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Posted by: Sophia Aeon.6385

Sophia Aeon.6385

I have a question to Arena Net devs and ofc to anybody else know what I’m talking.
I play on Seafarer’s Rest (EU) which this week due to the famous glicko system was put in the same tier with Piken Square, (probably the next nr.1 server in EU).
It’s not for the first time but I’m pretty tired of searching a solution to golem rush. Do you think it’s fair/normal this style of playing?
I mean, how can 20 – 30 defenders of a T3 Keep stop a rush of 20 (Piken Square) golems guarded by 40 players. They flip all 3 Keeps (T3 each) in a blink. Each door was down in less than 40 sec. like it was paper.
My question is, why is no limitation of some kind if defenders are limited in building sieges accordingly? As a defender, you can’t build too many sieges in that place being limited somehow, but why there is no limit of using golems?
They use this time 20 Golems but I wonder, what if they come with 40 golems or 60, what then? What kind of defense should we use?
Something seems fishy to me.

Don’t mess with Norn women.

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Posted by: Straegen.2938

Straegen.2938

Condi is ridiculously effective against golems. However in golem packs of that size you are probably just going to lose. Not much you can do when an enemy is willing to burn 500g worth of siege to take something. IMO, do your best, enjoy the fight, take out as many as you can and recap if you lose it.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: ich.7086

ich.7086

People still golem rush in 2017 ? First news, I thought the meta was to stack proxy catapult to melt walls in seconds.

Condi + Epidemic bomb works wonder, siege disabler, AC (5 AC sup should pretty much melt the golems), a proper scouting (because nobody can’t build 20+ golems without being seen and moving them is slow so you should be able to siege up the fort before they come). There is even the Invulnerable Fortifications tactics that can help you. I have seen 40+ golems rush failed pre-HoT because of proper defense.

And well pretty much, if a side wants to burn dozens of golem their commitment should be rewarded by an additionnal pressure. It’s not like they are free either gold wise, time wise (building and moving them is slow) or supply wise (and recovering that supply takes time).

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

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Posted by: jamesdolla.3954

jamesdolla.3954

Who cares about a golem rush? the game has bigger problems.

Native Maguuman

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Posted by: RodOfDeath.5247

RodOfDeath.5247

Who cares about a golem rush? the game has bigger problems.

With James….this game has several higher priority issues that need addressed. Anet needs a work plan to follow in my opinion. Pick a project and complete by x date. And we’ll understand as the players if “only this is realistic to complete in one month” but it will be an improvement in the end at least.

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Posted by: Aeolus.3615

Aeolus.3615

Golems rush only work agaisnt servers that are empty while u invade with much larger group, its just a “Ktrain” to farm structures for rewards like eotm.

and btw OP, all player spell that aborv and reflect will also do the same for golem missiles, use wall of reflection there, in the interval of the siege shield, get guardians and mesmers on the inner side of the gate with the shields as well.

1st April joke, when gw2 receives a “balance” update.

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Posted by: Xenesis.6389

Xenesis.6389

20-30 players is enough to mount a proper defense for 20 golems, unless your players were running around like chickens without a head. Use the cannons and mortars when you can, some outer ones are in good position to hit the inner gates, you can even use the north inner garri cannons to hit into lords room. Condition bombs will also help melt them. Use reflects.

That many golems is not a regular occurrence to worry about it, some commander was probably just desperate to break your t3 keeps and they had a zerg to help with it. If they come with 40 or 60 golems that’s their problem, major gold down the drain, just sit back and laugh at how bad they are having to bring that much to break your keeps.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

Omegas fire projectiles.

Build 6 Shield Generators behind the gate or at a location that can reach outside the walls if they’re hitting walls and GG.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: Peazomanco.7259

Peazomanco.7259

If a server rush such amount of golems probably has already cleared cannons and mortars previously. I agree that there should be a limited offensive siege to give chance to outnumbered servers to defend themselves properly.

