As true as Odin’s spear flies,
There is nowhere to hide.
Every class is op in some way so plz stop complaining about a class that you cant kill just because you havent got enough skill.
is Engineer OP in any way? :-\
LOL any class kiting competently will never die to a guardian.
If they reduced the power of protection say to 20% and removed retaliation from the guardian then I’d say the guardian would fine. In fact I would remove retaliation from guardians and give them to the warriors, this would make both classes do their roles and not over power one while making the other well useless.
This can’t be an actual suggestion. I don’t even know where to start.
I make my guardian OP.
There is a difference.
Gaurdians ha! My necro laughs at them! Boon your self, yes do it! Those will be your own end! (spinal shivers and corrupt boon for the win)
Finally another fellow necro that understands why we can render useless some builds on the other classes
All those bunker builds or guardians using “Save yourselves!”, watch how my lovely corrupt boon destroys those buffs ^^ (yet I’m a main guardian user, but I see that shout being used way too commonly on PvP).
Not like my thief can jump into a 30 man zerg first and always survive by daggerstorming with malice signet on.
your thief however can spam Cluster bombs poison and stealth to run away from the zerg .
Gaurdians ha! My necro laughs at them! Boon your self, yes do it! Those will be your own end! (spinal shivers and corrupt boon for the win)
Finally another fellow necro that understands why we can render useless some builds on the other classes
All those bunker builds or guardians using “Save yourselves!”, watch how my lovely corrupt boon destroys those buffs ^^ (yet I’m a main guardian user, but I see that shout being used way too commonly on PvP).
I use it that shout with CoP and retreat running cd removal on shout so yea
My favorite part is when he/she said their opinion matter more than anyone’s else because they “play” a guardian also…lmao
Guardians are so overpowered! I can’t believe that this class has gone unnerfed for so long! Multiple heals, insane damage absorption through multiple blocks and condition removal for days, a Guardian can grind out the win against multiple opponents with ease, not to mention their ability to help the group. When they down an opponent, bam, stability stomp (sooooooo OP), an ability that renders my downed skills useless. This class can literally solo any other class if you play it correctly and quite frankly I think it needs a nerf badly.
Now, I know people are going to come in here and make fun of me for it, but I’ve got an 80 Guardian too so my opinion is just as correct as theirs (maybe even more correct since mine is negative) and anyone actually defending the Guardian? Just OP Guardians wanting to stay OP, which makes sense, I suppose if I mainly played the most OP class in the game I’d want it to stay that way too.
You play the class that was at the top of the food chain for a long time. The best disconnect in the game, you can get away when fight isnt in your favor like no other classes, if you die its because you didnt play right.
You had one of the class with the mug combo that could litteraly one shot people (one shot from the full combo i mean).
So what about a bunker ele? dont they give you trouble too then? They can cleanse themselves, heal themselves, mist away in invul etc.?
Guardians are like all the other classes. If you want super condition removal, tons of boons and such, you lose your burst and top damage, you need to kill your oponent with a steady ok damage. If you die to that kind of guardian its because you dont know how to play your thief. I dont mean that the guardian couldnt win, i just mean he cant chase you and burst you.
I got 3 – 80. A thief, a guardian and a ranger and personnaly, i find the guardian the most balanced. I always felt my thief was OP in WvW, my guardian was doing good and my ranger was doing ok depending on the situation.
I just think you need to look pass your mug nerf which wasnt that much of a nerf in my opinion, i love the new mug. For me only the shortbow got screwed but was using it only for an escape tool.
If you want to kill a guardian, switch to sword/dagger, grab his stability and laugh.
Gaurdians ha! My necro laughs at them! Boon your self, yes do it! Those will be your own end! (spinal shivers and corrupt boon for the win)
Finally another fellow necro that understands why we can render useless some builds on the other classes
All those bunker builds or guardians using “Save yourselves!”, watch how my lovely corrupt boon destroys those buffs ^^ (yet I’m a main guardian user, but I see that shout being used way too commonly on PvP).
Thats mostly the only thing going for necro really. Was looking to play one but at the same time idont want to deal with conditions in pve dungeons right now.
Even there with spinal shivers and corrupt boon, its not that bad for the guardian, i can still kill necro that do that. I mean with purity and my signet its already 2 conditions gone every 10 sec. Then i run the three shouts with pure voice.
