Unstable Shield, Unstable Light
Guild that are planning to transfer to T8
Unstable Shield, Unstable Light
T1 is completely different to when SoS was up here, not that SoS isn’t too far off from returning to T1.
Pugs are much better organised, players in general are much more aware of what’s expected of them. It’s hard to quantify the difference
It’s not really that much different from what I saw during S1 of the league, but admittedly I only played a few weeks in gold before ducking out. The GWEN meta has fully evolved, people are much better better about using the WP timer for keep defense (“organized”), PvD paper to push PPT when it’s even, and try to push harder stuff when you have coverage advantage. I’m sure every player on a lower tier is shaking in their boots at how advanced this is.
Sorry, not trying to attack you, but with this curve ball anet has thrown before S2 begins, players deserve to hear both sides if they have even faintest desire to transfer to one of the big 3 gold league servers.
Hmm..in addition to those, commanders in t1 communicate not only within the same map but across maps constantly to report enemy movements and whether a significant force has moved in or out of a map. Pushes in maps or reinforcement are called based on these information. Cross map pushes can be organized to serve as distraction for a major push on a major objective. Dedicated scouts are present at most if not all major objectives. Dedicated havoc squads from servers fight over bloodlust constantly.
Overall I just feel the amount of organization has just became much better compared to the days when SOS was still in t1 .
Clearly this only happens on T1.
FYI this is sarcasm.
I’m actually curious do lower tier severs (besides tier 2) have the ts organization to facilitate constant across map communication and force movements between commanders in all maps? I know BG certainly did not have this level of communication until entering t1 for some time. Also it’s my impression bloodlust area is completely abandoned in lower tiers? I know in t1 controlling bloodlust is a top priority, not sure what it is like in lower tiers? What about scouting, to what extend are they practiced? Genuinely interested here.
I play late Oceanic to early SEA (3-7am server time) and it’s quiet as hell compared to NA populations and filled with pvdoor already so I can’t imagine how quiet it gets in lower tiers…
Also, TC is the only server currently experiencing 4 map queues outside of reset night…
People take to PvD and give up defending at all when one server can field a massive blob that no one wants to even try to defend against for hours on end, if they even have upgraded structures and supplies to bunker with.
A full queue doesn’t mean there’s quality activity on the map either. Usually it’s either huge guild blobs causing the server to stop working, or ton’s of afks and tower huggers doing nothing.
If you take a hard look at it, yes there are some potentially more exciting aspects of play on higher tiers with more numbers and guilds, but some of the issues with coverage and number disparities at any given moment are also amplified rather than evened out.
This is just a gross misunderstanding on how the highest ranked servers work. PVD isn’t cause one side is fielding a massive zerg, it’s because there’s not that many to fight against, allowing groups to hop maps to ninja anything that isn’t upgraded.
That’s not necessarily true, either. On more than one occasion, I’ve seen the enemy zerg actively do anything in its power to avoid fighting. A lot of people are there just to hit doors, hit champs, collect a exotic bag, and move on to the next tower. They’ve zero interest in engaging against the enemy unless it’s by a overwhelming margin.
Also known as “havok squads” and “ninjas”. It’s a fair play. The PvF surrounding it is all bluster.
I never called it havocing, and ninja-ing isn’t really defined by how many players you have with you.
I disagree. If you pop orange swords taking a point, I don’t consider that a ninja. But I’m not going to get into some semantics argument, either. So there’s that.
“Is it uplevel ranger season yet?”
I play late Oceanic to early SEA (3-7am server time) and it’s quiet as hell compared to NA populations and filled with pvdoor already so I can’t imagine how quiet it gets in lower tiers…
Also, TC is the only server currently experiencing 4 map queues outside of reset night…
People take to PvD and give up defending at all when one server can field a massive blob that no one wants to even try to defend against for hours on end, if they even have upgraded structures and supplies to bunker with.
A full queue doesn’t mean there’s quality activity on the map either. Usually it’s either huge guild blobs causing the server to stop working, or ton’s of afks and tower huggers doing nothing.
If you take a hard look at it, yes there are some potentially more exciting aspects of play on higher tiers with more numbers and guilds, but some of the issues with coverage and number disparities at any given moment are also amplified rather than evened out.
This is just a gross misunderstanding on how the highest ranked servers work. PVD isn’t cause one side is fielding a massive zerg, it’s because there’s not that many to fight against, allowing groups to hop maps to ninja anything that isn’t upgraded.
That’s not necessarily true, either. On more than one occasion, I’ve seen the enemy zerg actively do anything in its power to avoid fighting. A lot of people are there just to hit doors, hit champs, collect a exotic bag, and move on to the next tower. They’ve zero interest in engaging against the enemy unless it’s by a overwhelming margin.
Also known as “havok squads” and “ninjas”. It’s a fair play. The PvF surrounding it is all bluster.
I never called it havocing, and ninja-ing isn’t really defined by how many players you have with you.
I disagree. If you pop orange swords taking a point, I don’t consider that a ninja. But I’m not going to get into some semantics argument, either. So there’s that.
