A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained
This kind of irks me.
Guilds claim pretty much anything they can, as soon as possible, to get their banner displayed. Which is fine. But generally speaking, none of them are running any buffs. Stonemist will just end up claimed by nobody-knows-who until the next time it flips. Guilds with buffs ready can’t claim it and help the team.
So, suggestion:
If your guild is running buffs, you may claim any structure that is being held by any guild running no buffs. (I think it would be a bit rude to allow a guild with MORE buffs to push out a guild with fewer buffs, but I do think “some” should push out “none”.)
.
As it is, my guild had a keep, started our buffs, lost the keep a couple hours later and got beaten to the punch on the re-claim once we got it back. (I appealed to them to let us reclaim it so our buffs would go back up but there was no reply.)
thats hard to control, they atleast should tell you which guild has it and whos the ’’owner’’ ’’lord’’ or ‘’guild leader’’ etc
but if they were faster, oh well nothing you can do
What about multiple guild claiming? It makes sense to me that more than one guild could announce that they’re defending a castle and have multiple banners up there, and it fits with the general game design philosophy of not being able to inconvenience other players with your actions. Just let all the guilds’ buffs apply, but not stack.
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