Guild Claiming
Maybe, but it would have to be limited.
For example, the guild can disable supply pick-ups but doing so costs 500 karma and this effect lasts for 30 minutes.
I don’t want to see a case where we can’t defend a keep because the owning guild turned off supply pickups and then logged out for the night — or because they simply wanted to troll their teammates (or because they actually transferred from another server specifically for this reason).
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained
Perhaps a simpler, less abuseable solution would be that whenever you purchase any upgrade, there’s a checkbox that says “freeze supply until completed”. Checking that box costs 500 karma above the usual price but does what it says. It will also let you pre-purchase things that normally require the supply to be in the pile. So you can go to a supply camp that has 30 supply in it, go ahead and buy the “Upgrade Supply” and it will freeze the pile until 100 supply builds up, then it will start the upgrade and release the pile.
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained
IMO, when a guild claims a keep and start upgrading it, the supply for that upgrade should be instantly moved to a “reserved stockpile”, where only the keep’s workers can use it.
My guild also claims keeps regularly, and it’s infuriating when you can’t upgrade them because random players keep emptying your supply stocks to repair gates that are under attack, plonk down arrowcarts in terrible positions and other blatant wastes of supply.
Crimson Imperium Reborn