I agree, but doesn’t mean that a large zerg will definitely pop those orange swords. Most guilds disallow any kind of combat at a gate when trying to take something because those big orange swords will kind of ruin the whole point of trying to ninja a structure.
Beastgate | Faerie Law
Currently residing on SBI
Hmm..in addition to those, commanders in t1 communicate not only within the same map but across maps constantly to report enemy movements and whether a significant force has moved in or out of a map. Pushes in maps or reinforcement are called based on these information. Cross map pushes can be organized to serve as distraction for a major push on a major objective. Dedicated scouts are present at most if not all major objectives. Dedicated havoc squads from servers fight over bloodlust constantly.
Overall I just feel the amount of organization has just became much better compared to the days when SOS was still in t1 .
It is much better organized than those days. Right before the server blew up we had just started using a server-wide TS for that matter. All those task you mentioned are the kinds of things a T1 server has to do in tribute to the almighty gods of PPT. You can’t throw things away not being organized. Yet, and this is my personal opinion, if you have to do those task all the time, they start to feel more like chores. Some people love it though, and that’s why they are on T1 servers. That’s also probably why T2 has kinda become the anti-T1 tier with many guilds that want to do zero PPT related task. So gold league is in for some real hilarity this season.
Back to the point, I don’t believe players on lower tiers are idiot hillbillies or whatever that are somehow unlearned in how WvW is really played. For example, the guy who was chuckling at the staff ele commander, as though no one besides a heavy with full PTV should dare to throw up tag. Who cares? The more I’ve played this game, the more I’ve realized the only game is the one that exist on the screen at that moment. Load in, do what you want, try to have fun. It’s not a job, it’s not a **** measuring contest, it’s really just a sandbox.
I’m actually curious do lower tier severs (besides tier 2) have the ts organization to facilitate constant across map communication and force movements between commanders in all maps? I know BG certainly did not have this level of communication until entering t1 for some time. Also it’s my impression bloodlust area is completely abandoned in lower tiers? I know in t1 controlling bloodlust is a top priority, not sure what it is like in lower tiers? What about scouting, to what extend are they practiced? Genuinely interested here.
Yes, there’s server-wide TS communication, planning, and scouting here in the lower tiers. However, since each server’s coverage can vary dramatically, people tend to only play in tryhard-mode on the weekends. Usually servers have one “large” group (about 30-50 primetime) that hops from map to map making quick strikes at weak points, and then a handful of skirmish/roaming guilds coordinating to stir things up in order to disguise the movements of the larger group. The object here really isn’t about PPT, it’s about putting waypoints in your opponents’ keeps.
Then once the weekend ends, the focus shifts away from trying to out-smart your opponents over objectives and becomes much more fight-oriented. The larger groups actively seek out the other larger groups, skirmish groups go after skirmish groups, and so on. Scouting and defending still happen, but there’s much less emphasis on the scoreboard and more on trying to get some big epic battle going. Bloodlust control is mainly used for attracting attention away from elsewhere, or for after you’ve successfully locked down a map. Most of the time, though, everyone seems to be comfortable just having their own bloodlust buff and letting the enemies have theirs.
tl;dr: Server-wide communication, planning, and even weekly strategy meetings exist in the low tiers, but simply on a smaller scale and with different purpose than upper tiers. The scoreboard holds little-to-no importance here (excluding seasons) and there’s a healthy balance between playing hard for objectives, looking for good fights, and goofing around (gvgs, dueling, quaggan parties, etc) over the course of a matchup. One benefit to having less people is that we can usually recognize each other pretty easily and have some interesting cross-server rivalries/friendships.
Yes, there’s server-wide TS communication, planning, and scouting here in the lower tiers. However, since each server’s coverage can vary dramatically, people tend to only play in tryhard-mode on the weekends. Usually servers have one “large” group (about 30-50 primetime) that hops from map to map making quick strikes at weak points, and then a handful of skirmish/roaming guilds coordinating to stir things up in order to disguise the movements of the larger group. The object here really isn’t about PPT, it’s about putting waypoints in your opponents’ keeps.
Then once the weekend ends, the focus shifts away from trying to out-smart your opponents over objectives and becomes much more fight-oriented. The larger groups actively seek out the other larger groups, skirmish groups go after skirmish groups, and so on. Scouting and defending still happen, but there’s much less emphasis on the scoreboard and more on trying to get some big epic battle going. Bloodlust control is mainly used for attracting attention away from elsewhere, or for after you’ve successfully locked down a map. Most of the time, though, everyone seems to be comfortable just having their own bloodlust buff and letting the enemies have theirs.
tl;dr: Server-wide communication, planning, and even weekly strategy meetings exist in the low tiers, but simply on a smaller scale and with different purpose than upper tiers. The scoreboard holds little-to-no importance here (excluding seasons) and there’s a healthy balance between playing hard for objectives, looking for good fights, and goofing around (gvgs, dueling, quaggan parties, etc) over the course of a matchup. One benefit to having less people is that we can usually recognize each other pretty easily and have some interesting cross-server rivalries/friendships.
That sounds exactly like what Yaks Bend does also. Although we how many people have stopped playing and/or moved servers it happens a little less now.