If a server has their own bl full supplied t3 keeps can build 22 golems, being sneaky building them can easily rush the closest keep pretty fast if the enemy is not enough in numbers or is busy in other place.

Also agree that it is probably the smallest problem of WvW.

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Posted by: Nikola.3841

Nikola.3841

We on DAOC Tristan server once built 20 rams on Hibernia relic keep…Mythic put cap of max 3 rams next day…then again, if you’re outnumbered in GW2, it doesn’t matter anyway.
Even Croats built better keeps than gw2 devs

https://i.ytimg.com/vi/2V4BX0FNNjY/maxresdefault.jpg

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Posted by: Sophia Aeon.6385

Sophia Aeon.6385

First of all, I’m sorry I did not say from the beginning that it was not about Omega but Alpha Golems.
My point and question were not about how you can defend against such an attack but if is fair that attacker can gather, let say, 100 de golems in front of your gate and the defender CAN NOT build 40 Arrow Carts on the other side of the gate.
It is easy to speak in theory about how you must defend in such case but in a real situation, things are not so simple.
From the beginning, I must tell you we were Outnumbered on all maps including EBG 60% of the day. They (Piken Square) have probably queue on all maps.
To understand more clearly the situation, I must say that in this moment (Wednesday at 9 PM) the score is 117 points for Piken Square, 64 points for Abaddon’s Mouth and 63 points for Seafarer’s Rest, That means that from 61 skirmishes played, Piken won 56, Abaddon won 3 and Seafare’s Rest 2.
So, how the attack happened? They’ve started coming 50 players, from EBG and their Home Border starting bringing supplies and building how many Golems they could. Then, they come to Bay and start clearing any siege we had on south walls. And we had, a lot.
After 10 – 15 mins of pushing and retreats they port back to bring more supplies and continue to build more golems at spawn camp (SW camp).
Then, when no one was expecting, they rush (using Messmer portals) in front of Bay door (south door). When we finish to “sound the alarm” they were already in. That T3 door has withstood a little over 30 seconds. I was on the wall at that time and I can not even finish my superior arrow chart. 40 people and 20 Alpha Golems rush in and butchered the first 15 friendly players which came to defend and after that, they run straight to the middle gate. 3 mins later they flip the keep.
Meanwhile, more and more friendly players start to gather in Garry (probably more than 20) preparing for a certain assault.
But I had suspected that the next target they will attack will be Hills and I run there to help build more sieges. I had suspected that they will attack the front entrance and not the southern one and I place a trebuchet near the Vista (the northernmost point) hoping to bomb the front gate until the other will try to disable them. And they came. Their vanguard was composed of 20-30 players and in less than two minutes they had cleared the entrance of cannons and Oil Pot. I use cows on them hoping to drain any supplies they have. Then an endless “line” of golems arrived in front of the gate, escorted by the remaining players. I was able to shot 4 times with my trebuchet with full hits but in vain. The gate was melting, and 40 secs later they get in butchered again a handfull of players stupid enough (like me), for trying to defend against that madness.
The Garry was next. So far, the golems were very damaged and I’m proud to say that first of us which manage to kill the first golem was I, with my arrow cart placed on the Lord roof. I killed 2 golems and my mates manage to kill 5 more but as you already suspected, we lose again. This time we stand almost 5 minutes.
It’s hard to fight 1 vs 3 + golems.
I do not want you to believe that I complain. It is normal to lose if you’re outnumbered. Until Arena Net will not find another way to balance the number of players between the three participating servers, this will always happen, at least during peak hours. But I can not understand which is the motivation for we are not allowed (those who defend) to build more sieges on a certain area. Why do we, the defenders, can not be allowed to build let say, 20 arrow carts too but they can come with an unlimited number of golems?

Don’t mess with Norn women.