But i know what you mean, you guys are painful XD. I just wish necro would get a buff in pvp for power builds and be more efficient in different builds, i love the theme of your class but except being a B-tch to kill (with a boon/knight guardian), i dont picture you guys really strong in pvp nor in pve.
I might be wrong though, my only necro got to 22, had some hard time starting him to go over lvl 10 alone with no gear bought. Most of the necro i come accross as my thief, ranger of guardian are mostly a free (but long) kill.
Every class is op in some way so plz stop complaining about a class that you cant kill just because you havent got enough skill.
is Engineer OP in any way? :-\
I wouldnt say they are OP but they are both good in PVP and PVE.
Not like my thief can jump into a 30 man zerg first and always survive by daggerstorming with malice signet on.
your thief however can spam Cluster bombs poison and stealth to run away from the zerg .
Running away is NOT a positive…I don’t see why so many people think being only able to run from a zerg somehow translates to a good thing, while Guardians can tank through zergs with ease.
One is fighting and helping out their team. The other is trying not to die.
Even there with spinal shivers and corrupt boon, its not that bad for the guardian, i can still kill necro that do that. I mean with purity and my signet its already 2 conditions gone every 10 sec. Then i run the three shouts with pure voice.
But i know what you mean, you guys are painful XD. I just wish necro would get a buff in pvp for power builds and be more efficient in different builds, i love the theme of your class but except being a B-tch to kill (with a boon/knight guardian), i dont picture you guys really strong in pvp nor in pve.
I might be wrong though, my only necro got to 22, had some hard time starting him to go over lvl 10 alone with no gear bought. Most of the necro i come accross as my thief, ranger of guardian are mostly a free (but long) kill.
Hehe totally, condition removal is something that guardians can do really well. Yeah I also wish we had more viable options, minions AI isn’t too good compared to the ranger pets and the power builds are lacking a bit Testing out a power build, having trouble killing unless I rely on conditions, it’s hard for the enemy to kill me but in the end they always get me lol
Not like my thief can jump into a 30 man zerg first and always survive by daggerstorming with malice signet on.
your thief however can spam Cluster bombs poison and stealth to run away from the zerg .
Running away is NOT a positive…I don’t see why so many people think being only able to run from a zerg somehow translates to a good thing, while Guardians can tank through zergs with ease.
One is fighting and helping out their team. The other is trying not to die.
Guardians can “tank” a zerg for 4-5 seconds by popping their back to back their and elite that make them invulnerable, +f3 2 times. After that they manage to die 1s slower than any other class with an equivalent build because when zerged only invulnerabilities save you.
Running away IS a positive because arguing that having more mobility isn’t a positive is dumb.
(edited by Wolfheart.1938)
Not like my thief can jump into a 30 man zerg first and always survive by daggerstorming with malice signet on.
your thief however can spam Cluster bombs poison and stealth to run away from the zerg .
Running away is NOT a positive…I don’t see why so many people think being only able to run from a zerg somehow translates to a good thing, while Guardians can tank through zergs with ease.
One is fighting and helping out their team. The other is trying not to die.
Guardians can “tank” a zerg for 4-5 seconds by popping back to back their and elite that make them invulnerable, +f3 2 times. After that they manage to die 1s slower than any other class with an equivalent build because when zerged only invulnerabilities save you.
My guard can last 1 minute plus alone ina zerg with a block/shout bunker build but I also know how to maximize evade
Guardians can tank through zergs with ease.
Tank a zerg with ease….
This has GOT to be a joke.
hehe the other night in FA bl .I was in a group with 4 gaurds and 1 warrior ! You Fa guys know what im talking about =0 ..We easily capped 2 towers killing 12 Fa over n over while we capped . They had to pull there 40 man zerg in to kill us ,and with 2 Ac all of them and the vets respawning we pushed them back to bay and held for 10 minutes . Now ,mind you we hardly killed anyone ,but they couldn’t kill us lol.. So op ,if we could kill you in 10 seconds I would say maybe ,but as a healer ,no way lol ,were just tough and require teamwork to drop !
We have the illusion of being op and I get that ,but its only cause we are doing what we were built for . Take a group of 5 thiefs ,they can do the same thing ,or 5 mesmers or 5 eles..Its all about the players . I am not gonna tell you how to kill us =0 ..But you can easily ..Gl
Not like my thief can jump into a 30 man zerg first and always survive by daggerstorming with malice signet on.
your thief however can spam Cluster bombs poison and stealth to run away from the zerg .
