(edited by Juba.8406)
Guild Mission Capture and Hold is Annoying
That kind of would defeat the purpose of having separate missions I think. The purpose, I believe, is to give us both something not that difficult along with other missions that are more difficult, even if the next mission is “the same” but requires more to do.
My issue with missions is that there are ones in WvW that REQUIRE at least 3 people etc. to run. That really kills it for the small guilds that are trying to get things done for their guild and can’t get people on at the same time.
imo, there should be “recommended” numbers of people but not required numbers.
Just my thoughts
What exactly is annoying about it? You just have to upgrade it to tier 1 which involves controlling at least 1 camp and of course the structure itself.
The only change I would suggest is a more generous time limit. And maybe remove the Keep one. That’s sorta dumb.
for there you have been and there you will long to return.
Rolling three Cap and Hold missions, yea that’s pretty annoying.
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
Uh, why is it annoying? You dont have to be anywhere near the tower, just get it to T1. It kind of gets there automatically, you know?
Uh, why is it annoying? You dont have to be anywhere near the tower, just get it to T1. It kind of gets there automatically, you know?
Not in the time limit. Not for a tower.
Losing the camp, or even a dolyak that supplies the tower kills it.
Not to mention if someone has to go or disconnects and there were only 3 of you to start. It’s failed out on me enough that I don’t bother even suggesting them.
Youtubes: https://www.youtube.com/playlist?list=PLpXd26ZeABJNWi83dXDjtoZ8Lf-4IJ9Gu
I almost hate to say it but the dreaded Desert BL is the best place for these types of missions… true story!
Uh, why is it annoying? You dont have to be anywhere near the tower, just get it to T1. It kind of gets there automatically, you know?
Not in the time limit. Not for a tower.
Losing the camp, or even a dolyak that supplies the tower kills it.
Not to mention if someone has to go or disconnects and there were only 3 of you to start. It’s failed out on me enough that I don’t bother even suggesting them.
If it fails then start it again lol.
So what if you have to work a little? I did a guild mission like that not long ago. we where only 3 and we had to cap everything. We defended the camps and the tower, even dumped speedy dollies in. Must have killed 20 or so enemies, lost one of the camps once but took it back (luckily that wasnt the speedy camp). Did it take a while? Sure. A silverwaste farmer would probably have gotten 30 gold in that time. But this isnt PvE. Its WvW. We risked defeat, true. But if we failed we still would have played WvW, like we do every day.
In a 500 man guild (server pug guild) we get finished missions just by starting them on random and hoping for the best, lol. Even if only a few rep, everyone get the reward. God I hate it when they keep starting the dolly escort one and no one cares.
So what if you have to work a little? I did a guild mission like that not long ago. we where only 3 and we had to cap everything. We defended the camps and the tower, even dumped speedy dollies in. Must have killed 20 or so enemies, lost one of the camps once but took it back (luckily that wasnt the speedy camp). Did it take a while? Sure.
Now do cap n hold for camp, tower, and keep in one three-hour rally, one at a time because you can’t run them simultaneously.
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
I do these mainly with a non-WvW guild with a few people, and also in a guild that regularly does WvW. Unless a zerg comes to roll over the objective, we usually don’t have too much trouble.
If you’re really low in numbers, all you have to do is wait until you lose something up North or in your third of EB. If the server is too strong, then apply this logic to the weakest enemy position. Then you just follow the rest of your server mates to take the structure and most of the time it’ll take care of itself. If not, set up about 2 Sup ACs in the tower, and maybe a ballista. That alone is enough to drive away small teams looking to ninja stuff. Build alphas at camps just to stall for time if they get attacked. People are more likely to defend stuff if you set it up for them.
I almost hate to say it but the dreaded Desert BL is the best place for these types of missions… true story!
Yep. That’s usually the best shot. You can usually fire the escort dolyak missions as well. The best way to do this is just to tag up if you need help taking the towers and camps, and that will get people moving.
As Dawdler stated, you can always arbitrarily restart missions. If it’s too much of a bother, then you can always just pop them during regular play instead of a set time for guild missions. There’s no penalty for failure or constantly having them going, so why not?
Finally, just flat out ask people that you need help with guild missions.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
I love cap and hold tower, don’t like camp, and keep is not impossible but highly improbable for my guild. My guild plays desert borderland about 98% of the time during our runs, we usually have 5-10 people. Tower is the most engaging as it is perfect for the size of our guild to take and defend, yet upgrading it can be tricky at times. Yak missions at the least will keep us out of trouble because if we go too far from the primary camp…it’s gone. Staying close and applying pressure to the nearby keep is also a red flag as that usually summons a group of 20-30 enemies which either roll us and then the tower or we can hold them at the tower but all supply gets cut off for an extended period of time while the time runs out. Still we always do but the response time of large groups nowadays is fast any time a keep gets flagged and they are usually hungry for anything they can flip nearby which is what we’ve worked on.
Cap and Hold WAS originally designed for automatic upgrades but the mission didn’t change when the yak requirement did. Perhaps something could be adjusted? Time would really be the only thing needed.
