Hard Ressing

Hard Ressing

in WvW

Posted by: Nex.2450

Nex.2450

When I say hard ressing, I am referring to players resurrecting a defeated player (has been stomped).

The point of this thread is an attempt to change the fact that players can hard res a teammate while they are in combat. This has the negative effect of amplifying the effectiveness of running with a large group, making it harder for the underdog to defeat them. This is a problem for both roaming and zerging, and being a roamer, the problem is quite frustrating.

Ex – facing an outnumbered fight, say 3 vs. 9, the group of 3 will almost never be able to completely win this fight. Throughout the fight, any players that the smaller group successfully stomps, will be resurrected by 1-3 players on their team. This continues until the smaller team eventually gets overwhelmed.

My suggestion, which has been suggested before, is to please only allow hard ressing when the person is out of combat. This way, it still requires the smaller group to ensure that they keep resurrectors in combat, but denies the larger group to spawn back like the heads of a Hydra.

TL;DR – Eliminate the ability to hard res in combat to give the underdog more even ground.

Appreciate all feedback, thanks.

Dante Auditore – Maguuma
[SWäG] – Still Winning and Grinning
https://www.youtube.com/watch?v=0NCfDCOPGnc

(edited by Nex.2450)

Hard Ressing

in WvW

Posted by: Spicyhash.7605

Spicyhash.7605

ITT people will make the argument that a group of 3 shouldn’t be able to take down a group of 9.

What that argument doesn’t factor in, is: if you get downed when you’re with 9 people fighting a group of 3, you’re bad. It isn’t an “l2p, you’re bad at this game”. It’s the fact that you got outplayed and so the other team deserves the victory.. that simple.

Hard-rezzing is total crap and, like you and many others have said, should only be allowed when you are out of combat. Downed state will never go (and that’s fine), because ANet sells finishers in the gem store and they would never purposely remove a method of monetization.

While we are on the topic of BS things in WvW – there are too many NPCs that people continually rally off of. Get good and stomp them you say? Okay, how do you do this when it’s a group fight, the person can be rezzed, and there are annoying downed stills that prolong the downed state so you’re unable to stomp? Everyone has been in this scenario: Down a thief, go to stomp, teleports away. By the time you get to him and go to stomp again, he goes invisible. Stomp delayed yet again. During this time they could have easily killed a weakened NPC or been rezzed by team mates. Rallying off of NPCs needs to be removed altogether in WvW. They made it so yaks don’t let you rally, so why not everything else? Also, yaks still give exp and sigil stacks. If you’re going to nerf something, just go all the way.

CD

Hard Ressing

in WvW

Posted by: Nex.2450

Nex.2450

Thanks for the reply Spicy,

I agree, the argument that 3 players should be able to beat 9 is not a good argument, the large group only wins because of sheer size rather than skill.

While I want to keep the thread on topic, I will share my opinion for your second half of your post. I don’t feel as if rallying off mobs should be removed, I feel like this happens infrequently enough, and requires the downed to specifically attack the mob instead of a player, as well as punishing the downer if they decide to be reckless and not pay attention to what they hit. Anyways I would like to keep the topic on hard ressing but thanks for your feedback.

Dante Auditore – Maguuma
[SWäG] – Still Winning and Grinning
https://www.youtube.com/watch?v=0NCfDCOPGnc