Hey Anet,
I know that the PVE/PVP section of GW2 is geared towards 5 man (dungeons and spvp/tpvp) so the party size is maxed out at 5. However this differs drastically in WvW as the party sizes can range from a single 5 man roaming groups up to 60 man zergs. I think it would be a huge benefit to increase the party size to 15-20 so it will still promote large scale fights in WvW but would allow guilds to actually run together, see each other on the map and be able to support one another in the larger fights. Keeping the group size at around 20 would also discourage map zerging as a 20 man force is more than enough to flip towers and keeps. A good example of this was WOW raids where larger parties were needed to finish the raid.
Not sure if this has been mentioned before as I haven’t seen a recent post for it. But since WvW is the heart of the term “Guild Wars” in the sense that guilds are warring with each other a larger group size would promote guild progression in WvW. A 5 man party forces guilds to have segregation in their ranks. Right now 5 man groups are forced to clump up and form larger groups that exceed the necessary size for objectives.
Targeting system:
Currently users are only able to put a “bullseye” on a target to focus that. But the targeting system has multiple use cases such as the “driver” or the leader of the raid and also to target enemies. A good example for a targeting system is SW:TOR where you could place different icons each being uniquely colored to match the respective icon. I think this addition would bring more utility to the game than is there currently( not only for WvW but for GW2 as a whole).
Defiant/Unshakable:
(Just throwing this out there lol). I spend a lot of time solo roaming and sometimes you get zerged down by 15+ people. I think it would be cool to give a buff to solo players who do not have any teammates around the (2-5k range) if the force size is beyond X. 1v3, 1v4s are fine but when u start getting to 10v1s is just gets a bit kittened. (I don’t mind being zerged down as it proves nothing and its the price one pays for entered WvW in a roaming grp..) Also I would remove bag drops and wxp from single kill by larger groups. I think it would be hilarious to see a group of 30 people trying to zerg down a single player that is turned into a Champion and watching that single person down opposing players left and right.
Thanks in advance.
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