Golem Issue, New currency, New rewards

Golem Issue, New currency, New rewards

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Posted by: Morningstar.6208

Morningstar.6208

I believe golems are great tools for WvW and they should not be bought with money. Golems should be bought with badges. Also there should be an other tab in siege vendor to purchase siege items with karma. If you have too much money you can drop as many golem’s as you can which is not fair. WvW should stop being a money sink. Repair cost is fair enough there should be a punishment for death but upgrade costs and money spent on siege is way too much. WvW should use an other system then money just like in sPvP we have glory points. So far it’s badges but badge system has many problems:
Players missing loot-bags because they have to continue fighting other than looking for loot bags they left behind or spamming F button during fights.
You can only stack 250 badges which is taking alot of inventory/bank space after a while.
We need new WvW gear with more stat options.
We need new WvW gear to match ascended gear stats.
Siege purchase and WvW gear purchase should use different currency encourageing players to buy siege instead of saving it for their gear or legendary. Ex: gear with badges or badge points and siege with “WvW points” like Glory Points.

Edit:
We need diversity in WvW gear and sPvP gear.
Ex: Knight’s armor Base stat Toughness other stats: prec and power we need an other one with base stat power or prec while toughness is the other stat. Also different stat combinations. These changes doesnt have to be WvW gear it can be crafted or attainable as well but we need more options.

Commander Sir Morningstar of Devona’s Rest, Army of Devona [AoD] Guild Leader
http://www.ArmyofDevona.com
http://www.youtube.com/watch?v=7mK7xYguWCk

(edited by Morningstar.6208)

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Posted by: Heros Slayer.7081

Heros Slayer.7081

I agree with this completely. It’s not very fair that someone who has spent a lot of time farming for gold or even purchased gold from a website can just come in and drop golems on a whim.
as far as badges go, just like what was stated above, i’m saving all my badges for gear and I don’t know how many loot bags i’ve missed due to large scale battles going on so I won’t be using them on siege equipment…new system please.

glad to see someone bring this up

Lvl 80 ranger
WvW member of LK on HoD
on a side note no one cares if you 1v3-5 in WvW.

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Posted by: Darxio.5672

Darxio.5672

Golems are a good money sink right now. 10 golems dropped is 10 gold out of the economy off the bat, which may or may not be collectively reimbursed to the zerg if objectives are successfully taken with them.

Besides, use guild golems if you don’t have access to badges or money or time for jump puzzles. 500 influence a golem is easy to get.

Brigade of the Black Twilight [BBT]
Darxio – Thief Commander

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Posted by: Valik Shin.9027

Valik Shin.9027

I fear that making golems and upgrades only buyable with a new currency will make it tough on lower population servers that don’t have a massive group of people to buy upgrades and such. If these lower population servers can’t buy upgrades the keeps and tower will be nearly defenseless as they won’t have a mass army to defend it and no upgrades to hold them off

Valik Shin
Darkwood Legion [DARK]
Yak’s Bend

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Posted by: LegoTechnic.5910

LegoTechnic.5910

Golem plans and other free siege are why I still do the jumping puzzle. The 15 or so badges don’t hurt, either.

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Posted by: Tortun.5946

Tortun.5946

Urrrrrr you imply that golems are bought by one person, usually a golem mini army is placed down by a number of people so Karma/gold/badges they’ll always be there if the group decides they want them.

Tortun – Protector of Gandara and Bessie!
WvWvW Player Who Doesn’t Have Much of A Clue

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Posted by: maloki.3527

maloki.3527

I have never payed for a golem and I am pretty sure I’ve dropped 20-40 of them.

Looting them is not uncommon, getting 3 or so from jumping puzzles.

You can already buy them for badges. How people want to spend their money is up to them right?

However I do support buying upgrades and siege with Karma! I mean.. I have WAY TOO MUCH Karma, and do not feel that it is valuable to me in any way.

Maloki – Asura Necro/Sylvari Ele –
@Farshiverpeaks
You’re dumb. You’ll die, and you’ll leave a dumb corpse

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Posted by: Catisa.6507

Catisa.6507

Golems need their own siege cap per team per map. Seeing 30-40 golem zergs is ludicrous. WvW should be about tactics and strategy not buying your way into towers.

Golems have become too much of a crutch for crap commanders who haven’t a clue how to properly siege a fortification and feel the need to buy their way into towers.

AR

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Posted by: Heros Slayer.7081

Heros Slayer.7081

I fear that making golems and upgrades only buyable with a new currency will make it tough on lower population servers that don’t have a massive group of people to buy upgrades and such. If these lower population servers can’t buy upgrades the keeps and tower will be nearly defenseless as they won’t have a mass army to defend it and no upgrades to hold them off

Valik i play on a server with a very low WvW population. people don’t want to spend their gold on a tower or keep that we are gonna lose as soon as half our numbers log off. I still end up buying and using siege even if its only to hold the enemy off for another hour but not everyone is willing to do that. if there was a seperate currency for siege then this wouldnt happen as often. I normally don’t spend the time to do the jumping puzzle when i log into WvW because we need everyone we can get as soon as we can get them in there.