(edited by Sophia Aeon.6385)

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Posted by: Baldrick.8967

Baldrick.8967

I have a question to Arena Net devs and ofc to anybody else know what I’m talking.
I play on Seafarer’s Rest (EU) which this week due to the famous glicko system was put in the same tier with Piken Square, (probably the next nr.1 server in EU).
It’s not for the first time but I’m pretty tired of searching a solution to golem rush. Do you think it’s fair/normal this style of playing?
I mean, how can 20 – 30 defenders of a T3 Keep stop a rush of 20 (Piken Square) golems guarded by 40 players. They flip all 3 Keeps (T3 each) in a blink. Each door was down in less than 40 sec. like it was paper.
My question is, why is no limitation of some kind if defenders are limited in building sieges accordingly? As a defender, you can’t build too many sieges in that place being limited somehow, but why there is no limit of using golems?
They use this time 20 Golems but I wonder, what if they come with 40 golems or 60, what then? What kind of defense should we use?
Something seems fishy to me.

When did you join SFR?

Server has been dying for ages, although a few signs of life are noticed sometimes if a decent comm and guild get online, but it doesn’t happen often.

I suspect the comm on PS was bored and was making golems for fun and a rush.

Without defences already in place, or some organised defence throwing siege disablers and then condi, cannon, etc then ofc they are going to flip whatever they want against 10 unprepared noobs afraid to get their pixels hurt.

Waving from the wall and doing nothing achieves nothing. But this is exactly what I see so many people doing, even against catapults placed near max range. Last night I suicided against 3 catapults and a treb on out nw tower four times before got them down- run in, casting, die, respawn, run back around back , run in, attack, die. It doesn’t hurt.

Or standing waiting for someone else to throw down a sup AC, or worse still placing normal siege down on walls.

Too many wall flowers on SFR these days.

There are a lot more important issues facing wvw than a fun golem rush.

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.

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Posted by: ich.7086

ich.7086

They build golems for 20 minutes without even hiding and you find but that surprising that they golem you the very same spot they cleared ? I’m speechless. What do you want more ? A mail from their commander saying when, how and what they will attack ? You KNOW they will golem rush, there is no better tell that a zerg camping a camp and wasting 15 minutes building golems (you could even have sent a thief or mesmer check it). We are in 2017, golem rush as been used and their counters mastered since years. The alarm should have be sound at the moment the zerg came on the map and took the camp and took the sentry (scouting 101 : when there are more red dots on the map that you can count, scream on TS and on /t).

If i were their commander I wouldn’t have even tried Bay because it was too telegraphed but instead organized mesmers to create a portal chain from SW camp to Garrison water gate, having my zerg just slacking before Bay south outer to scare people, sending 5 people to take & reset camps and take supply to build golems faster and have 1 thief perma contesting Garrison (but not on watergate).

No here the zerg litteraly told you : hey we are going to attack here soon. Went nearly afk then did the exact thing they told you only to found you unprepared. For what it’s worth it may have been faster and cheaper for them to drop 4 cata sup at each wall and melt it.

How to defend against a golem rush 101 :

  • a LOT of AC behind gate (those on the walls are to defend against proxy catapults), AC AoE has a 50 target limit so the number of AC you need isn’t proportional to the number of golems i would say at least 4 but i’m more confident when i see 8. All superior with full buffs ofc.
  • Having all the others plays spamming their non projectile aoe on the gate helps too. Throw a disabler if they forget to bubble (especially when they are moving). Abuse condi, abuse epidemics. TW for pulsing slow and NullField to counter their quickness. Put DH/Ranger traps after the gater so golem get damaged.
  • Use the Invulnerable fortifications tactics so you got 1 minute of free dps on golems.

I don’t expect a golem rush to be countered at outer but your goal is to slow them and damage them enough to kill them at inner.

