Graphics update 06/08 made WvW unplayable?
Exactly the same issue, changed all my graphics settings about to anything that may effect, no result. Running on lowest, still don’t see aoe’s/lines/marks. Running on lowest with char limit at highest, same, lowest with view distance up same etc… etc… Running at highest, middle, everything; still the same.
It’s impossible to play in WvW when you can’t see static fields, lines of warding, rings of warding, marks etc…
I really hope they sort this out, because it’s now either: Buy a new processor, or stop playing gw2. And that’s not a choice a game that came out, saying it would be playable on a large range of machines, should make me make. I could run with 20-30fps in big blob vs blob fights before this patch. Now this patch comes out, same frame rate, but it’s now unplayable.
And as well as fields, it’s also siege. Which means I can’t use siege on anything the enemy has because 1) I can’t see my own siege. 2) i can’t see their siege.
a very big +
this is unplayable!
-Jade Quarry-
I really hope they sort this out, because it’s now either: Buy a new processor, or stop playing gw2. And that’s not a choice a game that came out, saying it would be playable on a large range of machines, should make me make. I could run with 20-30fps in big blob vs blob fights before this patch. Now this patch comes out, same frame rate, but it’s now unplayable.
I don’t think your processor matters actually, mine is pretty new and heavy (I run game in blob v blob on 40-50fps) and had no problems before this patch..
does this affect GvG 15v15 as well???
I really hope they sort this out, because it’s now either: Buy a new processor, or stop playing gw2. And that’s not a choice a game that came out, saying it would be playable on a large range of machines, should make me make. I could run with 20-30fps in big blob vs blob fights before this patch. Now this patch comes out, same frame rate, but it’s now unplayable.
I don’t think your processor matters actually, mine is pretty new and heavy (I run game in blob v blob on 40-50fps) and had no problems before this patch..
Well I just had a thought on this, and I’m thinking that the coding used to limit aoe effects, may not have a limit on it for certain hardware or something along those lines. So that for some setups, it makes the game believe it needs to get rid of all the effects. It kinda makes sense, and is really the only thing I can think of right now.
does this affect GvG 15v15 as well???
Affects everything.
The effects are firing off for me … 30/40 secs after they’re used.
AoE field mastery
You need 5 ranks in it to see all fields
http://www.youtube.com/user/itsjustfiction
+1 on this, was firing an invisible catapult for a while with invisible projectiles.
[NOX] & [Coma] – Gunnar’s Hold.
Instead of turning down all the particle effects of range and melee attacks, they made all symbols and AoE into the same texture so that you can’t tell the difference between them.
GG Anet…
Another half baked patch which just made the whole thing 10x more worse than it was before. Even with the “Effect LOD” option turned on there is still the same big whirl of melee and range attacks with crazy particles but now you can’t differ whether it’s a heal of fire field.
Hopefully you will work on this aspect. Tune down ALL particle effects of all attacks (melee and range) and leave the field where they are now. Nobody cares if the Guardian Whirling Wrath shoots these “lasers” or not but knowing which fields are there laying on the ground is crucial, especially in WvWvW.
From the patch notes …
In the open world, dungeons, PvP, and WvW, the new effects-culling system will slowly start reducing the detail of each effect in order to increase combat visibility when many effect types are overlapping.
I worried a bit about WvW when I read that …..
(edited by Jayne.9251)
Yeah I’m really growing to hate the engine. Clearly its very difficult to optimize and flat out can’t support the demands WvW calls for. Considering the talent of the art and level designers it may be simpler to fix populations to 100 per server per map and just add a bunch more maps. Rendering as many as 10 particle effect AoEs per player in a 300 person fight for stone mist still sounds way too taxing on the engine, but with say 12 maps instead of 4 having this type of fight would become rare…which sucks, but I’d rather them put the fun in functionality than continue creating just as many problems with the fix as they had to begin with.
It would probably have to go down as low as 60 per server per map to rectify it. Then the queues would be insane.
Mind you, that might force some to go to other servers and spread out the population more in order to get fights ….. Hrm ….
It would probably have to go down as low as 60 per server per map to rectify it. Then the queues would be insane.
Mind you, that might force some to go to other servers and spread out the population more in order to get fights ….. Hrm ….
It sucks, its an unchangeable failing of the engine itself, but there’s no way to maintain it the way it is now without heavily reducing maximum populations per server per map. If the biggest fight I can hope for is 60 vs 60 vs 60 but it’ll be smooth, everything will render, and there won’t be any skill-lag, then maybe that’s a better route. Then again I can’t speak for anyone else on the matter since quality over quantity is a personal preference not all share.
