Ayrilana.1396

Your build is also meh and staff is not a DPS weapon.

God Mode in Pve/WvW

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Posted by: DanAlcedo.3281

DanAlcedo.3281

Your build is also meh and staff is not a DPS weapon.

And your point is? Well i really dont know what you try to archiv here…

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Posted by: Ayrilana.1396

Ayrilana.1396

Your build is also meh and staff is not a DPS weapon.

And your point is? Well i really dont know what you try to archiv here…

That what you’re claiming in your first post is wrong.

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Posted by: DanAlcedo.3281

DanAlcedo.3281

Your build is also meh and staff is not a DPS weapon.

And your point is? Well i really dont know what you try to archiv here…

That what you’re claiming in your first post is wrong.

But i dont see this…

I said that WvW Guild start to stack -% dmg and they take almost 0 dmg permanent.
I told you what stats i had when i used Well of Suffering. (just one example)

Pls tell me where im “wrong”.

Ok maybe you dont get to 100% reduktion but they still take no dmg.

“staff is no dps weapon = well of suffering does no dmg” logic?

(edited by DanAlcedo.3281)

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Posted by: DGraves.3720

DGraves.3720

Just run defensive condition gear if it is that big of a problem to you. That way you get all the benefits of super toughness , they get none, and you are now taking no damage and they are melting under your godlike “counter god” skill.

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Posted by: Nausicca.6038

Nausicca.6038

VoxL, NSPPT

God Mode in Pve/WvW

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Posted by: Ayrilana.1396

Ayrilana.1396

Your build is also meh and staff is not a DPS weapon.

And your point is? Well i really dont know what you try to archiv here…

That what you’re claiming in your first post is wrong.

But i dont see this…

I said that WvW Guild start to stack -% dmg and they take almost 0 dmg permanent.
I told you what stats i had when i used Well of Suffering. (just one example)

Pls tell me where im “wrong”.

Ok maybe you dont get to 100% reduktion but they still take no dmg.

“staff is no dps weapon = well of suffering does no dmg” logic?

Damage reduction does not stack. They do not have 100% damage reduction unless there is a bug/exploit somewhere.

When I say something is not a DPS weapon, I’m not saying it does no damage. Mesmer staff is not a DPS weapon but it does damage. Not all weapons are DPS weapons on classes.

I’m just not seeing how you could be doing that little damage with what you claim that you have. Considering that you’d have to be in a group of players to maintain the buffs, you should have similar buffs as them if not the same.

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Posted by: Ayrilana.1396

Ayrilana.1396

Looks like a bug that should be fixed then and explains what the OP is experiencing. Damage reduction modifiers have always been multiplicative and not additive.

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Every single weapon that deals ANY damage is by definition a “dps weapon”, since they deal more or less DPS. Just fyi.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: Ayrilana.1396

Ayrilana.1396

Every single weapon that deals ANY damage is by definition a “dps weapon”, since they deal more or less DPS. Just fyi.

So by your definition, clerics armor is DPS armor?

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Every single weapon that deals ANY damage is by definition a “dps weapon”, since they deal more or less DPS. Just fyi.

So by your definition, clerics armor is DPS armor?

I didn’t know armor deals damage? And you do know what dps stands for, right?

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: Andraus.3874

Andraus.3874

Every single weapon that deals ANY damage is by definition a “dps weapon”, since they deal more or less DPS. Just fyi.

What type of car do you drive?
—- A car.
Well of course you drive a car but what type?
—- a car is a car is a car.
Okay then….

For discussion sake we don’t say every weapon is a DPS weapon. Some weapons are for support or defense but of course they also deal damage. Then Some weapons are designed specifically for damage.

(edited by Andraus.3874)

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Posted by: Ayrilana.1396

Ayrilana.1396

Every single weapon that deals ANY damage is by definition a “dps weapon”, since they deal more or less DPS. Just fyi.

So by your definition, clerics armor is DPS armor?

I didn’t know armor deals damage? And you do know what dps stands for, right?

You do not know what it is meant by DPS. Anyone in clerics gear, whether it be weapons and/or armor, is not in DPS armor. In this game, DPS gear refers to gear where its primary purpose is to maximize damage. Clerics does not do this but berserker does.

Classes also have weapons that are more defensive or supportive. There are also weapons more designed to be used with condition builds rather than power builds.

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Ok, so it is I that don’t know what dps stands for? Oookay…

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: Andraus.3874

Andraus.3874

Ok, so it is I that don’t know what dps stands for? Oookay…

You’re just thinking too literally. Usually literal thinking leads to a positive result or correct answer. However there are several exceptions to this. This just happens to be an exception. If you look at the bigger picture, it is unhelpful to define every weapon as a DPS weapon for discussion sake. We all know that all weapons deal damage in some way. That’s a given. But when we want to talk about combat characteristics of each weapon we come up with broader categories for them. This includes things like support and damage. Even tho all of them are dealing damage.

Anyway if you can’t understand this it’s fine. Some people can only think literally and struggle to think outside of that. And really it’s fine. But I’m not going to argue about it.

