(edited by Spurnshadow.3678)
Great Solution to Auto-Upgrade Dilemma
I like it, though I have mixed feelings on eliminating the cost of upgrades, and I definitely don’t like the removal of player control over the process. Your compromise, however, would make the change a bit more endurable.
I don’t see no dilemma.
Leave alone a location, the NPCs improve it on their own.
This is perfect to give less populated worlds some breathing room, without the need of someone babysitting the location to upgrade them, freeing them to patrol the supply line.
From a RP point of view, yaks are still delivering supplies to Keeps/Towers only half of them can be used by players for building sieges and other stuff and the other half is kept in a private vault only used by the keep/tower. And I don’t find it hard to see keeps/towers from having a surplus of saved supplies to continue auto-upgrades without a stable supply line. This doesn’t break my immersion at all.
What this auto-upgrade system does, is tell me, ‘ef-off, solo-flipping camps means nothing now, small groups don’t make any impact to the grand scale of things, to play WvW you have to be in a blob’
They need to add a mechanic to stop the auto-upgrade, some sort of counter. All they have is a way to delay the upgrades. Auto-upgrade is way, way to overpowered. Though, I think its a step in the right direction.
Really I think the best fix is to make it so that instead of progressing automatically you need to get those yaks to the towers.
For example, to get from T0 to T1, you need to get 6 yaks to the tower. Time doesn’t matter.
Ascension [WAR] Officer | [ÆÆÆÆ] | Driver of BP’s GvG guild [BB]
Bumping……………..
Really I think the best fix is to make it so that instead of progressing automatically you need to get those yaks to the towers.
For example, to get from T0 to T1, you need to get 6 yaks to the tower. Time doesn’t matter.
I like this idea. If no yaks make it to the tower there is no progress on the tower.
So, In thinking about this whole thing more, I realized another, very big and bad consequence. I eluded to it in my op, but just wanted to flat out state it.
The current Hot change will promote zerging.
On this topic, since yaks/camps have less of an impact, more players will roll with the zerg. To stray from the topic: Anet’s counter to a map being fully upgraded is the central laser event. They’ve stated that this is something that smaller groups can do to help their server. However, this is just going to be a zergfest as well. If a dominating server has most structures fully upgraded, they are going to want to do whatever it takes to prevent the central event. The underdog server is going to want to complete the central event to open all the doors.
While this can be considered a good thing as it gets people out of structures, I forsee it not being anything like what Anet wants. Dominating servers will just camp the central event and have a smaller group respond to any minor havoc group that may be trying to take adantage of the enemy being out of position. If the dominating server structures are fully upgraded, odds are slim that the havoc team will be successful.
This would also be worse than spawn camping as a spawn has 3 exits. A disadvantaged population server will be forced to go to one place to gain a large advantage: the central laser.
Of course, all the above is a bit of too be determined as we haven’t seen the actual mechanics of the central event, but theoretically, its a fail in my eyes due to oversimplifying WvW by elimitating the importance of yaks, camps, and auto-upgrading.
supply will be used to build tons of ac’s, but few eles can nuke everything on wall while theres no one there and “fover’s” will use 1 or 2 ac’s to clean all siege in keep.
i dont see much action change due this.
tower/castles design has to many flaws, to easy to get the siege there.
(edited by Aeolus.3615)
Please keep this and other topics like it relevant in the threads.
I don’t see no dilemma.
Leave alone a location, the NPCs improve it on their own.
This is perfect to give less populated worlds some breathing room, without the need of someone babysitting the location to upgrade them, freeing them to patrol the supply line.
You mean the servers who are being capped and slowly upgraded while they don’t have the manpower to recap their own objectives? The same servers who already wake up to entirely enemy controlled bl’s? Now we get to bust fully upgraded bl’s instead of just paper because most night pvd’ers don’t bother upgrading.
Engineer main
Magswag
The current Hot change will promote zerging.
According to critics, everything promotes zerging.
You can lower the population cap to 10 per side, someone will still say “omg look at that 10 man full border zerg!!!”.
The current Hot change will promote zerging.
According to critics, everything promotes zerging.
You can lower the population cap to 10 per side, someone will still say “omg look at that 10 man full border zerg!!!”.
tbh, that’s just a tad ridiculous, and I know myself have not said everything promotes zerging, but a number of the changes set to come with HoT could very well do just that.