Golems and siege disablers

Golems and siege disablers

in WvW

Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

I have some ideas about golems…

1) Nerf Omegas to be exactly the same as alphas but with more power and armor

2) Nerf golems so that they can only attack gates

3) Change the golem mastery to do the following for both alphas and omegas

1 point = golem moves faster
2 point = golem can hit walls
3 point = golem gains ranged missiles
4 point = golem gains defensive bubble that only affects golem
5 point = safe ejection for user

So while there is an initial nerf for omegas… using mastery restores those nerfs but also boosts alpha golems.

Then just scrap the siege disablers completely or if you really want to keep something similar change them to golem traps – a trap that can be placed in the same way as supply removal or stealth removal… the trap then disables the golem for 30 seconds.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

Golems and siege disablers

in WvW

Posted by: sparc.3649

sparc.3649

good luck on this one, anet has been censoring me relentlessly on this one!

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© sparc.3649 ~ LPC ~ Anvil Rock
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