Usually the golems are far behind the zerg when they move from objective to objective (they wait for portal) so you can try to send a quick condi team to epi bomb them when they move and throw a disabler when disengaging. They are likely without escort since a portal is only 20 and they had about 20 golems. In worst case scenario, you gain time. If the mesmer is running ahead, try to gank him. Scout as they move on the map so you don’t have to guess where they are going.

An unlimited number of golems isn’t a thing. There are 2 technical limitations :

  • the number of drivers
  • the siege cap
I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

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Posted by: FOKOZUYNEN.8206

FOKOZUYNEN.8206

If is a good organized group in Teamspeak and they are already on Gate and you dont have siege and people in Teamspeak and no one around the Keep…well then you can just try the best but 90% chances that they will win.
Otherwise you need scouts and lots of arrow carts not for golems but if you kill the players around golems cant do to much. At the momment Anet have done even generators wich are very amazing behind gates and some walls, also a cata behind the gate can save a lot. In the rest DISABLERS loot of them.
Anyway the thing is that Golems use how is supposed can be a machine that flip your border in a twist.

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Posted by: jamesdolla.3954

jamesdolla.3954

It’s more of a learn to play issue.

Native Maguuman

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Posted by: Xenesis.6389

Xenesis.6389

Golem zergs are not used that often anyways because of the supply required, the manpower to operate them, the portals required and mobility, etc. Why didn’t scouts trail them and see where they were heading? Your force decided to split between garri and hills after the bay flip. No emergency waypoints for any keeps?

Taking garri last was a risk to them, going water gate should have been suicide with the cannons, mortar, acs there, se gate would have needed acs by the supply hut, sw is murder valley with acs. Hills should have done some damage to them with the inner cannons which can hit the north outer gate. You don’t need 40 acs to counter them, just a few well placed ones that the alphas couldn’t even reach anyways.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

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Posted by: Sophia Aeon.6385

Sophia Aeon.6385

Guys, I see very few of you understood the meaning of my question which was more rhetorical, and which was designed to Arena Net rather than WVW players. I note also that even fewer have carefully read my explanation as Piken Square had no reason to be put in the same bracket with our servers.
Seafarer’s Rest and Abaddon Mouth are no servers in the bottom of the ranking, they are still in tier 3 and we are fighting in bracket 2. And yet, not only score difference but also the situation on the ground (Outnumbered on all maps most of the time) show that no matter what we do, by the end of the week we will not be able to earn more than the 1-2 skirmishes more, maybe, which is ridiculous. They are far above our league. What can clearer proof be Glicko system is inadequate?

That was one question and the second one was pretty simple: Why Arena Net, does not remove the restriction, to build more sieges per unit area?
But apparently, not everyone knows that there is one. Someone one suggests constructing 4 AC’s behind the door, or better 8. Good luck with that guys.
Because you should already know that you can not put more than 5 arrow carts (or any sieges) within a radius of 900 and that actually was exactly my question addressed to Arena Net devs. Why defenders have such limitation while attackers have not a similar limitation?

Someone was surprised in 2017 some still practice the Golem Rush and other one supposed commanders on Piken Square was bored. Obvious that is still practised, because developers from Arena Net allow it, and of course their commanders were bored. How else could they be if they have permanently 3-4 blobs, which kitten and crush few enemy groups on any maps and own or can capture anything they want any time they want?
I was saying earlier that in a few days we managed to “steal” them only two skirmishes, but you must know that this happened every time, around 5 AM (server hour) when our number was similar to theirs but in the rest of the day … no chance.
Look at the score on your server. Is the difference between your server and the first one, twice as big like in our case? If yes, then you know what I mean, if not, please refrain condescend us (SFR) because we know how to play this game too.

@Baldrick.8967

When did you join SFR?

Server has been dying for ages, although a few signs of life are noticed sometimes if a decent comm and guild get online, but it doesn’t happen often.

I suspect the comm on PS was bored and was making golems for fun and a rush.

Without defences already in place, or some organised defence throwing siege disablers and then condi, cannon, etc then ofc they are going to flip whatever they want against 10 unprepared noobs afraid to get their pixels hurt.

