Harathi Hinterlands as a WvW map.

Harathi Hinterlands as a WvW map.

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Posted by: Torres.2890

Torres.2890

Imo Harathi Hinterlands would make a great WvW map.

Pro’s:
-It’s a big open map
-Different fields
-Low and high lands. ( Great for attacking/defending)
-A river with 5 bridges ( Capture the bridges to resupply your troops?)
-A lake for water combat.
-Great place for solo/small groups. Less zerg mentality.

Secondary objectives:
- Fight/Hire the centaurs.
- Hire/Enslave the centaur shamans

Con’s:
I say none, WvW needs new maps really …

http://wiki.guildwars2.com/wiki/Harathi_Hinterlands

Thoughts?

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Baruch Bay.

(edited by Torres.2890)

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Posted by: selan.8354

selan.8354

wow that would be one giant map!but hey i’d love to have a different map. wayyy too much useless space on bl

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Posted by: Florgknight.1589

Florgknight.1589

I don’t know if enslaving centaur would be a very good thing, but this seems like a fantastic idea. Maybe this could be a mobility based map rather than a more siege turtle based map like the current WvW maps are with more fragile keeps/towers. Maybe even automated defences on fortifications/points with stronger aoe to deter giant zergs.

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Posted by: Chessrook.8643

Chessrook.8643

Interesting, but there is one problem.

WvW is a three-way battle. Harathi is between only TWO forces. It’s not a good map just because of that.

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Posted by: Asudementio.8526

Asudementio.8526

Actually this could be a really fun WvW map. Put keeps in Modniir Gorge, ruins of holy demetra or SW of acra lake, and one in nightguard beach.

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Posted by: Asudementio.8526

Asudementio.8526

Interesting, but there is one problem.

WvW is a three-way battle. Harathi is between only TWO forces. It’s not a good map just because of that.

The centaurs could serve as a quaggan like objective- curry their favor and then they assist you in your objectives.

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Posted by: Chessrook.8643

Chessrook.8643

Interesting, but there is one problem.

WvW is a three-way battle. Harathi is between only TWO forces. It’s not a good map just because of that.

The centaurs could serve as a quaggan like objective- curry their favor and then they assist you in your objectives.

That doesn’t address what I said at all.

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Posted by: Junkpile.7439

Junkpile.7439

This could be overflow map. Capturing and defending objective could give loot. Harder fight would mean better chance get something good. Of course i wouldn’t ever go normal W3 maps.

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Posted by: Asudementio.8526

Asudementio.8526

Interesting, but there is one problem.

WvW is a three-way battle. Harathi is between only TWO forces. It’s not a good map just because of that.

The centaurs could serve as a quaggan like objective- curry their favor and then they assist you in your objectives.

That doesn’t address what I said at all.

Sorry you are right, i derped when i quoted you. But the map itself could be divided into 3 sections- the western edge where the ruins of demetra are, the NE corner where cloven hoof WP is, and the SE corner where shieldbluff WP is. Put a keep like objective in the middle and towers in between the three corners i outlined, each corner gets a keep.

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Posted by: silverfire.2547

silverfire.2547

Using a 1v1 map as an overflow for randomly assigning people as an option for queue wait [Queue for Eternal Battlegrounds? (Yes | No | Warmup)] actually sounds like a decent idea. You get to kill people and avoid that whole PvE thing and makes that queue time pass a lot faster.

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Posted by: Zynthetic.2954

Zynthetic.2954

Instead of a WvW map, why not make it a 50 v 50 GvG map with WvW-esque elements in it. Towers and Keeps etc, whichever team claims them all or has the most at the end at a 30 minute timer (changeable obviously) wins.

Spose then again, maybe not specifically GvG, but more Team vs Team. Doubt that many guilds could routinely queue with 50 people online and willing at once.

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Posted by: Jayne.9251

Jayne.9251

My vote for a new WvW map — Ebonhawke:

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L’enfer, c’est les autres

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Posted by: Pendragon.8735

Pendragon.8735

I don’t know about the Hinterlands in specific, does seem like a decent choice, but I like the idea in principle a lot of using an existing map for a new WvW map. Since they said making a new map is the most time consuming thing.

Well here you have maps already done in the world, and thus all the hard pathing and positional hurdles for characters and mobs already all figured out. Just yank out the NPC’s, find a few spots for towers and such and you are ready to go.

Only thing is they would have to get over the idea of a map being perfectly symmetrical, as the Borderlands are, and EB is still kind of made in that way to a degree. This map might have much stronger advantages to starting on one side or the other. Maybe some minor tweaks could be done to the terrain if necessary to make any more restricted starting regions a bit more open or accessible.

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Posted by: Ravien.4823

Ravien.4823

And to make it fit with the lore, just say the whole thing takes place in the past in a fractals of the mists type thing. You’re fighting for your world, in the past.