Golems.
Quickness boon my golem, please!
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
Quickness was probably converted into a “boon” from an “effect” because of how fast a reinforced gate could go down with quickness buff.
“Owner of the rarest items in Tyria” Legendary collector 8/5 – 300% base MF
Yak’s Bend website – yaks-bend.enjin.com (temporary) #YakForever #YB4LYFE
Golems should be buffed but a limit of 3 per team per map or something.
Or get rid of them completely.
….. And Elementalist.
Quickness was probably converted into a “boon” from an “effect” because of how fast a reinforced gate could go down with quickness buff.
I doubt golems had anything to do with this decision. Quickness was always suppose to be a boon and now that they added slow it makes even more sense to have had that fixed.
Yea buff golems as theyre really underpowered and useless without boons..
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
yeah, i don’t really get how you can actually bleed and poison golem as they are mechanical in nature.
.. and don’t mention acid, because poison is not equal to corrosion, and corrosion is not in the game.
treat them like the gate (no condis)
Archeage = Farmville with PK
…but what about the boons, Anet?
yeah, i don’t really get how you can actually bleed and poison golem as they are mechanical in nature.
Probably because some builds use conditions as their primary damage source, meaning that if golems were immune to conditions, only power build would be able to destroy them.
Not that I don’t agree, its strange to be affected by conditions but not boons.