I can’t see siege. I cant see people. I can’t see fields. My GW2 has always ran fine now it is all messed up.
I’m running with my guild right now and multiple members and I are having the same issues everyone in this thread has stated.
Guild Leader
mugw2.enjin.com
Not going to make any excuses but about 75% of our members are having severe issues tonight in WvW. It’s so bad that they can not even see people, some say they see some name tags, etc. They are not seeing particle effects, etc… so they walk right into an area locked down by necro’s and get burned down instantly without being able to see why.
We’ve even had to tell people what direction people are hitting us from so they can swing blindly and cast AOE’s in areas without being able to see if there are even enemies in that area.
You can put this post in the “Really crappy update” column.
Madamber – Level 80 Guardian
Guild Leader of TSL (www.shadowlegion.net)
I have changed settings to multiple variables and culling seems to be affecting everything from particles, to players, to siege weapons and npcs.
I have a high end pc and had no issues before this patch. WvW is virtually unplayable.
Someone should make a thread in bugs section and link this thread.
this will be fixed in 6 months in a new “great wvw patch”
Many people in my guild have noticed it. Seems independent of settings, some people have highest performance set, some have lowest. In some case siege and build site fail to render. The biggest issue is aoe fields do not appear. Neither the rings nor the effects, though we are still being hit by the fields. Typically it seems to happen in fights of 50-60+. Biggest noticeable issue is 30-40 seconds after a fight we’re seeing all the actual particle effects going off, though not seeing the rings and they are not affecting anybody at that point.
This is a pretty major problem for us, it’s making it impossible to know where you can safely be in a fight, and basically turning wvw into a must zerg situation, just to ensure the problems hit both sides equally. I will try to get some screenshots to attach to this as I play, best I can easily catch is the after fight particle fields.
Posted it in the bugs section
So once again a patch that is completely inadequately tested. How was this not picked up? There are people complaining about this in PvE as well.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
There seems to be a new check-box at the bottom of the graphical settings: Effect LOD. Is this what they added or have I completely missed this in past builds?
[Eon] – Blackgate
I can’t do any fights bigger than 10v10 without dying to wells or getting caught super hard in static fields. Only half of my guild is having this issue, however, so I’m not really sure what’s going on.
This needs to be fixed immediately, or at least rolled back.
+1 to this. Effect clarity is very important to gameplay. Toning down the intensity of the effects are fine but making them indistinguishable is a huge mistake. There is also some major delay on when they render vs when the effect actually happens. This needs to be reverted or fixed asap.
just when you thought wvw couldn’t get any worse…anet has outdone themselves again
(edited by meep.2601)
Investigation kit breaks pve, patched within a few hours.
New untested effects handling system breaks wvw. Expecting patch in Q1 2014.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native
Investigation kit breaks pve, patched within a few hours.
New untested effects handling system breaks wvw. Expecting patch in Q1 2014.
Plus stupidly high rewards accidentally given in the queens pavilion or whatever its called patched within hours, gotta protect the cash shop.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
I wish Arenanet would stop fixing what isn’t broken, and then breaking it. It’s getting annoying.
Running with [II] The Guild Unknown on Fort Aspenwood
I wish Arenanet would stop fixing what isn’t broken, and then breaking it. It’s getting annoying.
I disagree with this statement. I understand what you mean but here is how I would phrase it:
I wish are anet would stop releasing untested “fixes”.
All game companies should be constantly trying to refine their game. Japanese business philosophy “kaizen” meaning constant improvement. “if it ain’t broke don’t fix it” doesn’t work in this modern world.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native
Please stop saying Anet have just screwed up another thing etc, and let’s try to give constructive feedback so they can fix or rollback the update quickly. This is the best way to get a result.
Hugh Norfolk will claim we are to vague
http://www.youtube.com/user/itsjustfiction
Please stop saying Anet have just screwed up another thing etc, and let’s try to give constructive feedback so they can fix or rollback the update quickly. This is the best way to get a result.
Like when we suggested a rollback when players duplicated thousands of siege (including omegas) and didn’t get banned for it?
Oh wait they didn’t do that for us.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native
At times I wonder if they’re deliberately driving their game into the ground. The amount of sheer incompetence these guys are showcasing is absolutely unreal, and it’s hard to believe they’re not pulling this stuff on purpose.
And there is only one thing we say to Death: ‘Not today’.
idea:
– Reser all the effects as before (quick patch)
- And create effects models less high level, all configurable in the graphic options. (monthly patch)
(edited by frederion.5082)
Try repost this in another section guys, they dont read WvW threads, better put it in the technical section.
