Grand Theft Golem

Grand Theft Golem

in WvW

Posted by: Illicit.2749

Illicit.2749

So, siege golems having a “jump” animation was really fixed before the owner of the blueprints not being able to take back their golem from any player who happens to jump into it? I can’t understand why golems are the most expensive siege equipment, and yet at the same time a player’s ownership of them is apparently not an important issue for devs to sort out. This is not to mention there are still several other issues in WvW that have gone without correction for months now.

Illicit – Guardian
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Administrator – shiverpeaks.com

(edited by Illicit.2749)

Grand Theft Golem

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Posted by: Mif.3471

Mif.3471

Wait… golems can jump now?

D:

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Grand Theft Golem

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Posted by: Shini.7542

Shini.7542

They could always from time to time. One day alphas were able to jump, next day they were not again.. who knows if it stays now. Omegas were/are never able to jump though, no idea what they are trying with it.

[IL] Shinis (Thief+Ranger)
Dzagonur

Grand Theft Golem

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Posted by: Plutonium.1308

Plutonium.1308

now they need to fix /dance for golems

Observe Adapt Overcome
[FTF]Danke Bitte

Grand Theft Golem

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Posted by: Katsumoto.9452

Katsumoto.9452

What’s the issue with jumping Golem’s anyway :S?
And you make a good point, I’ve built some golems in my time to lose it to some F spamming ____ who walks out and gets it killed before doing anything.

Don’t get why you can’t boot them out.

Aurora Glade [EU]

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Posted by: Centrix.4065

Centrix.4065

Jumping golems are awesome. Why? Because they have no jumping animation!

But yeah… Golems = most expensive = easiest to steal = no logic.

Lv.80 Elementalist, Guardian, Necromancer, Thief
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