Guild Concept: The Ruiners

Guild Concept: The Ruiners

in WvW

Posted by: Slamz.5376

Slamz.5376

I imagine there are guilds already doing this. I don’t see the drawback.

  • Get a big WvW guild together. 150+ active members, preferably.
  • Pick a new low population server every day
  • Run around and capture everything on all the maps
  • Switch servers the next day

You could even cycle around within the same pairing.

By suddenly showing up on low pop servers with a huge zerg, you could sweep the maps and get tons of easy money, karma and XP. If you get too heavily opposed, no big deal — join THEM the next day and help them sweep up!

.

Even if nobody is intentionally doing this, it’s the net effect of what’s happening. I have no idea from one day to the next how anything is going to go in WvW because populations seem wildly in flux. Server rankings, rather than settling, are actually UNsettling because of population flux.

e.g.,
Darkhaven fell to low tier. Suddenly they kill everyone, then move up, then kill everyone again, then poof, +65 points and they own almost nothing. It’s like some kind of drive-by guild transfer happened, out, then in, then out again. There’s no telling what it will look like next week or tomorrow.

Camelot Unchained – from the makers of DAOC
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained