RvR isn’t “endgame”, it’s the only game. Cu in CU.
HUH? Siege Disabler that disables enemy siege
RvR isn’t “endgame”, it’s the only game. Cu in CU.
Will release new siege without testing
Wont release new maps without testing….
@ Lunacy Solacio.6514
I think you haven’t quite understood, what I really suggested there, so I will repeat my clear suggestion for you once and mark the spot I think that you haven’t understood correctly here:
1) Defensive Upgrade Siege Weapons need to become undestructable. So Cannons, Mortars and Oils should not be destroyable, once a Tower/Keep/Castle has been upgraded with them.
The Devil is in the details here.
With my suggestion I want, that those Siege Weapons should not be instantly undestructable, but you could make them undestructable by upgrading your Tower/Keep/Castle.
So this is just a clear suggestion for improving the Location Upgrade Options to add something, with that you can make those Siege Weapons undestructable.And by this feature requiring to upgrade your location, this upgrade will cost time and supply. Both things, which gives the enemy enough chance to disturb and claim the tower/keep/castle, before the upgrade has been finished and those siege weapons become undestructable.
You must also underatand, not every WvW world is underpopulated and gets ganked by higher populated worlds as it seems to be the case with your server where you play on, but on a normal to very high polulated matchup, those defensive siege weapons get destroyed, as if they would consist out of paper within seconds and this needs to be changed, if the defense part of WvW should become ever worthful.
You can defend yourself only successfully with siege weapons, because only with them you have the range, power and you can hit quickly enough with them many enemies at once, to get quickly rid of large Zergs.
But they are of absolute no help, if just the zerg can come to your defensive siege weapons and smash them down with you including within a blink of an eye, without that you can do ANYTHING about this to stop that. You can’t even kittening repair your damaged siege weapons. They are basically all their, presented like on a silver platter ready to be destroyed by anyone, who’s coming to them, while they are unused.This is also the reason, why so often you have to look at it how defenseless your towers ect. get simply taken away from you, because you could’t do anything, cause all your defense got destroyed beforehand, unless you have the supply at your place to quickly build up some AC’s at safe spots to scare the zerg with them away before its too late the the masses storm inside and overwhelm you.
Thats the reason, why towers, keeps and the castle need an upgrade for their defensive siege weapons to be undestructable, so that if you made that upgrade succesfully, so that you know, you will always have some defense ready to use there, even if you have no supply ready, so that you places can’t be just overwhelmed total defenseless, but you still have something with that you can effectively hurt the zerg, even if you are alone to buy your world some time so that help could arrive at time before its too late, because therefore are literally the canons very good, as they slow the masses down and remove boons from them and with two of them you can wreck havoc in a zerg very good, especially together with a mortar placing fire fields.
i dont think indestructible siege is a good answer. basically, cannons do so much damage to siege that it becomes another banner-the-lord situation… <insert warrior here> equips balanced stance + zerker stance + double endure pain and hops on a cannon to take 2-5 shots at whatever and totally kittens over the attackers siege.
keep warfare would revolve around cannon blind spots, which means either trebs (that also cant be hit by mortars) or siege thats extremely vulnerable to ac’s.
maybe making free siege immune to player damage is a better way to go. if they have to build an ac/balli to kill the cannons instead of trollnado’ing a few meteor showers then i feel like there would be better counterplay.
head here to discuss wvw without fear of infractions