Good/Bad Idea: Infiltrator's JP

Good/Bad Idea: Infiltrator's JP

in WvW

Posted by: Dondagora.9645

Dondagora.9645

So this idea came to me as I did the new map-wide jumping puzzle in LA. I also realize this can be either a really bad idea or a really fun idea, depending on perspective.

Using towers or nearby landmarks as the beginning, create 3-4 jumping puzzles in the map, each very hard with, possibly, the Shrine mechanics affecting it. The JP would end inside the keep, and thus a small group or a single person can make it inside the keep and thus infiltrate solo. While they won’t be able to solo a lord or anything, it might be fun to create things a solo infiltrator might do, such as sabotage upgrades or steal supply, kill guards and severely weaken gates, or perhaps, in the case of mesmer, port more people in.

With the shrine mechanics in the puzzle itself, the puzzle will create a need to claim the shrines either ahead of time or have a separate team aiding the infiltrator during the puzzle by taking out the shrines so that they don’t flip while going through the JP, which would be, to say the least, inconvenient for the infiltrator.

These JP would require insta-death falls, of course, to ensure that mesmers couldn’t simply port-reset mistakes to get through it. This makes Infiltrator JP’s very much high-risk high-reward.

Thoughts on this? Add-ons? Criticism?

Good/Bad Idea: Infiltrator's JP

in WvW

Posted by: Kamara.4187

Kamara.4187

My WvW server is small compared to what we have been up against on both sides. Tonight we fought tooth and nail to hold on to our garrison against a swarm of enemy. We held them off for over an hour before the inevitable face roll. Your proposal in effect is just handing them the keys to the gate with little or no fight. In fact its really unnecessary because this pattern always produces the same outcome where players finally just stop logging into WvW at all. So if your on a higher WvW pop server than one of your competitors you only have to sit tight for a little while and you can take your objective without a fight from the other side in due time.

Other than that Mesmer’s are already hiding in keeps after they have been taken back, then port their team players back inside. Some have hidden for hours avoiding detection because if found it usually ends badly for the mesmer. However if they pull it off the reward is indeed great.

So in my opinion maybe it could be used for pve, but in WvW I’d say its already pretty exciting hiding in the enemy’s keep without getting busted.

(edited by Kamara.4187)