Running away is NOT a positive…I don’t see why so many people think being only able to run from a zerg somehow translates to a good thing, while Guardians can tank through zergs with ease.
One is fighting and helping out their team. The other is trying not to die.
Guardians can “tank” a zerg for 4-5 seconds by popping back to back their and elite that make them invulnerable, +f3 2 times. After that they manage to die 1s slower than any other class with an equivalent build because when zerged only invulnerabilities save you.
My guard can last 1 minute plus alone ina zerg with a block/shout bunker build but I also know how to maximize evade
My necromancer can kill 20 players + your guild in under 5 seconds in a conditionmancer build. Of course I also know how to maximize Epidemic.
(edited by Wolfheart.1938)
Not like my thief can jump into a 30 man zerg first and always survive by daggerstorming with malice signet on.
your thief however can spam Cluster bombs poison and stealth to run away from the zerg .
Running away is NOT a positive…I don’t see why so many people think being only able to run from a zerg somehow translates to a good thing, while Guardians can tank through zergs with ease.
One is fighting and helping out their team. The other is trying not to die.
Guardians can “tank” a zerg for 4-5 seconds by popping back to back their and elite that make them invulnerable, +f3 2 times. After that they manage to die 1s slower than any other class with an equivalent build because when zerged only invulnerabilities save you.
My guard can last 1 minute plus alone ina zerg with a block/shout bunker build but I also know how to maximize evade
My necromancer can kill 20 players + your guild in under 5 seconds.
My lvl 2 thief can face tank your entire server with only a single pistol.
Not like my thief can jump into a 30 man zerg first and always survive by daggerstorming with malice signet on.
your thief however can spam Cluster bombs poison and stealth to run away from the zerg .
Running away is NOT a positive…I don’t see why so many people think being only able to run from a zerg somehow translates to a good thing, while Guardians can tank through zergs with ease.
One is fighting and helping out their team. The other is trying not to die.
Guardians can “tank” a zerg for 4-5 seconds by popping back to back their and elite that make them invulnerable, +f3 2 times. After that they manage to die 1s slower than any other class with an equivalent build because when zerged only invulnerabilities save you.
My guard can last 1 minute plus alone ina zerg with a block/shut bunker build but I also know how to maximize evade
My necromancer can kill 20 players + your guild in under 5 seconds.
My lvl 2 thief can face tank your entire server with only a single pistol.
What these guys said is about how stupid you sound to me, frost.
Not like my thief can jump into a 30 man zerg first and always survive by daggerstorming with malice signet on.
your thief however can spam Cluster bombs poison and stealth to run away from the zerg .
Running away is NOT a positive…I don’t see why so many people think being only able to run from a zerg somehow translates to a good thing, while Guardians can tank through zergs with ease.
One is fighting and helping out their team. The other is trying not to die.
Guardians can “tank” a zerg for 4-5 seconds by popping back to back their and elite that make them invulnerable, +f3 2 times. After that they manage to die 1s slower than any other class with an equivalent build because when zerged only invulnerabilities save you.
My guard can last 1 minute plus alone ina zerg with a block/shut bunker build but I also know how to maximize evade
My necromancer can kill 20 players + your guild in under 5 seconds.
My lvl 2 thief can face tank your entire server with only a single pistol.
What these guys said is about how stupid you sound to me, frost.
I was joking…and so was the person I quoted… PLEASE tell me you didn’t take me for serious….
as a guardian with altruist build i said these.
inside a 5 or more group i kick kitten and alone i die most of the times from every dps class out there ….
Not like my thief can jump into a 30 man zerg first and always survive by daggerstorming with malice signet on.
your thief however can spam Cluster bombs poison and stealth to run away from the zerg .
Running away is NOT a positive…I don’t see why so many people think being only able to run from a zerg somehow translates to a good thing, while Guardians can tank through zergs with ease.
One is fighting and helping out their team. The other is trying not to die.
Guardians can “tank” a zerg for 4-5 seconds by popping back to back their and elite that make them invulnerable, +f3 2 times. After that they manage to die 1s slower than any other class with an equivalent build because when zerged only invulnerabilities save you.
My guard can last 1 minute plus alone ina zerg with a block/shut bunker build but I also know how to maximize evade
My necromancer can kill 20 players + your guild in under 5 seconds.
My lvl 2 thief can face tank your entire server with only a single pistol.
What these guys said is about how stupid you sound to me, frost.
