Guard Stacks

Guard Stacks

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Posted by: Noblehawk.8036

Noblehawk.8036

I don’t quite get the reasoning behind removing guard stacks.

Loosing them on death was good death penalty and also reason to go out there and get them back.

If some1 felt that they were unfair towards new players, better solution would have been to give them to all instead of removing them.

…but I guess I’m just clueless.

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Posted by: Paavotar.3971

Paavotar.3971

They gave advantages that weren’t needed. There were even some disparity between players who had the trait.

For example, offensive players had an advantage, because they had near endless supply of guard stacks when they were attacking keep because guards are constantly popping and dieing, while defenders had no way to regain their stacks after they lost them.

They also gave huge amount of stats, 100 power and 250 vitality. Thats A LOT.

It’s a good thing they removed them. And if you can’t live without that extra 250 vitality, you need to recheck your build.

Edit: Oh and at least I didn’t personally like the game of getting stacks back after every death. Boring stuff to run to nearest enemy camp.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

(edited by Paavotar.3971)

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Posted by: Javi.4359

Javi.4359

Guard stacks gave me a reason to actually take camps. Now I don’t even bother, for the most part.

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Posted by: Loosmaster.8263

Loosmaster.8263

Yeah the stacks gave me 5 seconds of life in a 10v1, now it’s 2. Welcome to Condi Hell. I’m parking my Guard, my Ranger can out survive it.


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Posted by: Puck.9612

Puck.9612

They gave advantages that weren’t needed. There were even some disparity between players who had the trait.

For example, offensive players had an advantage, because they had near endless supply of guard stacks when they were attacking keep because guards are constantly popping and dieing, while defenders had no way to regain their stacks after they lost them.

They also gave huge amount of stats, 100 power and 250 vitality. Thats A LOT.

It’s a good thing they removed them. And if you can’t live without that extra 250 vitality, you need to recheck your build.

Edit: Oh and at least I didn’t personally like the game of getting stacks back after every death. Boring stuff to run to nearest enemy camp.

Defending players already have the advantage of doors to run in and out of, walls to bomb you from, guards to hide in, defensive siege, etc.

Seems to me this was anets way of dragging players out of WvW to do PvE and crafting to attain better stats.
If they really wanted to keep it fair they would have downscaled all gear to exotic stats while in WvW.

Jim Hunter when my other account isn’t suspended

Guard Stacks

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Posted by: Paavotar.3971

Paavotar.3971

They gave advantages that weren’t needed. There were even some disparity between players who had the trait.

For example, offensive players had an advantage, because they had near endless supply of guard stacks when they were attacking keep because guards are constantly popping and dieing, while defenders had no way to regain their stacks after they lost them.

They also gave huge amount of stats, 100 power and 250 vitality. Thats A LOT.

It’s a good thing they removed them. And if you can’t live without that extra 250 vitality, you need to recheck your build.

Edit: Oh and at least I didn’t personally like the game of getting stacks back after every death. Boring stuff to run to nearest enemy camp.

Defending players already have the advantage of doors to run in and out of, walls to bomb you from, guards to hide in, defensive siege, etc.

Seems to me this was anets way of dragging players out of WvW to do PvE and crafting to attain better stats.
If they really wanted to keep it fair they would have downscaled all gear to exotic stats while in WvW.

There is more to defending than standing in walls and going in and out of a tower or a keep. Defenders usually roam as well, and in those situations that extra 250 vitality is a big difference.

It is also easier to bomb the wall than bomb from the wall and guards don’t do much. If it’s 5v5 fight, then the guards might matter a bit because those scouts blind, dam those scouts!

And the difference between excotic and ascended isn’t that big. Full set of soldier for example, gives 100 more power and 60 more toughness and vitality. This is taking consideration that everything is ascended on the other set and everything is excotic in the other.

Also, if you do get ascended to get that minor buff to yourself, you aren’t going to lose it on death (unless multiple deaths and you are too lazy to repair). While as the guard stacks you always had to get them again and again and again.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

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Posted by: yanoch.7051

yanoch.7051

2500 HP isn’t the same on all class. 2500 HP on a thief/guard/mesmer is worth a ton more than on other classes.

My current issue is that they want to allow the PvE mastery effect in WvW(Ex: Autoloot). Last time I checked my siege mastery from WvW don’t apply in the PvE siege.

They should add WvW mastery trait variation of those PvE trait. If they ever implement Glider in WvW I don’t want the PvE mastery to affect those. I want our own masteries.

I think this isn’t fair.

Heiann – NSP

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Posted by: santenal.1054

santenal.1054

Good riddance, it was unfair to new wvw players and for the people who like wasting time prepping there still is the superior sigil of bloodlust.

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Good riddance, it was unfair to new wvw players and for the people who like wasting time prepping there still is the superior sigil of bloodlust.

granted, for new players, but thats tough luck. I think it was silly to add them in the first place, but removing them after 2 years, is it ? is even more silly.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

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Posted by: thug.2490

thug.2490

Guard stacks were a moronic game element so it seems a good thing that they were removed now. Sadly other moronic things happened in the meanwhile like that one update which in effect boosted damage across the board and resulted also in loss of HP and boon duration amongst other things. When stacks were implemented I was roaming on a medi zerker guard with something like 16-18k hp, after that fateful update I still could get around 15k. Now I’m left with 12,5k hp. There is more and more damage and less healthpool. This make fights unfun, random, and combat depends more than ever on passive and escape skills like stealth, stances etc. The problem lies not in the guard stacks but in the general increase of damage output and the resulting overimportance of runaway/escape/damage negation skills.

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Posted by: Kousetsu.1627

Kousetsu.1627

While i liked having the guard stacks, i think its overall better for the game that they where removed.

I mean i really liked them, but as someone else stated it gave a pretty big advantage that wasent needed in the first place, also literally all my wvw rank points went into guard stacks when ranking up slowly and i much rather had them spend on ram mastery or w/e, something group orientated, rather then personal (useless) power.

Not really sad on seeing them removed.

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Posted by: ArchonWing.9480

ArchonWing.9480

I don’t really miss it, especially when it became the norm anyways.

However, they hardly gave enough things to replace it and now there’s even more useless world ability points to spend things on.

It would have honestly made more sense to spend the hero points on masteries (place a cap so that people won’t get it on day one. Oh WAIT, people got it on day one already— proving how silly this worry it. Grinders gonna grind, and everyone else pays for it)

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Loosmaster.8263

Loosmaster.8263

The problem I have with is they buffed condi damage and nerfed the anti side (food). Also they didn’t change or help on the clearing side. Just a personal whine…


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Posted by: CheezeStix.1076

CheezeStix.1076

2500 HP isn’t the same on all class. 2500 HP on a thief/guard/mesmer is worth a ton more than on other classes.

This and I honestly wouldn’t give a kitten if they removed any other stat boosting buffs like food and oils. WvW to me is a PvP map with a more long term goal and a bigger map as opposed to SPvP so everyone should be equalized and have access to the same level of gear with no outside buffs.

But I’m pretty sure there are people out there that will complain about more PvE being added to WvW and still want buffs from sources other than the player’s skills.

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Posted by: Chips.7968

Chips.7968

Found a lot of 1v1 duels since guard stacks were removed to be easier (playing as a thief). Now that can be utterly circumstantial as they’re not the same players obviously, but I was surprised that I was beating ele’s, mesmers and guardians (some, not all )

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Posted by: Straegen.2938

Straegen.2938

I thought I would miss them but the fights have been better without them. Strong players abused them to some degree such as allowing full zerk builds to go unchecked thanks to the 2500 HP buff.

Good riddance and they will be missed at the same time.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”