Unstable Shield, Unstable Light
I’m willing to consider moving at this point, individually. My server (SOR) has become a place where I can’t really get a fight during the times I can play. I do like WvW sometimes, but not if I comprise 1/2 of my home BL’s standing army.
I predict the serious WvW folks will continue to switch to whatever servers are on top. The people considering the free transfers I imagine enjoy WvW but not enough to shell out 22.50 / 1800 gems. They want a change of scenery but not for an extreme cost.
T1 is completely different to when SoS was up here, not that SoS isn’t too far off from returning to T1.
Pugs are much better organised, players in general are much more aware of what’s expected of them. It’s hard to quantify the difference
It’s not really that much different from what I saw during S1 of the league, but admittedly I only played a few weeks in gold before ducking out. The GWEN meta has fully evolved, people are much better better about using the WP timer for keep defense (“organized”), PvD paper to push PPT when it’s even, and try to push harder stuff when you have coverage advantage. I’m sure every player on a lower tier is shaking in their boots at how advanced this is.
Sorry, not trying to attack you, but with this curve ball anet has thrown before S2 begins, players deserve to hear both sides if they have even faintest desire to transfer to one of the big 3 gold league servers.
Hmm..in addition to those, commanders in t1 communicate not only within the same map but across maps constantly to report enemy movements and whether a significant force has moved in or out of a map. Pushes in maps or reinforcement are called based on these information. Cross map pushes can be organized to serve as distraction for a major push on a major objective. Dedicated scouts are present at most if not all major objectives. Dedicated havoc squads from servers fight over bloodlust constantly.
Overall I just feel the amount of organization has just became much better compared to the days when SOS was still in t1 .
So basically like every other tier, just with more queue time and skill lag.
Gotta agree with styx about the “hardcore” guilds part, in most cases these “hardcore guilds” transfer because they believe they are hardcore. Upon reaching their destination server they lose 1/2 their members to truly “hardcore guilds” and end up becoming just another failed attempt thus realizing just how “Hardcore” they actually are not.
I’ve seen it happen on several occasions throughout my journey’s, that’s not to say it happens to every guild though just the truly blind ones that believe they are “Hardcore” yet couldn’t win a match or fight against half their numbers.
Looks like someone understand how things really are. I find it lonely to be the few that thinks that way, I find it amusing that people think that coming from top tier = pro, hahahhaha.
Henge of Denravi Server
www.gw2time.com
I don’t believe players on lower tiers are idiot hillbillies or whatever that are somehow unlearned in how WvW is really played.
That’s exactly what it’s like. Complete with stubborn and paranoid right-wing religious patriots with just enough IQ to operate a weapon and to be told, carte blance, what else to think about and believe.
For example, the guy who was chuckling at the staff ele commander, as though no one besides a heavy with full PTV should dare to throw up tag. Who cares?
Hello, strawman. Hello, assumption. I’m RTFA, or watch the video in this case.
The remark was about a soft staff elementalist frontlining while backlining a GvG. It was also a snarky thing. Had nothing to do with WvW commanding. However, yes… the tag should 99.999999999999999999999999999% of the time be the heaviest defensive build in the group. Exceptions allowed and gg if done well.
The more I’ve played this game, the more I’ve realized the only game is the one that exist on the screen at that moment. Load in, do what you want, try to have fun. It’s not a job, it’s not a **** measuring contest, it’s really just a sandbox.
Obviously.
Yes, there’s server-wide TS communication, planning, and scouting here in the lower tiers. However, since each server’s coverage can vary dramatically, people tend to only play in tryhard-mode on the weekends. Usually servers have one “large” group (about 30-50 primetime) that hops from map to map making quick strikes at weak points, and then a handful of skirmish/roaming guilds coordinating to stir things up in order to disguise the movements of the larger group. The object here really isn’t about PPT, it’s about putting waypoints in your opponents’ keeps.
Then once the weekend ends, the focus shifts away from trying to out-smart your opponents over objectives and becomes much more fight-oriented. The larger groups actively seek out the other larger groups, skirmish groups go after skirmish groups, and so on. Scouting and defending still happen, but there’s much less emphasis on the scoreboard and more on trying to get some big epic battle going. Bloodlust control is mainly used for attracting attention away from elsewhere, or for after you’ve successfully locked down a map. Most of the time, though, everyone seems to be comfortable just having their own bloodlust buff and letting the enemies have theirs.
tl;dr: Server-wide communication, planning, and even weekly strategy meetings exist in the low tiers, but simply on a smaller scale and with different purpose than upper tiers. The scoreboard holds little-to-no importance here (excluding seasons) and there’s a healthy balance between playing hard for objectives, looking for good fights, and goofing around (gvgs, dueling, quaggan parties, etc) over the course of a matchup. One benefit to having less people is that we can usually recognize each other pretty easily and have some interesting cross-server rivalries/friendships.
That sounds exactly like what Yaks Bend does also. Although we how many people have stopped playing and/or moved servers it happens a little less now.
This is what Dragonbrand does as well. GG, you just described every WvW server community in GW2.
However:
So basically like every other tier, just with more queue time and skill lag.
No. We’re more equal than you.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
(edited by Virtute.8251)