Guilds maneuvering and fighting zergs

Guilds maneuvering and fighting zergs

in WvW

Posted by: dooger.2640

dooger.2640

Currently WvW is OK for zergs or solo road fighting or zerg surfing. Bring back guilds!

For guilds wanting to form small medium warbands focused on tactical maneuvering to fight zergs (with not much interest in pveing/trading keeps and battle objectives) and really fight there are too many holes still.

Logging on the other day, here is the current list of issues you hit right away (and yes we can play around alot of them, but its making 90% of my guild play other games instead)

In any event, here is the list ArenaNet of stuff that annoys us big and small:

Forming guild groups/warbands
Simple basics
1) Trying to form guild groups and warbands from guild tab, gives you report as an option not invite to group
2) Cant form warbands… group wars?
3) Easier to spot guild members ungrouped, come on support grouping
4) If you are in Lion arch and in queue you cant even see names of world instances and have to remember/guess or zone out

Culling
Still an issue, being able to accurately determine the critical moment to push in on tail end or over extenders is critical to good rvr. I know this one is being worked on still, and am hopeful here.

Downed state
I get Anet is trying to do something new, but the current system rewards bad players too much in pvp:
1) Invulnerability buff when they run out of hps as they enter downed state needs to go (in wvw)
2) super powers need to go, no more flying around, super hp pools with food, rallying off of deer, you are down not getting buffs and more powerful
3) Better balance of classes downed abilities (single vs aoe knockback, silly super powers)
4) Downed state + water… seriously..

Stacking
When abusing mechanics is a key strat…
We could debate using balista and other boring possibilities, but a focus on fun and good game play would be better.

Stuff to do to change it up
Look sometimes world pvp sucks due to normal forces we don’t expect developers to address (normal snowballing of winners, primetime over pop queues/zergs).
Normally we would simply queue up in instances for a bit on a bad night. Please give us instanced pvp we can do with our real toons, and queue up in world not that spvp garbage.

Man I miss scenarios/battlegrounds like Battle for Praag, Serpent’s Crossing, AV, Warsong etc Heck even hutball that we thought was bad at the time is sounding good.

Anonymous Pvp
Not showing player names and rotating world like they were instances has produced a generic instanced feel of a wow battleground vs a warhammer/Daoc world feel.

Its hard to care about fighting in this environment, and if you think world pvp is about the pve score ArenaNet is featuring for trading keeps ant night…

Guilds maneuvering and fighting zergs

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Posted by: Jathres.7236

Jathres.7236

Can’t agree with many points. Culling is ofcourse an issue but downstate etc is discussed to death and in my opinion it adds to the game just learn to adept.

I would like to see Player Names for sure but i can live with the Anonymous stuff to. Knowing the Guild and recognizing the Skins etc is working fine for myself.

Also you can do enjoyable Group sized pvp already… No need for bigger Groups and Warbands, that would actually buff the zerggameplay way more than small scale.

We are running only small Scale in wvw and it is fun. Without culling it would be great but they are working on that issue so everythings fine ^^

Jathres BNF
http://www.youtube.com/user/Jathres
Piken Square

Guilds maneuvering and fighting zergs

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Posted by: sostronk.8167

sostronk.8167

Is downed state a sPvP issue? If anything, I really like downed state because I farm so many kills from players in that state.

Guilds maneuvering and fighting zergs

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Posted by: dooger.2640

dooger.2640

Get alot of kills with or without downstate. It needs tweaks, its boring crush 20 people and have to stomp/dps them all while they fly around, go invulernable, etc etc.

And having warbands helps guilds grouping vs, giant hordes following the blue dots mindlessly. Its not theory or something new, I know exactly what they provide to a world pvp environment from previous games.

Its ok to be a fan of the game, its not OK to mindless say everything is fine, when tis obviously not to alot of people.

If this is your first wvw rodeo and you are having fun, thats great, but we can still improve it.

(edited by dooger.2640)

Guilds maneuvering and fighting zergs

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Posted by: DivineBeing.2086

DivineBeing.2086

Down state does not mean the player is dead.

So when you put a player in a downed state that doesn’t mean you “won”. You just now have an advantage over them so you can now easily win.

Think of the downed state as blacking out for a very short period in real life. So if you were in a real life fight and were hit so hard or for so long that you temporarily blacked out, than that would be a “downed state”. You aren’t out but you’re definitely in a very vulnerable state which your friends should flee to help you stand back up.

Blackgate
Lightdivinity – Level 80 Bunker Elementalist
Reshaos – Level 80 Power Necromancer

Guilds maneuvering and fighting zergs

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Posted by: Acelerion.6820

Acelerion.6820

Actually its just a way to hide that you lost so it doesent hurt anyones casual ego. Its a dumb system that caters to numbers above all and needs to be changed. If that means reducing burst ability so be it.

OINK – Devona’s Rest
Mesmer-Thief
http://www.youtube.com/user/Axcelerion?feature=watch – Small group videos

Guilds maneuvering and fighting zergs

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Posted by: Thor Muthels.4326

Thor Muthels.4326

In LA the Asura gates are color coded. If you know what color you and your opponents are, you can easily select which borderlands you go to.

Thor Muthels
Legion of the Rogue Dragon [LORD]
Sorrow’s Furnace