Waving from the wall and doing nothing achieves nothing. But this is exactly what I see so many people doing, even against catapults placed near max range. Last night I suicided against 3 catapults and a treb on out nw tower four times before got them down- run in, casting, die, respawn, run back around back , run in, attack, die. It doesn’t hurt.

Or standing waiting for someone else to throw down a sup AC, or worse still placing normal siege down on walls.

Too many wall flowers on SFR these days.

There are a lot more important issues facing wvw than a fun golem rush.

What a philosopher you are Baldrick.
I was here on SFR from the first day and unlike others who have left the server immediately as it “fell down” from first place in the rankings, I stayed here. We are how we are and do what we can. Those who do not like this server are free to go on other servers, it would not be the first time this happens. Unlike others, me and many others do not complain and we choose to stay here (incidentally, I believe that players migration between servers it is also a problem that Arena Net does not find time to solve), but my complaints were related to certain logical inconsistency relating to certain limitations, I will no longer resume the discussion.
But presuming you are on SFR, I must admit I have not noticed you yet, nor in my squad or in any other situation. But I promise you that if you put your Commander tag, me and other players will follow you in combat and you’ll be able to show us how things get done.

By the way, do you know by any chance a player named Ogma?

Don’t mess with Norn women.

(edited by Sophia Aeon.6385)

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Posted by: Rangerdeity.5847

Rangerdeity.5847

how to anti golem rush solutions
1) condition abuse
2) reflect abilities or protection ones
a) revenant tablet 1 place in the middle of the door where 90% are aimed then tablet 3 (will last about 40 seconds solo)
b)guardians nuff said
c)mesmers need i say more?
3) counter siege ballista mortars cannons catapults trebutche arrow carts shield generators.
4) moar people (primary choice for face+keyboard=win players like the team using 20 golems)

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Posted by: Nikola.3841

Nikola.3841

Guys, I see very few of you understood the meaning of my question which was more rhetorical, and which was designed to Arena Net rather than WVW players. I note also that even fewer have carefully read my explanation as Piken Square had no reason to be put in the same bracket with our servers.

They simply can’t resist copy/paste same l2p BS, whatever the question
Most only notice “i have problem with…” in wvw section of forum, and c/p
their “wsidom”

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Posted by: ich.7086

ich.7086

That was one question and the second one was pretty simple: Why Arena Net, does not remove the restriction, to build more sieges per unit area?
But apparently, not everyone knows that there is one. Someone one suggests constructing 4 AC’s behind the door, or better 8. Good luck with that guys.
Because you should already know that you can not put more than 5 arrow carts (or any sieges) within a radius of 900 and that actually was exactly my question addressed to Arena Net devs. Why defenders have such limitation while attackers have not a similar limitation?

ProTip : don’t stack them, I’m pretty sure you can find at least 2 spots far enough where you can stack 4 and magic, that makes 8 that cover the door.

Because such limitations are needed to prevent keeps to be bloated with siege at the point the only solutions are golem rush (costly, risky but quick) and trebbing (cheap, safe but slow). The attacker can only bypass that limitation by golem rushing. Such tactic is counterable by defensers, even with the limitations, but allows the attacking server to gain some momentum with most of the time breaking outer and destroying siege between inner and outer. And this tactic has an high cost (gold/time/supply/manpower) which makes its great effect balanced and is still counterable.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

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Posted by: Nikola.3841

Nikola.3841

Something like this?

btw, is it possible to insert video directly on forum, BBCode doesnt seem to work

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Posted by: Jong.5937

Jong.5937

I was there on the Piken side and this is true:

I suspect the comm on PS was bored and was making golems for fun and a rush.

Just simply looking to try something different in a dead matchup and alpha golems were a bit of fun. Tbh we so heavily outnumbered you it was just a matter of choosing how we would take down those keeps. “Clever” tactics would not have made any difference. I’m sure we would have preferred good fights on any border or EBG, but without those this was “an alternative”. Not a great one for either side.

