Golems 25% movement speed
So basically how does this work?
There is a bug with Guild Objective Auras and golems. The aura is not received nor removed while player is using a golem.
There is also a bug that allows golem speed to be affected by the guild aura.
Use golem within an objective with an aura active. Move away from the area using the golem. Now you have the aura active anywhere you go. Even if you eject the golem the aura sticks on you.
Was there notes on why they did that? as the guild one work but runes doesn’t work?
This is an oversight by developers and testers I’d say. The quality of any changes affecting WvW is terrible. Thus no notes, just bugs and bugs.
Golems and any other siege should not benefit from boons nor player stats. Unfortunately some do. For example try put on full condi armor while using arrow cart’s condition skills.
There has been fixes now and then: siege projectiles being unblockable by player skills, golems unable to receive player boons, quickness converted into a boon, Traveler runes no longer grant speed for golems.
Every time something new is developed like alacrity, guild auras and WvW abilities, they do affect siege again. We just have to wait for some months to get these fixed.
This won’t hurt [Much]
Ring of Fire
One more bug: the golem speed is more than doubled rather than 25% increase.
I walked away from the waypoint using a golem for 20 seconds. First with guild aura active (marked by green arrow) and then without guild aura (purple circle).
You can see the distance traveled was more than double.
This won’t hurt [Much]
Ring of Fire
I see, so more bugs eh.. =p
Thank you very much Korgov =)
There is also a bug where ogres weakness can’t be removed I guess not so sure about it, but I am sure that sometimes it can’t be removed ><
So basically how does this work?
There is a bug with Guild Objective Auras and golems. The aura is not received nor removed while player is using a golem.
There is also a bug that allows golem speed to be affected by the guild aura.
Use golem within an objective with an aura active. Move away from the area using the golem. Now you have the aura active anywhere you go. Even if you eject the golem the aura sticks on you.
Was there notes on why they did that? as the guild one work but runes doesn’t work?
This is an oversight by developers and testers I’d say. The quality of any changes affecting WvW is terrible. Thus no notes, just bugs and bugs.
Golems and any other siege should not benefit from boons nor player stats. Unfortunately some do. For example try put on full condi armor while using arrow cart’s condition skills.
There has been fixes now and then: siege projectiles being unblockable by player skills, golems unable to receive player boons, quickness converted into a boon, Traveler runes no longer grant speed for golems.
Every time something new is developed like alacrity, guild auras and WvW abilities, they do affect siege again. We just have to wait for some months to get these fixed.
Don’t forget Sun spirit affects arrow carts ,catapults ,mortorsand I believe trebs as well. Not sure if that’s by design or not.
I’m pretty sure Sun Spirit affecting siege skills is unintended.
The WvW bugs are either extremely difficult to fix or they are just low priority. Happy 3-year birthday displaced dolyaks bug.
This won’t hurt [Much]
Ring of Fire