Lvl 80 ranger
WvW member of LK on HoD
on a side note no one cares if you 1v3-5 in WvW.

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Posted by: Valik Shin.9027

Valik Shin.9027

Golems need their own siege cap per team per map. Seeing 30-40 golem zergs is ludicrous. WvW should be about tactics and strategy not buying your way into towers.

Golems have become too much of a crutch for crap commanders who haven’t a clue how to properly siege a fortification and feel the need to buy their way into towers.

golems r esay to beat http://www.youtube.com/watch?v=PD2pt08VDoo

Valik Shin
Darkwood Legion [DARK]
Yak’s Bend

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Posted by: Catisa.6507

Catisa.6507

Sure, if they are brain dead like that … pretty sure everyone else sends in a party and removes oil/cannons and portals them direct to gate … tell me how you defend a gate then? Even a reinforced gate melts in seconds.

AR

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Posted by: Morningstar.6208

Morningstar.6208

I fear that making golems and upgrades only buyable with a new currency will make it tough on lower population servers that don’t have a massive group of people to buy upgrades and such. If these lower population servers can’t buy upgrades the keeps and tower will be nearly defenseless as they won’t have a mass army to defend it and no upgrades to hold them off

Please re-read my post. I am saying only golem’s should not be bought with money. Upgrades still can be purchased with money but also alternatively with karma or “WvW Currency like glory points”.

As Hero Slayers stated below:

Valik i play on a server with a very low WvW population. people don’t want to spend their gold on a tower or keep that we are gonna lose as soon as half our numbers log off. I still end up buying and using siege even if its only to hold the enemy off for another hour but not everyone is willing to do that. if there was a seperate currency for siege then this wouldnt happen as often. I normally don’t spend the time to do the jumping puzzle when i log into WvW because we need everyone we can get as soon as we can get them in there.

It is not fair some people are paying for all the stuff and rest is just leeching so separate currency is really crucial in my opinion.

Commander Sir Morningstar of Devona’s Rest, Army of Devona [AoD] Guild Leader
http://www.ArmyofDevona.com
http://www.youtube.com/watch?v=7mK7xYguWCk

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Posted by: transtemporal.2158

transtemporal.2158

Response time is the key factor with golem rushes. If you don’t have that, then you’re screwed but if you do, they’re very easily defeated since most golem drivers simply become ballista shish-kebab when the door comes down.

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Posted by: Morningstar.6208

Morningstar.6208

You can have 1000 golem they will die like that if you go under oil and kitten load of Arrow carts which they dont have AoE limit of 5 like player AoE skills. An other thing that can be done is a cooldown limit like guild golems for every players so it will prevent one player to drop bunch of golems but they still can send money to an other player and ask them to buy so that wont really fix the issue. Golem limit per map sounds like a good idea. An other issue is Golem’s doesnt have the owner priority so they get highjacked sometimes.

Commander Sir Morningstar of Devona’s Rest, Army of Devona [AoD] Guild Leader
http://www.ArmyofDevona.com
http://www.youtube.com/watch?v=7mK7xYguWCk

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Posted by: Morningstar.6208

Morningstar.6208

Response time is the key factor with golem rushes. If you don’t have that, then you’re screwed but if you do, they’re very easily defeated since most golem drivers simply become ballista shish-kebab when the door comes down.

Goal of this post is not to complain about golems or how to deal with them. It’s about new change’s to currency and new rewards and how easily/or not golems should be accessible for servers.

Commander Sir Morningstar of Devona’s Rest, Army of Devona [AoD] Guild Leader
http://www.ArmyofDevona.com
http://www.youtube.com/watch?v=7mK7xYguWCk

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Posted by: snacktime.1082

snacktime.1082

I believe golems are great tools for WvW and they should not be bought with money. Golems should be bought with badges. Also there should be an other tab in siege vendor to purchase siege items with karma. If you have too much money you can drop as many golem’s as you can which is not fair.

This makes no sense at all. Every server has people who can afford to drop as many golems as are needed, in fact you usually have people dropping a lot more then were asked for.

The situation where a server is winning because it can afford to drop golems and the other one can’t, doesn’t exist.

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Posted by: Morningstar.6208

Morningstar.6208

This makes no sense at all. Every server has people who can afford to drop as many golems as are needed, in fact you usually have people dropping a lot more then were asked for.

The situation where a server is winning because it can afford to drop golems and the other one can’t, doesn’t exist.

I am not saying this as a balance issue. If everybody has the same opportunity to get something there is nothing wrong with that. My point is: Influence of money on WvW. WvW being money sink with almost no rewards specially for end game players.

Commander Sir Morningstar of Devona’s Rest, Army of Devona [AoD] Guild Leader
http://www.ArmyofDevona.com
http://www.youtube.com/watch?v=7mK7xYguWCk