Golem Rush - too easy

Golem Rush - too easy

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Posted by: Biggusbiggus.5789

Biggusbiggus.5789

I’d like to see a change in the number of golems that can operate in a specific area. Right now, it’s too easy to roll up to a T3 keep with 8+ golems, and melt it. There are limits on placing static siege, but nothing to limit the number of active golems.

I’d suggest a mechanic that prevents more than 3 golems operating in a given area. Three omegas is already OP, for most circumstances. Perhaps, excess golems would just shut down, and sit. Yes, you’d still have the option of bringing them in waves, but it’s then up to the attackers to protect their incoming machinery.

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Posted by: azizul.8469

azizul.8469

just remove golem from the game, end of story, and have only the regular war sieges (rams, trebs, cata, balista, ac).

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

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Posted by: ykyk.2740

ykyk.2740

Omegas are basically substitutes for tactics and brains.

So basically the kind of thing Anet likes to fill their game up with.

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Posted by: Aitadis.8269

Aitadis.8269

A good scout and well placed siege can really ruin a golem rush even when outnumbered. It’s just there is no incentive or reward to scouting inside a keep several hours so no one wants or is willing to do it.

Illusionary Mesmer
[oof] Crystal Desert

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Posted by: SirDrygan.1823

SirDrygan.1823

Sorry, but I have seen a wiped by a Zerg with 10 golem. No, it’s not too easy. We melted them with a kittens tons of AC….

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Posted by: Natronix.9827

Natronix.9827

A good scout and well placed siege can really ruin a golem rush even when outnumbered. It’s just there is no incentive or reward to scouting inside a keep several hours so no one wants or is willing to do it.

Quoting for truth.

Omega rushes can be easily stopped, if scouted you can set up a counter and take advantage that in most cases the opposing team wants to get into lords room desperately, making them pay for recklessness

Commander Nachonix

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Posted by: sephiroth.4217

sephiroth.4217

I like Omega golems…
When an enemy likes to emote after zerging me as a roamer and won’t seperate from the zerg so I can kill them or when a thief contests a keep for hours I let frustration flow in the form of 10+ Omegas strait to the enemy keep then watch the hatred flow on the forums about it.

It’s cheap and skill-less but so is zerging a roamer and emoting lol

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

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Posted by: Dee Jay.2460

Dee Jay.2460

I think Omega Golems are ok in general.

I see them as a high-investment path to almost guaranteed success in penetrating the enemy’s defense. Without Omega Golems it might be a bit too easy to bunker in with a waypoint.

Omegas are too expensive to use constantly but I think they should remain a viable option.

Then again, defending is hard enough as it is, especially with gates being as fragile as they are. I can see why you Omegas seem excessive in the current way of things. Maybe they do need harder counters.

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Posted by: majos.8503

majos.8503

Vizu players dislike this post..

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Posted by: Blackarps.1974

Blackarps.1974

I wouldn’t be against it but I don’t think its common enough to worry about. Even if you lose a T3 keep, its not the end of the world.

Maguuma Guardian

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Posted by: Aitadis.8269

Aitadis.8269

Vizu players dislike this post..

Feedback the center mass of the golems and they will splash dmg kill themselves to 50% in 2seconds.

Illusionary Mesmer
[oof] Crystal Desert

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Posted by: Shademehr.1397

Shademehr.1397

When you have a 10-15 man “zerg” that has to split themselves amongst 4 maps, it’s tough to get back to a keep before a 10 golem group can take it. Heck, they’re through one gate before you even see swords or the WP is contested. Assuming you’ve actually been able to build a waypoint, ofc.

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Posted by: Phlogus.2371

Phlogus.2371

I would not approve a cap on golems. They are a fun way to shift the dynamics. We have used them in defense as well as the open field. Being on the defensive side wiping a golem rush is very satisfying. Even if it happens on the second or third objective. Opponents become over confident with multiple golems and a batch of ballistas or superior acs do wonders.

Phlogustus Male Char DD Ele
Molen Labe Female Human Necro
Devonas Rest – Black Rose Legion -CF4L

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Posted by: Reverence.6915

Reverence.6915

Use those cannons and fire poison cows from trebs. They absolutely destroy omegas.

Omegas are really weak to condi so get your necros and spam dat condi

Expac sucks for WvW players. Asura master race
Beastgate | Faerie Law
Currently residing on SBI

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Posted by: Valinor.9647

Valinor.9647

cannon mastery 5, what is it good for?, absolutely kittening up your golem rush

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

I think of golems as a last resort. I’ve done a lot of WvW and I don’t think I’ve ever encountered a server that abuses them to any noticeable extent. Occasionally you’ll have your keep or towers rolled with a dozen omegas but it’s not something that’s out of hand. On top of that, as others have mentioned, well placed siege can bring them down pretty easily. Ever seen an omega stand under a pot of oil when someone has burning oil mastery?

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Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: Bigsexy.8302

Bigsexy.8302

I will just leave this here.
https://www.youtube.com/watch?v=uUt20UqAM3c
(tl;dw – fail rush with 50 omegas)

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Posted by: VOLKON.1290

VOLKON.1290

You know what’s neat when you see a blob of omegas attacking?

Feedback.

#TeamJadeQuarry