Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
(edited by TyPin.9860)
Gods’ Intervention
This mechanic especially aims at the new WvW map and should allow disadvantaged servers to have a better chance at defending and even holding the shrines around the keep:
(edited by TyPin.9860)
Dont you know? The gods are all dead.
Dont you know? The gods are all dead.
I do not believe that. It’s all a conspiracy. The god’s just fled, cuz they knew the dragons were coming
Zhaitan ate all the filthy human gods.
Hey ace,
how is an outnumbered server supposed to do the following …
Gods’ Intervention
- Needs a god’s shrine to be built:
That shrine costs something between 500 and 1000 supply
The shrine is no upgrade but a build site inside a keep
Considering you likely wont own a keep or have the supply to spare.
Hey ace,
how is an outnumbered server supposed to do the following …
Gods’ Intervention
- Needs a god’s shrine to be built:
That shrine costs something between 500 and 1000 supply
The shrine is no upgrade but a build site inside a keepConsidering you likely wont own a keep or have the supply to spare.
Where did I say it depends on being outnumbered? Where did I say you have to build it only, when you are outnumbered. You could build the shrine at any time.
Disadvantaged doesn’t have to equal being massively outnumbered. Please don’t read stuff into my words, that are not written down.
Hey ace,
how is an outnumbered server supposed to do the following …
Gods’ Intervention
- Needs a god’s shrine to be built:
That shrine costs something between 500 and 1000 supply
The shrine is no upgrade but a build site inside a keepConsidering you likely wont own a keep or have the supply to spare.
Where did I say it depends on being outnumbered? Where did I say you have to build it only, when you are outnumbered. You could build the shrine at any time.
Disadvantaged doesn’t have to equal being massively outnumbered. Please don’t read stuff into my words, that are not written down.
I guess this wasnt clear enough.
You have to build it in a keep….Anything you build in keeps is transient.
Which means if it’s only active when you are outnumbered, chances are you will never even have it as you most likely will have already lost your keep.
Now, where are they going to build it without keeps, and where are they going to get the excess supply to build it after they have to
1) Manage supply
2) Get back surrounding supply lines (Towers/camps)
3) Get a keep
Not hating on the idea, just pointing out a severe conceptual flaw.
(edited by TexZero.7910)
- Upkeep cost depend on the number of targets the shrine effects (see below)
- If the over all karma contribution falls under a certain level, the shrine begins to degenerate slowly and will eventually be destroyed (can be repaired with supply)
I see some abuse here / troll. Let’s say taht certain group of 10 players is going to contribute karma and then 40 ppl guild come into keep – upkeep lvl rise and karma is dead or opposite all players go out and the 1 guy contribute to max it, aftert hat huge wave come to get buffs and fight with em.
- The shrine’s effect is only available for disadvantaged server(s) (probably only few objectives left on map) and will dissipate if the server’s position becomes stronger
Disadvantaged servers so those outnumbered( since this is buff that occur when ur side is outnumbered = at disadvantage) so how outnumbered server can hold a keep or gather 500-1000 supplies? Also u mentioned achiv, I want this achiv but my server is never and probably won’t be at disadvantage! What then? And if server get enough ppl but a lot of afkers and outnumbered buff won’t occur but server’s will be at disadvantage what then? I know u didn’t mention outnumbered buff but it is the only logical way to decide if server is at disadvantage.
- The shrine’s effect can only effect a single keep for a server across all WvW maps
So ppl will just steal it form otehr defenders or trolling by taking buffs into not attacked keep at 1 border from attacked keep at other border. Should be up for every map but then…too op and unbalanced
- The shrine has a huge AoE effect (like shrines around a keep) depending on the active deity:
Dwayna’s Intervention: Constant HP regeneration and periodic superspeed application for allies in the area
Balthazar’s Intervention: Constant bonuses to all stats for allies in the area
Melandru’s Intervention: Constant HP degeneration and periodic cripple application for foes in the area
Lyssa’s Intervention: Periodic transformation of conditions into boons for allies in the area
Grenth’s Intervention: Periodic transformation of boons into conditions for foes in the area
Kormir’s Intervention: Periodic application of slow for foes and quickness for allies in the area
Well tbh those buffs are too op like corrupting boons or putting cripple on foes. Maybe u don’t know but the thing with WvW now is to balance it not to make even more more unbalanced with changes like this. Not to mention that performance might get lower with more buffs up. Server are barely holding after march 16. patch and massive 1 month lags.
(edited by Kasteros.9847)
Wait. So, without ever playing the new map or even seeing anyone play it, you’re ready to make suggestions on what it needs? Welp.
we need ghosts to pin point tactical nukes to eliminate the zerglings
I wouldn’t base any buff/mechanic on outnumbered but the % of map the weak server holds. A server can be dominating but still outnumbered on some maps.
Aaaaand no shrine for 1000 sups in a keep, man, how do you suppose weak server does that when they got nothing on map.
My suggestion God’s Intervention II – upon reaching 10% or lower for map coverage (on all maps), all spawns for that server get Laser Evaporation Gun 9000 that would deal with those pesky spawn campers.
Would it completely fix wvw problems once and for all? No.
Would it be fun to use? 10/10
And yeah, having higher supply carrying capacity would help too.
I agree that there are problems with the suggestion. However, I do nut understand why everyone thinks that disadvantaged means outnumbered. I did not write that. Being outnumbered can be the reason for the disadvantage, but it doesn’t have to be…
I agree that there are problems with the suggestion. However, I do nut understand why everyone thinks that disadvantaged means outnumbered. I did not write that. Being outnumbered can be the reason for the disadvantage, but it doesn’t have to be…
Then explain what exactly you mean by disadvantaged. If everyone seems to misunderstand what you mean by disadvantaged, then the problem does not lie with their comprehension, but rather in your presentation.
The only obvious disadvantage that is measurable by in-game statistical analysis is the number of players in each borderland instance. Everything else that comes to mind requires observation of behavior and activity, not a simple data query.
I think some of the points about supply bottlenecks, area control, &c. raised by others are very worthwhile. Beyond, that, though:
- Needs a god’s shrine to be built:
That shrine costs something between 500 and 1000 supply
The shrine is no upgrade but a build site inside a keep- Once the shrine is build, players go there and contribute karma to a human god of their choosing (contributes to the title: “Advocate of [god name]”, which grants access to unique skins)
What stops achievement hunters from completely draining a keep just so they can try to farm skins/titles off the shrine?
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