Guard-training for defensive siege

Guard-training for defensive siege

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Posted by: Dayra.7405

Dayra.7405

I always wonder why all these guards do not use all the siege weapons standing around unused.

The “Increased guards” extension should spawn a guard for every unused siege-weapon.
They should auto-fire on any attacker. (with some not so stupid priorities on target selection, e.g. trebs focus on trebs and omegas)
This way you can prepare a nicer defense before you go to bed.
And the attacker has – instead of the current boring PvD against useless NPC and unused defensive siege – a more or less challenging (depending on the effort the defenders put into it) “tower-defense-puzzle” to solve

Ceterum censeo SFR esse delendam!

Guard-training for defensive siege

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Posted by: aspirine.6852

aspirine.6852

That would require alot from the AI in the game. I doubt guards can even be as good as even the biggest noob in the game right now.

Guard-training for defensive siege

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Posted by: Vaugh.7193

Vaugh.7193

That would require alot from the AI in the game. I doubt guards can even be as good as even the biggest noob in the game right now.

If a developer has the attitude “Thats to hard to do, I rather not do it”, they are in the wrong business.

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Guard-training for defensive siege

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Posted by: Asudementio.8526

Asudementio.8526

I remember there being siege events in pve where npcs fire siege at you, and the dulfy encounter in fractals has the same so it should be something not too difficult to implement

disclaimer: i couldn’t program a calculator that does nothing but addition so pardon me if this would be impossibly hard to do

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Guard-training for defensive siege

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Posted by: Dayra.7405

Dayra.7405

That would require alot from the AI in the game. I doubt guards can even be as good as even the biggest noob in the game right now.

It hasn’t to be better than the biggest noob. It only has to be better than inactive.

But hehe in general it is very easy to make the computer shoot unbelievable good:
Target in range => you make a hit on it.
The hard part for game developers is to make computer bad enough such that humans can compete. But that isn’t so much a topic in tower-defense (only in shooter games).

The other hard part is target selection. But that isn’t that hard as well: give each type of weapon a priority-list (e.g. for AC: AC, ramms, golems, people (highest amount, highest overlap with other ACs), anything else, for trebs: omegas, treabs, catas), and then make a random selection between targets with same highest prio.

Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)

Guard-training for defensive siege

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Posted by: Grevender.9235

Grevender.9235

I always wonder why all these guards do not use all the siege weapons standing around unused.

then wait for EOTM…