This is not to criticise either of our opponents. It was only a few weeks ago Piken was suffering with low numbers – what goes around comes around and will do again! And earlier in the week we had some good fights, especially with SFR. But now SFR and Abaddon have understandably given up and much of the day it’s hard to find something to keep people entertained!

The real problem is this:

Piken Square had no reason to be put in the same bracket with our servers.

Last week Piken won an even more absurd number of skirmishes and according to Millenium we were gaining 124 ranking pts (pretty much unheard of at the end of the week!) and leaping to position 4 in the table. Then the new matchups came out and it seems no one in Europe had their ranking changed at all. Instead of a matchup with Riverside and FSP (which would have been “tough”!) or Deso, we ended up still 7 in the table and traded 3rd place Gandara for 9th place SFR. Crazy! Here we are again gaining 80+ ranking pts and feeling a little frustrated. Hopefully Anet will change the rankings this week and things will get more challenging!

ps. The opposite is happening to Gandara, who Millenium calculated were down 90 ranking pts last week and are down almost 100 pts this week. The only thing that kinda saved their matchup is they got picked to play two much lower ranked servers.

Piken Square

(edited by Jong.5937)

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Posted by: apharma.3741

apharma.3741

If mostly alphas: Throw seige disablers and melt with condi or wait for backup, keep disabling them and you’re good.

If mostly omegas: Shield generators and then disable any alphas and normal seige, use stealth to make sure it connects.

If a mix then mix the two above, 5 people can stall the rush for long enough to get your group there to wipe them and make sure you destroy the golems.

However last linking I was with SFR and tbh most of your guys are complete morons for defending, building normal ACs all over the place and I think there’s exactly 1 person on your server that knows what a seige disabler is. Scouting seems to be an alien concept most of the time, you ask if something is under attack and spend 10 minutes getting there to see 10 people trying to fight 50 instead of replying in map/team chat.

(edited by apharma.3741)

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Posted by: Svarty.8019

Svarty.8019

I have a question to Arena Net devs and ofc to anybody else know what I’m talking.
I play on Seafarer’s Rest (EU) which this week due to the famous glicko system was put in the same tier with Piken Square, (probably the next nr.1 server in EU).

Piken got an influx of people when they got paired up (there has been mention of people transferring also). Prior to this, Piken lost a lot of matches in a row and still often lack the number of commanders necessary to compete with top servers.

Like much of the game, the transfer system hasn’t been modernised to keep up with trends (namely mass transfers).

It’s always sad when there’s a dominant server (yeye, old news: almost every matchup ever). Please accept these Pots of Creamy Portabello Soup with my heartfelt sympathy.

My question is, why is no [numerical] limitation of some kind? As a defender, you can’t build 5 sieges [..]?
They use this time 20 Golems

We all know that the reason is because it would take effort to fix.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: Baldrick.8967

Baldrick.8967

To OP, yes, I know who Ogmaa is- he’s the spammer that keeping spamming- I’ve had him blocked for so long I almost forgot he existed.

I’ve been on SFR almost from the start.

Apharma, have to agree with your comment. SFR seem to have a whole bunch of headless chickens who will literally sit in the keep and do nothing unless someone has their comm badge on.

Due to RL I can’t get on ts and don’t tag up as I literally have to drop the game at a moment’s notice, but I still go off and flip camps or build a ninja cata against a wall or two then flash my tag when the wall is down.

Sad thing is that too many people can’t do anything without a comm tag to follow, don’t carry siege or disablers or supply traps and expect someone else to make all their decisions for them, and are too afraid of getting their pixels hurt.

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.

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Posted by: Sophia Aeon.6385

Sophia Aeon.6385

I was there on the Piken side and this is true:

I suspect the comm on PS was bored and was making golems for fun and a rush.

