(edited by Mif.3471)
Guild claiming
I don’t think a guild should be able to overwrite someone else’s claim but I don’t see the harm in the claim expiring when the last buff does. It would definitely end some arguments.
The bonuses of a claiming guild should also apply automatically or have a set amount of time for them to activate or they loose the claim if the bonuses don’t activate.
It shouldn’t include supply carry bonus. There should be a min amount of combat type bonuses but can’t be all, not all guilds can run with all bonuses and a few is better than none.
If a guild with more available bonuses wants to claim, they should have some way to over ride the previous claim. If they don’t apply more bonuses than the previous claim, the previous claim should be reverted, otherwise, there can still be those troll guilds claiming just to mess things up.
Some guilds claim towers for the prestige and will “host” a tower for sometime, maintaining an active presence to deter enemies, guard dolyaks, and upgrade. They may not have tower buffs.
But, what happens more often than not is a player claims a tower to see his guild banner displayed to the world, and not do anything about its defense.
The claim should go away if there is no active player of the guild on the tower or in the immediate area, after a set time… 30 minutes perhaps. If you claim a tower, you should be near it. And every 30m isn’t bad to retag siege, etc…
Gandara
If there’s no buff up, a guild with a buff should be able to overwrite it. Even the non-buffed guild should appreciate their keep having extra defence if they took part in capping it, rather than none at all. This only applies if there’s zero buffs put up by the claiming guild. I agree that, say, after 30 minutes if no buff has been put up, it should auto release the claim, so a guild with a buff can come in and do it. If there already is a claim with a buff, then it remains claimed until taken by the enemy or the buff expires.
(edited by Jayne.9251)
Add to that, being able to see which guild actually has the claim. now, all you can do is shout in map “hey, guys, who has the pink turtle on yellow background with the neon green slashes? can you claim something, so we can put our +5 buff at lowlands? ktxbai”
And, being able to “unclaim” something yourself without having to lose the object or claim something else would also be cool.
And, being able to “unclaim” something yourself without having to lose the object or claim something else would also be cool.
This.
Our guild claims objectives from time to time, and we only do this when we have a buff running. But when the buff runs out, as a courtesy to others I have to go back to that map and find another objective that (1) we currently own, (2) we don’t really need buffs on, and (3) are likely to lose soon. All this to free up the first objective to make it claimable by another guild that has a useful buff running.
It would be so much simpler to just have a way to release our claim directly.
-ken
Guild Claiming was clearly designed for a much slower, more static game, where it would be possible for a single guild, if playing well, to hold a tower for several hours while other stuff is going on elsewhere in the world. Like a grand campaign, with front-lines, and long protracted seiges, beleagured towers needing to be relieved by allied forces, daring groups opening up or raiding supply lines. “Guild X will bunker in this tower and hold the east flank while Guild Y holds the centre and Guild Z raids the west flank”. That’s what they had in mind.
But that’s not how the game works. What we have is ZvZ, a grand game of musical objectives where towers flip ever 10 minutes and the winner is the team who can carry the most supply in order to PvD the fastest. Guild Claiming just doesn’t make sense in this game mode.
Some guilds claim towers for the prestige and will “host” a tower for sometime, maintaining an active presence to deter enemies, guard dolyaks, and upgrade. They may not have tower buffs.
But, what happens more often than not is a player claims a tower to see his guild banner displayed to the world, and not do anything about its defense.
The claim should go away if there is no active player of the guild on the tower or in the immediate area, after a set time… 30 minutes perhaps. If you claim a tower, you should be near it. And every 30m isn’t bad to retag siege, etc…
I support this. I also support a guild being able to “unclaim” without having to claim something else.
I personally think that the WvW claiming buffs should last much longer than they currently do. Coming from a largely PvX guild, we like contributing to WvW when we can, but with the limitations on the number of slots for researching things it makes it really hard to do this other than once a week (on reset nights, and the buffs only last what 12 hours~).
Beyond that, I have a hard time seeing even a WvW-based guild keeping those buffs up, maybe t1-t2 can accomplish that? Need someone’s perspective from those tiers here.
Sorrow’s Furnace – Commander/Officer
Kabal of the Righteous [Seed]
Coming from a largely PvX guild, we like contributing to WvW when we can, but with the limitations on the number of slots for researching things it makes it really hard to do this other than once a week (on reset nights, and the buffs only last what 12 hours~).