I was joking…and so was the person I quoted… PLEASE tell me you didn’t take me for serious….
I know you were joking lol that’s the point
Not like my thief can jump into a 30 man zerg first and always survive by daggerstorming with malice signet on.
your thief however can spam Cluster bombs poison and stealth to run away from the zerg .
Running away is NOT a positive…I don’t see why so many people think being only able to run from a zerg somehow translates to a good thing, while Guardians can tank through zergs with ease.
One is fighting and helping out their team. The other is trying not to die.
Guardians can “tank” a zerg for 4-5 seconds by popping back to back their and elite that make them invulnerable, +f3 2 times. After that they manage to die 1s slower than any other class with an equivalent build because when zerged only invulnerabilities save you.
My guard can last 1 minute plus alone ina zerg with a block/shut bunker build but I also know how to maximize evade
My necromancer can kill 20 players + your guild in under 5 seconds.
My lvl 2 thief can face tank your entire server with only a single pistol.
What these guys said is about how stupid you sound to me, frost.
I was joking…and so was the person I quoted… PLEASE tell me you didn’t take me for serious….
I know you were joking lol that’s the point
/facepalm
Apparently I’m the slow one here. xD
Not like my thief can jump into a 30 man zerg first and always survive by daggerstorming with malice signet on.
your thief however can spam Cluster bombs poison and stealth to run away from the zerg .
Running away is NOT a positive…I don’t see why so many people think being only able to run from a zerg somehow translates to a good thing, while Guardians can tank through zergs with ease.
One is fighting and helping out their team. The other is trying not to die.
Guardians can “tank” a zerg for 4-5 seconds by popping back to back their and elite that make them invulnerable, +f3 2 times. After that they manage to die 1s slower than any other class with an equivalent build because when zerged only invulnerabilities save you.
My guard can last 1 minute plus alone ina zerg with a block/shut bunker build but I also know how to maximize evade
My necromancer can kill 20 players + your guild in under 5 seconds.
My lvl 2 thief can face tank your entire server with only a single pistol.
What these guys said is about how stupid you sound to me, frost.
I was joking…and so was the person I quoted… PLEASE tell me you didn’t take me for serious….
Moobs sounds mad cuz he ain’t pro enough
I hope NSP drops down to t8 just so I can kill you
IMO we need to stop nerfing classes and bring other classes up to par. No class is that blatantly overpowered anymore and no one is really that far off. The few outliers (I have heard ranger/engineer) should be brought up to par. Nerfing classes is not fun for anyone and it has happened enough in this games short life span.
Engis are very good except in Zerg fights. I think the class that needs any help is ranger if that.
It finally happened. I wondered if there would ever be a “Nerf Guardians” thread, but now the time has come. I must admit though, that I am not sure if this thread was supposed to be sarcastic, but i’ll assume it isn’t.
Guardians are good against players with below-average skill level. When you start to duel more skilled people you will notice that guardians almost lose just as much as warriors.
I have an elementalist, a ranger and a guardian and playing guardian is no doubt the biggest challenge. It is so much weaker than ranger and elementalist.
This however is not a class-balance issue, but the melee-ranged issue that GW2 suffers from. Kiting is ultimately the best strategy.
Guardians are good against players with below-average skill level. When you start to duel more skilled people you will notice that guardians almost lose just as much as warriors.
This dude knows what’s up.
Guardians are good against players with below-average skill level. When you start to duel more skilled people you will notice that guardians almost lose just as much as warriors.
This dude knows what’s up.
However…a guardian added to a skirmish can make a world of difference for his team. They were never meant to run solo….
To me guardians are the class all others should aspire to. They have a lot of viable build options and specialist builds can be very powerful but generally come with an inherent weakness. They really are well rounded. Too many of the other classes are stuck with a small amount of effective builds.
Yeah, this is a great thing about the class. There are SO many ways you can build a successful guardian.
Guardians seem straight forward at first glance, but they’re probably the most complicated….and downright STRANGE class in the game. I mean…in what other place does the class with the most survivability also have the smallest health pool?
It’s probably why I have found almost all other classes mostly boring…
Not like my thief can jump into a 30 man zerg first and always survive by daggerstorming with malice signet on.
your thief however can spam Cluster bombs poison and stealth to run away from the zerg .
Running away is NOT a positive…I don’t see why so many people think being only able to run from a zerg somehow translates to a good thing, while Guardians can tank through zergs with ease.