Just simply looking to try something different in a dead matchup and alpha golems were a bit of fun. Tbh we so heavily outnumbered you it was just a matter of choosing how we would take down those keeps. “Clever” tactics would not have made any difference. I’m sure we would have preferred good fights on any border or EBG, but without those this was “an alternative”. Not a great one for either side.

This is not to criticise either of our opponents. It was only a few weeks ago Piken was suffering with low numbers – what goes around comes around and will do again! And earlier in the week we had some good fights, especially with SFR. But now SFR and Abaddon have understandably given up and much of the day it’s hard to find something to keep people entertained!

The real problem is this:

Piken Square had no reason to be put in the same bracket with our servers.

Last week Piken won an even more absurd number of skirmishes and according to Millenium we were gaining 124 ranking pts (pretty much unheard of at the end of the week!) and leaping to position 4 in the table. Then the new matchups came out and it seems no one in Europe had their ranking changed at all. Instead of a matchup with Riverside and FSP (which would have been “tough”!) or Deso, we ended up still 7 in the table and traded 3rd place Gandara for 9th place SFR. Crazy! Here we are again gaining 80+ ranking pts and feeling a little frustrated. Hopefully Anet will change the rankings this week and things will get more challenging!

ps. The opposite is happening to Gandara, who Millenium calculated were down 90 ranking pts last week and are down almost 100 pts this week. The only thing that kinda saved their matchup is they got picked to play two much lower ranked servers.

Thank you for your honesty. Personally, I respect you very much (your server) and I admitted from the beginning that in this moment you are far beyond our capabilities and for demonstrate somewhat to everybody the quality of your game, I will post a link with one of your dedicated guilds Blob, which we have dealt this week several times too and in the end they have gained our respect.

https://youtu.be/jLiVIsvYIRE

P.S. I am rather angry on Abaddon Mouth which instead of trying to attack you, and putting in this way more pressure on you, giving to everyone the satisfaction of a more balanced confrontation, they are still attacking us, obviously considering us a much easier target than Piken Square, but nah… I really understand them. Surely they are also frustrated and upset just like us and trying in their own way, to wear a fight they can win.

Don’t mess with Norn women.

Golem Rush

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Guys, I see very few of you understood the meaning of my question which was more rhetorical, and which was designed to Arena Net rather than WVW players. I note also that even fewer have carefully read my explanation as Piken Square had no reason to be put in the same bracket with our servers.

That was one question and the second one was pretty simple: Why Arena Net, does not remove the restriction, to build more sieges per unit area?
But apparently, not everyone knows that there is one. Someone one suggests constructing 4 AC’s behind the door, or better 8. Good luck with that guys.
Because you should already know that you can not put more than 5 arrow carts (or any sieges) within a radius of 900 and that actually was exactly my question addressed to Arena Net devs. Why defenders have such limitation while attackers have not a similar limitation?

There’s up and downs of glicko system, there’s a variance built in to make matches more randomized which could either throw you up a tier or down a tier. The alternative is little variance, glicko walls form, and you’re stuck in the same matchup for months and players come in here to complain about boring matchups. It also takes time for servers to adjust to their real rating, Piken will be jumping to 4th after this week and there’s less chance of you meeting them again next week.

As for build restrictions, everyone is under those restrictions. What you’re trying to do is compare immobile siege like arrow carts to mobile siege like golems. Golems do have the same build area restrictions, but once they’re built the restriction comes off because they become mobile like a player, there is no player collision therefore no space restrictions around them.

There is more than enough space to build siege in proper places to hold off attacks, it comes down to presieging, and organization of your players. Golem zerg rushes do not happen very often, they are restricted by cost, supply, drivers, mobility, and probably happens less than 5% of the time in a matchup. We’ve had 4 years to observe this, it’s not going to escalate to 40 or 60 unless they’re reading this thread and want to pull that joke on your server now.