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Posted by: Ayrilana.1396

Ayrilana.1396

Ok, so it is I that don’t know what dps stands for? Oookay…

There’s what DPS stands for and then there’s how it is used within the game. In GW2, it’s primarily used for power/condition builds that maximize their damage.

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Posted by: Khyan.7039

Khyan.7039

Every single weapon that deals ANY damage is by definition a “dps weapon”, since they deal more or less DPS. Just fyi.

So by your definition, clerics armor is DPS armor?

I didn’t know armor deals damage? And you do know what dps stands for, right?

You do not know what it is meant by DPS. Anyone in clerics gear, whether it be weapons and/or armor, is not in DPS armor. In this game, DPS gear refers to gear where its primary purpose is to maximize damage. Clerics does not do this but berserker does.

Classes also have weapons that are more defensive or supportive. There are also weapons more designed to be used with condition builds rather than power builds.

Necro staff in damage build is actually the best config for WvW with a necro.
Necro staff is better with full zerkers build and certainly not condi. Your goal is to annoy zerg enemy phase with wells, skill 4 and shouts.

Staff is actually considered as a DPS weapon with negative conditions when you use it on a large scale of players (zerg) with full damage build. In 1vs1, of course the staff is not the best.

Staff necro is actually in the meta WvW anyway.

However, I agree with the fact that his build isn’t really good but his gear is fine. He just have to change specialization for more damage orientation.

(edited by Khyan.7039)

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Posted by: Ayrilana.1396

Ayrilana.1396

Every single weapon that deals ANY damage is by definition a “dps weapon”, since they deal more or less DPS. Just fyi.

So by your definition, clerics armor is DPS armor?

I didn’t know armor deals damage? And you do know what dps stands for, right?

You do not know what it is meant by DPS. Anyone in clerics gear, whether it be weapons and/or armor, is not in DPS armor. In this game, DPS gear refers to gear where its primary purpose is to maximize damage. Clerics does not do this but berserker does.

Classes also have weapons that are more defensive or supportive. There are also weapons more designed to be used with condition builds rather than power builds.

Necro staff in damage build is actually the best config for WvW with a necro.
Necro staff is better with full zerkers build and certainly not condi. Your goal is to annoy zerg enemy phase with wells, skill 4 and shouts.

Staff is actually considered as a DPS weapon with negative conditions when you use it on a large scale of players (zerg) with full damage build. In 1vs1, of course the staff is not the best.

Staff necro is actually in the meta WvW anyway.

However, I agree with the fact that his build isn’t really good but his gear is fine. He just have to change specialization for more damage orientation.

Maybe something has changed in the past year with staff then. I’ve gone full glass on my necro before and only used staff for tagging. I guess I’ll have to check it out again with the reaper build.

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Posted by: Tongku.5326

Tongku.5326

Hi!

This is mostly a WvW Topic but i think this is something we should talk about.

In WvW many Guilds start to run the so called “God Mode Meta”.

This is a Team Build where all Party Member have permanent – 60% dmg Reduktion(without counting armor) and a -110% dmg reduktion for 5 seconds every 50 seconds.

Add the dmg reduktion from your armor to the -60% + some heal spam and your party is nearly immortal.

The problem here is that it is way to easy to do this.
All you need is a facerolling Tempest and a Herold.

The tempest gives perma Protection and Frostaura. (Perma -43% dmg)
The Herold for rite of the great dwarf (-50% dmg)
+ The new Food from Hot (-10% dmg)
+ Scrapper rune (-7% dmg)

Before, if you wanted to tank a bit more you had to use Defensive gear.
The drawback was you would to not as much dmg.

Now you can go full Zerk gear without any drawbacks.

Its so much fun to fight an enemy that takes like 47 dmg from your Nec Wells but hits you for 9k with autohits.

I think it would be a good idea to make a cap for dmg reduktion.

I REALLY hope the nerf this tomorrow…

Edit:
We just tested it in our Guild arena.
A Tempest with all the buffs ( yellow gear) got only 10% from a full zerk ele.

I think you might have ran into an organized or semi organized (core led) rotation of rev dmg reduction + scrapper gyros + druid heals.

Whatever the rev reduction will not affect the gyro will absorb and then druid heal on top of that. In a laggy larger scale battle it often seems like your opponents take little or no damage when druids rotate their heals because the system just cant dip and come back up fast enough, it just displays the “starters” and then the “totals”

When timed right by the commander and executed right by the players its very powerful, but does take coordination.

Heavy Deedz – COSA – SF

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Posted by: aceboogie.4031

aceboogie.4031

Could a video be used to discuss this further? Instead of the back and forth disagreeing that is happening.

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Posted by: Aveneo.2068

Aveneo.2068

Meh, currently in WvW god-mode can be summed up in two words:

Dragon Banner

Yesterday we went up against a 25-man french server where one person (female Norn Revenant) always ran with a Dragon Banner. Not fun eating 10k damage instantly when there were only 13 of us. Still they were unable to take the fire keep from us though but that’s because they sucked. :p

Valiant Aislinn – Aveneo Lightbringer – Shalene Amuriel – Dread Cathulu
Fojja – Vyxxi – Nymmra – Mymmra – Champion of Dwayna .. and more

Highly Over Powered Explorers [HOPE] – Desolation EU

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Posted by: Hexalot.8194

Hexalot.8194

Meh, currently in WvW god-mode can be summed up in two words:

Dragon Banner

Yesterday we went up against a 25-man french server where one person (female Norn Revenant) always ran with a Dragon Banner. Not fun eating 10k damage instantly when there were only 13 of us. Still they were unable to take the fire keep from us though but that’s because they sucked. :p

The patch tomorrow will nerf the banner by 40%.