Beyond that, I have a hard time seeing even a WvW-based guild keeping those buffs up, maybe t1-t2 can accomplish that? Need someone’s perspective from those tiers here.
Generaly larger guilds will spend extra influence to rush the job on the buffs. Smaller guilds or less active ones have a harder time doing this due to simply not haveing the influence income to spam rush jobs and maintain complete buff coverage. On estratagy is to leave the full aray of buffs to larger guilds for holding big objectives like the keeps while smaller guilds go only for supply buffs and claim camps as they cap them alowing your group to put up more siege on location.
Generaly larger guilds will spend extra influence to rush the job on the buffs. Smaller guilds or less active ones have a harder time doing this due to simply not haveing the influence income to spam rush jobs and maintain complete buff coverage. On estratagy is to leave the full aray of buffs to larger guilds for holding big objectives like the keeps while smaller guilds go only for supply buffs and claim camps as they cap them alowing your group to put up more siege on location.
What are the size of guilds that can keep WvW buffs up constantly? That is a hell of a lot of influence. And are these just WvW guilds, or are there capped PvX guilds that can keep WvW buffs up while maintaining all the other PvE upgrades/guild missions/buffs etc?
Sorrow’s Furnace – Commander/Officer
Kabal of the Righteous [Seed]
I’ve got a 420 person guild, fully active (the roster is up to date, and each player has been recorded online and repping recently). We still only earn about 25-30k influence a day on average. Seeing as the buffs that matter will cost about 15k influence to speed up, we could almost keep 24/7 active buffs on.
However, that leaves very little room for PvE buffs, guild missions, etc. I have it calculated out that we actually only earn 4-5k influence a day after spending it for our players on the other important things.
This means we can only speed up buffs twice a week to maintain an even ratio between influence earned and influence spent. That’s one day out of seven of buffs from a highly active, large WvW guild.
Yeah, I know, some of you guys out there are like “pffft our guild gets more than that”, but not many guilds can get these kinds of numbers to begin with (and even fewer can get more).
I’m just trying to say that these WvW buffs are far too expensive if we are expected to reward our players outside of throwing a bunch of buffs at a tower that will probably only need them for a fraction of the time that the buffs are up. There are realistically very few guilds that should be claiming keeps (by the standards and guidelines that people feel should be in place from what I’ve read so far in this thread). It’s just a very bad system where the cost is no where near worth the price.
Menorah | Charr Cat | Some Cat Thing
Still running my old RRR build because why not
(edited by Faux Sheaux.6179)
Their should also be some incentive for a guild to claim a tower keep beside buffing, maybe influence for every upgrade done and successful defense of it? Help encourage more guild action and defense?
Asuran Engineer (Lost)
Or let guilds get x amount of influence for every successful ppt tick (ie: they hold the tower or keep, and each ppt tick they hold it, they get the influence). But only if they put buffs up. Claimed towers or keeps without buffs get zero. The more buffs (different ones) the greater the influence gain per ppt.
So a 15 supply would get 5 influence per ppt tick. A keep with five buffs up would get around 25 influence per ppt tick. So basically 5 influence per buff per ppt tick.
But per the OP, there should really be a way to release claim/overwrite a zero buff guild claim before they do any of this.
(edited by Jayne.9251)
Their should also be some incentive for a guild to claim a tower keep beside buffing, maybe influence for every upgrade done and successful defense of it? Help encourage more guild action and defense?
An interesting idea.
Perhaps a WXP bonus for guild members that help successfully defend the holding?
The WXP could be another thing which would also encourage more people to join guilds!
Asuran Engineer (Lost)
If there’s no buff up, a guild with a buff should be able to overwrite it. Even the non-buffed guild should appreciate their keep having extra defence if they took part in capping it, rather than none at all. This only applies if there’s zero buffs put up by the claiming guild. I agree that, say, after 30 minutes if no buff has been put up, it should auto release the claim, so a guild with a buff can come in and do it. If there already is a claim with a buff, then it remains claimed until taken by the enemy or the buff expires.
good thoughts . i agree
WXP/influence incentives for guilds to defend the objectives they claim would be fantastic, but why not also allow multiple guilds to claim the same objective? Make it so you can spend influence to buy an upgrade (screw paying cash for that), and every guild that buys an upgrade can put their flag up, giving them an opportunity to earn that influence back if they can hold the point for enough ticks!