What happens if you allow stacking of siege and you’re facing regular zergs or less? all of a sudden all gates become murder areas that no one will want to attack anymore, it will all turn into long range sieging. Can’t imagine having a server like Yaks Bend sieging up a garrison with no area restrictions, thank god there’s a map limit to siege.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Golem Rush

in WvW

Posted by: Jayne.9251

Jayne.9251

Mortars. Golems hate mortars.

And anyone find it mildly amusing SFR is complaining about this when this was pretty much their patented night crew move for years. Except only vs 5 Piken defenders. Mind you, we were a scrappy five

If you have 20 … Suicide into those golems and respawn. Anything to kill them off. Stop being afraid of dying in WvW.

L’enfer, c’est les autres

Golem Rush

in WvW

Posted by: Baldrick.8967

Baldrick.8967

I was there on the Piken side and this is true:

I suspect the comm on PS was bored and was making golems for fun and a rush.

Just simply looking to try something different in a dead matchup and alpha golems were a bit of fun. Tbh we so heavily outnumbered you it was just a matter of choosing how we would take down those keeps. “Clever” tactics would not have made any difference. I’m sure we would have preferred good fights on any border or EBG, but without those this was “an alternative”. Not a great one for either side.

This is not to criticise either of our opponents. It was only a few weeks ago Piken was suffering with low numbers – what goes around comes around and will do again! And earlier in the week we had some good fights, especially with SFR. But now SFR and Abaddon have understandably given up and much of the day it’s hard to find something to keep people entertained!

The real problem is this:

Piken Square had no reason to be put in the same bracket with our servers.

Last week Piken won an even more absurd number of skirmishes and according to Millenium we were gaining 124 ranking pts (pretty much unheard of at the end of the week!) and leaping to position 4 in the table. Then the new matchups came out and it seems no one in Europe had their ranking changed at all. Instead of a matchup with Riverside and FSP (which would have been “tough”!) or Deso, we ended up still 7 in the table and traded 3rd place Gandara for 9th place SFR. Crazy! Here we are again gaining 80+ ranking pts and feeling a little frustrated. Hopefully Anet will change the rankings this week and things will get more challenging!

ps. The opposite is happening to Gandara, who Millenium calculated were down 90 ranking pts last week and are down almost 100 pts this week. The only thing that kinda saved their matchup is they got picked to play two much lower ranked servers.

Thank you for your honesty. Personally, I respect you very much (your server) and I admitted from the beginning that in this moment you are far beyond our capabilities and for demonstrate somewhat to everybody the quality of your game, I will post a link with one of your dedicated guilds Blob, which we have dealt this week several times too and in the end they have gained our respect.

https://youtu.be/jLiVIsvYIRE

P.S. I am rather angry on Abaddon Mouth which instead of trying to attack you, and putting in this way more pressure on you, giving to everyone the satisfaction of a more balanced confrontation, they are still attacking us, obviously considering us a much easier target than Piken Square, but nah… I really understand them. Surely they are also frustrated and upset just like us and trying in their own way, to wear a fight they can win.

Blob stole my guild’s initials: Beings Lost on Borderlands (BLOB). I will never forgive them and always target them first in any fight:-)

Actually, been fun at times- at least they don’t run multiple thiefs in a pack when roaming.

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.

Golem Rush

in WvW

Posted by: Baldrick.8967

Baldrick.8967

Mortars. Golems hate mortars.

And anyone find it mildly amusing SFR is complaining about this when this was pretty much their patented night crew move for years. Except only vs 5 Piken defenders. Mind you, we were a scrappy five

If you have 20 … Suicide into those golems and respawn. Anything to kill them off. Stop being afraid of dying in WvW.

I just noticed your sig is the beginning to a Tears For Fears song..show’s how observant I can be lol!

Yep, that was the amusing nightly golem rush. Build during the day and store all in garri/ starting points and off we’d go…

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.