One is fighting and helping out their team. The other is trying not to die.
Guardians can “tank” a zerg for 4-5 seconds by popping back to back their and elite that make them invulnerable, +f3 2 times. After that they manage to die 1s slower than any other class with an equivalent build because when zerged only invulnerabilities save you.
My guard can last 1 minute plus alone ina zerg with a block/shut bunker build but I also know how to maximize evade
My necromancer can kill 20 players + your guild in under 5 seconds.
My lvl 2 thief can face tank your entire server with only a single pistol.
What these guys said is about how stupid you sound to me, frost.
I was joking…and so was the person I quoted… PLEASE tell me you didn’t take me for serious….
Moobs sounds mad cuz he ain’t pro enough
I’d like a video of some of your action just for educational purposes Not doubting that you don’t have l33t skillz, just saying that if you don’t back up your posts you might look like someone talking from his behind
Guardians are so overpowered! I can’t believe that this class has gone unnerfed for so long! Multiple heals, insane damage absorption through multiple blocks and condition removal for days, a Guardian can grind out the win against multiple opponents with ease, not to mention their ability to help the group. When they down an opponent, bam, stability stomp (sooooooo OP), an ability that renders my downed skills useless. This class can literally solo any other class if you play it correctly and quite frankly I think it needs a nerf badly.
Now, I know people are going to come in here and make fun of me for it, but I’ve got an 80 Guardian too so my opinion is just as correct as theirs (maybe even more correct since mine is negative) and anyone actually defending the Guardian? Just OP Guardians wanting to stay OP, which makes sense, I suppose if I mainly played the most OP class in the game I’d want it to stay that way too.
Judging by your post history, you main a thief. I guess you are mad because you can’t hit a half way well played/geared guardian for 17k in 2 seconds like everyone else. Given that your probably totally burst damage specced, you go off and hide if you don’t get your opponent dead before they notice you.
I play my guardian specced to most efficiently deal with thieves and burst types specifically to send players like you scurrying to the forums to scream for nerfs. When you try to burst me as im running through ruins, I turn around and type /laugh, let my asura guardian roll on the ground laughing at you, and then keep going to my destination.
(edited by timidobserver.7925)
More silliness. AN doesn’t need to nerf any classes any more, it needs to improve all of them.
(edited by Ghanto.9784)
Not like my thief can jump into a 30 man zerg first and always survive by daggerstorming with malice signet on.
your thief however can spam Cluster bombs poison and stealth to run away from the zerg .
Running away is NOT a positive…I don’t see why so many people think being only able to run from a zerg somehow translates to a good thing, while Guardians can tank through zergs with ease.
One is fighting and helping out their team. The other is trying not to die.
Running away is a positive, given it means you can escape long enough to pop your heal and come right back.
Ive played a guardian since launch, im not particularly good at them and i play more for team support more than anything else. To think a guardian is OP is a joke, Our heals do little to actually sustain ourselves or team mates in typical zerg v zerg fights (and I used to run my guardian in full healing gear with the staff heal doing 2.5k at most… I mean what on earth is that going to do in a zerg v zerg?)
Apart from our tome of courage (which ive learned to appreciate immensely recently, 30 seconds of being able to spam aoe heals, 15s protection on allies and a 5s cast full heal can keep up a small team against a bigger one extremely well), healing is pointless.
Anyway what im getting at is, recently ive gotten myself a far more tanky set of gear and traited more defensively and yes ive noticed a large difference in survivability over before. I can survive 5-6 seconds of 10+ people focusing on me but I still go down, and I do little to any real dmg (come on, with my hammer aoe I do at most 2k dmg on a crit to 3 people, and my mace does at most 500-800 dmg per normal swing, if i can hit the target to begin with, i swear there is something buggy about maces attack range compared to other melee weapons)… i last twice as long as i did before, but just like before i do half to 1/3rd of the dmg of any one else.
My main job in a zerg now days is keeping nice long (relatively 7-8 seconds) Protection, Stability, Retaliation and a meager regen up on those around me while poping blast finishers on my team mates aoe fields.
None of which gives any sort of material reward like badges or loot.
Want to talk OP?, how about a thief that can harry a small zergs attempts at a supply camp take indefinitely while calling in his zerg and still get away alive. No other class can do that.
Sometimes i wonder why i even play my guardian… so little personal reward.
(edited by TheBigfootNZ.4605)
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