Drunken Alliance [DKAL]
Piken Square [EU]
(edited by The Baws.5164)
Which class out of the three do you personally find more stronger, and also which class do you find more fun in WvW Roaming?
I’m currently in the process of trying to decide which one to main, but I’m not very good at Roaming at the moment… I roam with a Thief friend and was hoping you guys could give some experienced insight.
Thanks.
(edited by The Baws.5164)
warrior is the best roamer atm
Thief used to be so good, until recently due to the whole Condi , Stun meta, its hard ot find good thieves, rather cloak and dagger or perma stealth thieves. Its rare to find non stealth thieves and i salute you guys, but i know the mechanics make thieves paper at times.
Im a mesmer, have 1200+ hours on my mesmer alone, tbh I find no class to be as annoying, just I find at times builds who rely on mechanisms to be annoying. For example perma stealth thieves are bad most of the times, i don;t lose to them, but they can become annoying when they reset 4x and it gives u a disadvantage when you try to reset in a fight against 2+ and that perma thief spams HS on you and yet you can’t burst him down if he keeps stealthing.
CC warriors are really good atm, a good one can run someone down, but also they can be countered pretty good which I like, but on a side not again , Im a mesmer i can handle them, but I know some classes get wrecked by them.
Guardians, imo can be tricky if it is a good one, and he is running retal regen, but on a side note they won’t outlast conditions at times if timed right, but I think the real underdog who can be more annoying then these 3 classes is a good played Cond Engi, if you run against 2+ of good cond engies, you wont last long, those guys can outheal, out move, and stun you.
Be a baller and roll guard
5 1 2 2 2 2 2 6
Thief. Best mobility in the game. When roaming, Mobility > Everything. You need to be able to escape zergs and angry mobs after you’ve ganked that lone straggler or contested their keep. You need to be able to kill that yak and move out.
Sword/Warhorn + GS warriors come close to thieves in mobility but they get leaps instead of shadowsteps. Leaps can easily be defeated by chill and cripple.
Forget about signet of shadows 25% speed increase. Centaur runes and Withdraw for permaswiftness, 33% speed increase.
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