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Posted by: Tspatula.9086

Tspatula.9086

Maybe something has changed in the past year with staff then. I’ve gone full glass on my necro before and only used staff for tagging. I guess I’ll have to check it out again with the reaper build.

If you are not roaming, then staff has always been the go to weapon for Power backline necro. Marks are very effective soft cc and ranged damage when compounded with staff 1. No one is going to 1v1 melee with a staff, but 1v1s are really more suited to PvP, of course there are plenty of people who want to take advantage of highly specialized combinations of builds, weapons, armor, foods, and utilities to allow them unique advantages in WvW when dueling, but I prefer a more level playing fields for that sort of thing…

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Posted by: Akkeros.1675

Akkeros.1675

why does everyone always forego the point of a post just to argue a small factor that doesn’t change the overall relevance?
you own HoT and have specializations you have advantage over not owning HoT and the rush to push out HoT might have overlooked how grouping buffs worked in larger comps. Does anyone disagree with that?

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Posted by: psizone.8437

psizone.8437

why does everyone always forego the point of a post just to argue a small factor that doesn’t change the overall relevance?
you own HoT and have specializations you have advantage over not owning HoT and the rush to push out HoT might have overlooked how grouping buffs worked in larger comps. Does anyone disagree with that?

In terms of your argument? Not really since the likelihood of a guild group all entirely lacking HoT is low.

In terms in general gameplay? Yeah, if you don’t have HoT you’re at a disadvantage since you don’t have as many choices in builds that you can run.

As for why everyone is arguing over small details, you’re complaining about a scant few seconds of invulnerability which takes a fair deal of organisation to pull off well.

Buffs in general probably do need reworked quite a bit as it has lead to a lot of builds that are about as annoying to fight as the old celele was with considerably less effort involved.

But an organised guild group having set builds and timing their buffs so it builds together? Nah, that’ll always happen.

Brotherhood of Blub [blub]

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Posted by: Akkeros.1675

Akkeros.1675

why does everyone always forego the point of a post just to argue a small factor that doesn’t change the overall relevance?
you own HoT and have specializations you have advantage over not owning HoT and the rush to push out HoT might have overlooked how grouping buffs worked in larger comps. Does anyone disagree with that?

In terms of your argument? Not really since the likelihood of a guild group all entirely lacking HoT is low.

Buffs in general probably do need reworked quite a bit as it has lead to a lot of builds that are about as annoying to fight as the old celele was with considerably less effort involved.

see

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Posted by: Khyan.7039

Khyan.7039

In fact, even in sPvP the staff is probably a must-have. You can still switch with weapons more suited for 1vs1 when necessary, and the reaper spec gives reaper’s shroud ability that is not ranged anymore, dealing way more damage than the base one.

The staff skill 4 for negatives conditions transfer and the skill 5 for interruption is really nice in PvP. I can’t get rid of my staff personnaly.

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Posted by: psizone.8437

psizone.8437

why does everyone always forego the point of a post just to argue a small factor that doesn’t change the overall relevance?
you own HoT and have specializations you have advantage over not owning HoT and the rush to push out HoT might have overlooked how grouping buffs worked in larger comps. Does anyone disagree with that?

In terms of your argument? Not really since the likelihood of a guild group all entirely lacking HoT is low.

Buffs in general probably do need reworked quite a bit as it has lead to a lot of builds that are about as annoying to fight as the old celele was with considerably less effort involved.

see

No, I’m saying certain builds individual self boon application is too much, how boons are shared currently is fine.

Brotherhood of Blub [blub]

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Posted by: Humlae.1234

Humlae.1234

why does everyone always forego the point of a post just to argue a small factor that doesn’t change the overall relevance?
you own HoT and have specializations you have advantage over not owning HoT and the rush to push out HoT might have overlooked how grouping buffs worked in larger comps. Does anyone disagree with that?

In terms of your argument? Not really since the likelihood of a guild group all entirely lacking HoT is low.

Buffs in general probably do need reworked quite a bit as it has lead to a lot of builds that are about as annoying to fight as the old celele was with considerably less effort involved.

see

No, I’m saying certain builds individual self boon application is too much, how boons are shared currently is fine.

Imo both are not quite right for wvw atm.

It is not unusual to see guild groups of 20-25 with all boons inc 1min of resistance and quickness (in t1 Europe at least). This requires boon sharing to work, not just self application.

In a wvw context it is totally broken. You can’t do anything when you face this other than do the same junk or everyone runs necro. I have no clue why resistance is even a boon tbh.

Maybe having a hardcap on “combat” boons like protection, resistance, quickness and retaliation would help, I don’t know… But what I do know is the current state is farcical.