Before patch: turned down all graphics settings in the hope of being able to move/cast in large scale fights, worked most of the time, still ended up only using 1 in SM fights, nothing else would cast.
After patch: now d/c regularly, usually during large scale fights, which is very annoying when playing in primetime in EB as it’s basically ‘queue for an hour or two’ to get back in at that time of night.
Large scale fights, now can’t hit anything, just watch everyone basically freeze on screen, run around aimlessly, then it either tries to catch up or boots me.
I’m not playing on the best connection in the world, but my computer used to handle all the graphics on max with ease, this has slowly got worse every patch.
As long as it works OK in spvp I doubt they will do anything about it any time soon.
This a really really bad change. I assumed they’d just tone down the shiny effects and make it all a bit flat and dull looking but making fields not show up at all was a HUGE mistake!
Yeah and i was really wondering, from where i getting all this dmg? :S
LOL. So funny. You see NOTHING during the zerg fight, you don’t know what the red circles mean or anything. You take all this damage and you can’t tell why.
After you win the fight and wipe the zerg, sit back relax and watch the light show that happens 10-20 seconds later as all the particles finally load in.
Cheers for letting us know. So we can gather some more info, could those of you that are affected please create Tech Support tickets: https://en.support.guildwars2.com/app/ask/ with as much information as you can (include screenshots or video if you have it).
Here are some things I observed yesterday:
*One of the towers a large group of us were capping never appeared in front of us. We beat down an invisible gate on an invisible wall. The only thing that rendered was the far back wall. This affected about half of our group.
*One of our opponents was killed in front of the inner gate of our keep in EB. He did not respawn and his body remained on the stairs. Eventually, on the minimap, he showed up as an ally with the blue skull icon. (Not sure if related)
*After we captured a camp and all supplied, we moved away and got into a small skirmish. After about 15 seconds, I returned to the camp where many skill effects were all happening simultaneously in the center of the camp but there was no one actually in the camp.
*I can’t see any of the AoE fields on the ground (either friendly or opponent).
yup we all gave up after an hour trying to fight a zerg. i cant dodge the circles as i dont see them, idk if we have waterfields, idk where we put nullfields down, peple dont see feedbacks, nothing. sry but we never asked for this. give us at least an option to turn it back on!id rather play with lag! please fix this fast(not in 2 weeks, i mean very fast please). wvw is absolutely unplayable like this!
[AVTR]
Isle of Kickaspenwood
Oh yes please fix it! It’s really quite annying. At some point i tried to guide a mortar shooting at enemies’ siege and i couldn’t see the mortarfire at all. This breaks wvw big time.
It appears to happen with numbers greater than 60ish by all servers involved, which makes sense because the graphics culling was put in to combat lag, etc…. Game works properly and I still see aoe effects with under that number, but gain significant body count and it becomes a big mess —- you can’t see anything to know to react.
One I love is, one minute after a big fight, the enemies are scattered, nobody around or in LoS, and you’re ooc with health regened to full when suddenly you get hit by some attack or necro channeled effect, the damage number proc, the health bar drops, then all of a sudden it refills to full in fast forward motion.
Worst = trying to move and hitting an invisible guardian wall/bubble.
0:35 you don’t see any red aoe fields.
1:04 where is our water field? You just can guess where the water field is.
1:55 you can clearly see that the zerg is wiped and all animations from the whole fight come at once
Callous Philosophy [LaG]
† Good Old Days [GD]
(edited by suprNovae.5410)
Here are some things I observed yesterday:
*One of the towers a large group of us were capping never appeared in front of us. We beat down an invisible gate on an invisible wall. The only thing that rendered was the far back wall. This affected about half of our group.
*One of our opponents was killed in front of the inner gate of our keep in EB. He did not respawn and his body remained on the stairs. Eventually, on the minimap, he showed up as an ally with the blue skull icon. (Not sure if related)
*After we captured a camp and all supplied, we moved away and got into a small skirmish. After about 15 seconds, I returned to the camp where many skill effects were all happening simultaneously in the center of the camp but there was no one actually in the camp.
*I can’t see any of the AoE fields on the ground (either friendly or opponent).
Just wanted to raise the visibility of this post since the poster is on ET, a very low population server. If T8 is having this problem, then it isn’t the same as the lag previously introduced in the last patch.
ArenaNet, please roll back this fix as it has obviously failed badly.
I’d prefer a return to culling given the last two “fixes” have done nothing but degrade performance to unacceptable levels.
incoming Culling Mastery in 2 weeks. guys, this is all just part of anet’s plan to make their ‘mastery’ updates actually seem useful!