Golems shouldn't be able to use Mesmer portals
LOL I totally predicted this one coming in the other portal whine thread.
Also, mass invis doesn’t make the portal invisible, it’s not like the mesmer can stay invisible for his entire portal run, and portal only has a range of 6000…it’s not even that far.
[Envy], [Moon]
Mesmers are pretty tanky though, and most people don’t actually turn their heads to see whats behind them. Running back with a portal is pretty much kitten once you’ve already made it past the zerg with invis.
it’s a valid tactic that requires a lot of coordination. most groups cannot pull this off.
Member of Talons [BT]
Fort Aspenwood
You cannot fully guard a mesmer teleport line. It only works if you’ve got a clear line to your target, and from there it’s a race against time to break the keep / castle before the golems run out of HP. I won’t be surprised to see golems excluded from mesmer portals, but having been on the receiving end of this tactic I respect the amount of co-ordination it takes to pull it off… and yet it still doesn’t always win the day. Saw at least 6 golems get wiped in a keep last night before they could cap it.
Why remove an awesome strategy that is hard to pull off? This game is about skill, it’s not ‘easy’ to do this, and the people spending 6+ gold and 600+ supply on Golems should get a chance to use them any way they can organize how.
The fact there is a ‘Oh Shkittenit’ moment where you have to spam chat for everyone to come right the heck now and defend or else you lose is good. Good teams will respond just in time, and bad ones will get rolled over.
it’s a bit frustrating but after you’ve seen it done a few times you’ll know the route the mesmers have to take to do the teleport line to a keep so they are fairly easy to spot. stealth doesn’t last long enough unless they have tons of people tossing it up to remain fully invisible.
maybe if it gets to the point people bring 10-15 mesmer in a group of 25-30 that it might need to be changed.
I’m more worried about the stops where you can bug out the portals on the other sides of walls to skip keep doors entirely. That’s a bigger issue.
Teleporting golems over long distances requires a lot of skills and experience. If done right, you can blitz a garrison with this tactic or else you can be crushed and humiliated. The humiliation is very expensive in this case.