Grenade kit change

Grenade kit change

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Posted by: amiable.4823

amiable.4823

Grenade Kit skill: Grenades no longer require the player to have line of sight of the target area to throw them.

Anyone have a chance to test this yet? Particularly are we able to hit the back part of walls with grenades? If so the siege placement meta is probably going to have to change and engineers have suddenly become a lot more useful in WvW siege situations.

Aliquot Love – Engineer
Gable Thorn – Elementalist
Shining in Darkness – Warrior – Mag

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Posted by: Victory.2879

Victory.2879

I was going to test it on my engineer but then I thought of how Wexp is character based, so someone else will have to waste Wexp on an alt to test it….

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

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Posted by: Svarty.8019

Svarty.8019

I’m interested in this. It looks like one of the biggest class changes. I have a level 30 engineer in storage who might get to see the light of day again.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: krade.4021

krade.4021

All about positioning, just like arrow carts I think.

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Posted by: NevirSayDie.6235

NevirSayDie.6235

I haven’t had a chance to test this yet. I believe the biggest change will be that engineers should be able to throw over the lip/wall of keeps and towers when defending. I don’t think it will change siege placement. I mean, what zerg has an engineer in it?

Seriously though, I don’t think this changes the way grenades are thrown onto walls.

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Posted by: Nauyaro.4892

Nauyaro.4892

I’m interested in this. It looks like one of the biggest class changes. I have a level 30 engineer in storage who might get to see the light of day again.

Ditto.

Jovek – 80 Sylvari Guardian
[VLK] Valkyria Immortalis
Henge of Denravi

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Posted by: amiable.4823

amiable.4823

I mean, what zerg has an engineer in it?

That will change if Engy’s can hit the back part of walls. Commanders will ask folks to play their engineers solely for this.

Aliquot Love – Engineer
Gable Thorn – Elementalist
Shining in Darkness – Warrior – Mag

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Posted by: crystalpink.2487

crystalpink.2487

So, Engie will be more useful in zerg after this patch ^^

Euphemia Hime (Elementalist), Pinky Pearl (Mesmer), Avicenia (Ranger), Vanille Morgana (Necromancer)
Chibi Asura San (Engineer), Hikaru Masai (Guardian), Selene Minerva (Revenant)
Guild: The Bunnies [Bun] ~ Server: Jade Quarry

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Posted by: amiable.4823

amiable.4823

So, Engie will be more useful in zerg after this patch ^^

Maybe… We will need to see some testing to see if this is really going to have an effect. If not we are back to where we were…

Aliquot Love – Engineer
Gable Thorn – Elementalist
Shining in Darkness – Warrior – Mag

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Posted by: dunnberry.2964

dunnberry.2964

Engineer commanders FTW!!! People dont hate us anymore!!!!!!

Borlis Pass
Asuran Engineer (Lost)

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Guys, this has yet to be tested. I have serious doubts that engineers will be able to hit parts of a wall that other professions cannot. As I said, I think this was mostly so that engineers would be able to successfully throw grenades DOWN from walls without getting the “LoS” message.

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Posted by: Ayestes.1273

Ayestes.1273

As long as the actual projectile doesn’t hit the wall we should be able to get at least a little further back then it was previously. I can’t really see this allowing us to hit the back of a wall though, unless the grenades get some extra special arc treatment. I don’t think this will be a huge fundamental change and is instead mostly quality of life when dealing with LoS issues.

Virydia – Hearld
Tirydia – Scrapper

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Posted by: Torqky.3682

Torqky.3682

Engi healer gonna be viable with the elixir gun in zerg?

Torqky-80 Necro-Blackgate [HB]

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Posted by: Daemonne.5018

Daemonne.5018

I am very curious to hear if you can lob through the gates that have the spacing above them that allow you to see the enemy and their siege behind.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

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Posted by: Eviator.9746

Eviator.9746

I tested it before WvW went down. You can throw grenades off of a wall without having to stand on the very edge. But unless you’re right up against the lip, the grenades just hit the lip or the ledge. Enemies can still see and target you. Throwing it up a wall from the ground works just as it did before.

What changed? You get a green circle as long as the landing zone is in range. Whether the grenades make it to that landing zone is a matter of lobbing arc, i.e. will the lobbed grenades hit an obstacle. In other words, very little change, certainly not game-breaking, just quality of life like Ayestes said.

Sheldor the Eidetic (Group Engi) | Shorty McShinkicker (Solo Engi) |Turanga (Solo Mes)
Doing what I can for DB during EU primetime

(edited by Eviator.9746)

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Posted by: titanlectro.5029

titanlectro.5029

I tested it before WvW went down. You can throw grenades off of a wall without having to stand on the very edge. But unless you’re right up against the lip, the grenades just hit the lip or the ledge. Throwing it up a wall from the ground works just as it did before.

What changed? You get a green circle as long as the landing zone is in range. Whether the grenades make it to that landing zone is a matter of lobbing arc.

So engineers can do AoE damage to attacking zergs/siege without having to stick their head out? I might need to dust off my Engi.

Gate of Madness | Leader – Phoenix Ascendant [ASH]
Niniyl (Ele) | Barah (Eng) | Luthiyn (War) | Niennya (Thf)
This is my Trahearne’s story

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Posted by: Eviator.9746

Eviator.9746

I tested it before WvW went down. You can throw grenades off of a wall without having to stand on the very edge. But unless you’re right up against the lip, the grenades just hit the lip or the ledge. Throwing it up a wall from the ground works just as it did before.

What changed? You get a green circle as long as the landing zone is in range. Whether the grenades make it to that landing zone is a matter of lobbing arc.

So engineers can do AoE damage to attacking zergs/siege without having to stick their head out? I might need to dust off my Engi.

Not exactly. You can still be hit by AoE. You can’t be pulled off the wall or hit by single-target projectiles since you don’t have to be ON the ledge, just right up next to it. So it’s better and works like any other profession’s ground-targeted AoE abilities, but you don’t have free reign to lob away like thief shortbow.

Sheldor the Eidetic (Group Engi) | Shorty McShinkicker (Solo Engi) |Turanga (Solo Mes)
Doing what I can for DB during EU primetime

(edited by Eviator.9746)

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Engi healer gonna be viable with the elixir gun in zerg?

Super elixir was actually unchanged, those notes were a misprint left over from a previous patch. Due to the kit refinement nerf, elixir gun healing was actually cut in half, so no, not viable. Elixir gun is still a decent weapon and healing bombs could be all right especially since bomb kit refinement got a buff.

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Posted by: chrisk.4320

chrisk.4320

If you’re on defense you’re better off using an arrowcart, but I suppose if there are only few arrowcarts or none at all, then it’s better than nothing.