Tri-Lead of Ascension [WAR] of Borlis Pass
My guild runs these missions with players using aoe super speed untill we can slot super speed yaks into camps. But we also play ocx. I’m not sure it’s practical to run some of these missions without 10 players on a super active map unless you have commanders willing to defend the camps.
So ya pretty much you need to stack super speed in your group and defend the camps, yes plural.
I love cap and hold tower, don’t like camp, and keep is not impossible but highly improbable for my guild. My guild plays desert borderland about 98% of the time during our runs, we usually have 5-10 people. Tower is the most engaging as it is perfect for the size of our guild to take and defend, yet upgrading it can be tricky at times. Yak missions at the least will keep us out of trouble because if we go too far from the primary camp…it’s gone. Staying close and applying pressure to the nearby keep is also a red flag as that usually summons a group of 20-30 enemies which either roll us and then the tower or we can hold them at the tower but all supply gets cut off for an extended period of time while the time runs out. Still we always do but the response time of large groups nowadays is fast any time a keep gets flagged and they are usually hungry for anything they can flip nearby which is what we’ve worked on.
Cap and Hold WAS originally designed for automatic upgrades but the mission didn’t change when the yak requirement did. Perhaps something could be adjusted? Time would really be the only thing needed.
Maybe easy should be 5 yaks, medium 10, and hard a full t1. Easy missions shoukd be…. Easy
for there you have been and there you will long to return.
The situation is analogous to broader gw2.
Join the swarm, everything’s easier and more rewarding.
Youtubes: https://www.youtube.com/playlist?list=PLpXd26ZeABJNWi83dXDjtoZ8Lf-4IJ9Gu
So what if you have to work a little? I did a guild mission like that not long ago. we where only 3 and we had to cap everything. We defended the camps and the tower, even dumped speedy dollies in. Must have killed 20 or so enemies, lost one of the camps once but took it back (luckily that wasnt the speedy camp). Did it take a while? Sure.
Now do cap n hold for camp, tower, and keep in one three-hour rally, one at a time because you can’t run them simultaneously.
why do you need to do it in a single rally? You know as long as you participate in the initial cap of the objective while the mission is active. The mission can actually complete later in the week with completely different members and everyone who took part at any point will get credit. That’s basically what our guild does. We’re not a big guild, so we just pop missions whenever we have more than 3 in WvW at the same time. Then they just kinda get completed at some point during the week.
You can even do tricky stuff like, pop cap and hold keep before you cap the keep, then wait a short while. Fail it. Pop cap and hold tower before you cap a tower, repeat. Then do the same for camp. Then just pop it on again when the tower/keep is like 2 yaks from upgrading or something.
(edited by Nate.3927)
capture and hold is annoying? what? ur saying wvsw in and of itself is annoying then. In which case you can throw ur post into the fire along with everyone elses in the community.
Your SOlution: don’t join a wvsw guild, then u don’t have to do wvsw missions.
The Tiny Yuno Sniper of Ebay [EBAY]
You can even do tricky stuff like, pop cap and hold keep before you cap the keep, then wait a short while. Fail it. Pop cap and hold tower before you cap a tower, repeat. Then do the same for camp. Then just pop it on again when the tower/keep is like 2 yaks from upgrading or something.
Yeah we did that with camp/tower. The camp was like 18/20 dollys, tower mission just completed. Popped camp mission, completed as soon as those 2 dollys got in, done deal lol.
So what if you have to work a little? I did a guild mission like that not long ago. we where only 3 and we had to cap everything. We defended the camps and the tower, even dumped speedy dollies in. Must have killed 20 or so enemies, lost one of the camps once but took it back (luckily that wasnt the speedy camp). Did it take a while? Sure.
Now do cap n hold for camp, tower, and keep in one three-hour rally, one at a time because you can’t run them simultaneously.
why do you need to do it in a single rally? You know as long as you participate in the initial cap of the objective while the mission is active. The mission can actually complete later in the week with completely different members and everyone who took part at any point will get credit. That’s basically what our guild does. We’re not a big guild, so we just pop missions whenever we have more than 3 in WvW at the same time. Then they just kinda get completed at some point during the week.
You can even do tricky stuff like, pop cap and hold keep before you cap the keep, then wait a short while. Fail it. Pop cap and hold tower before you cap a tower, repeat. Then do the same for camp. Then just pop it on again when the tower/keep is like 2 yaks from upgrading or something.
Ah, sounds like you are exploiting some bug with the mission that isn’t well known.
As to why we do it in a single rally, well, that’s what schedules are for; setting expectations for members so they will attend that night for X reason. Why wouldn’t we?
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
Ah, sounds like you are exploiting some bug with the mission that isn’t well known.
As to why we do it in a single rally, well, that’s what schedules are for; setting expectations for members so they will attend that night for X reason. Why wouldn’t we?
I honestly thought that this was common knowledge. I certainly found out about it within the first week that WvW guild missions were introduced. Also considering the changes they’ve done to PvE guild missions, I’m fairly sure this isn’t really classified as a bug.
I just think it’s pointless to only do a single night of guild missions considering now it costs us nothing to trigger them, compared to the past where you need to build the mission consumables first.