Hardressing in wvw
People have asked for this for some time now and it would be nice as I enjoy small man fights. Bombing the resser isn’t always an option because you’re outnumbered and his buddies are all trying to kill you and sometimes you just have to kite a bit. Then poof~ the guy who managed to fully die even though they outnumbered you is back in the fight! Too many GW2 mechanics provide crutches for the larger group.
In a close numbers fight don’t let them hard res. If they do you make them pay for it which can cause them to break and wipe.
I thought this said “hairdressing in wvw” and was wondering why somebody put this here.
as far as hard ressing goes, I personally think it’s fine the way it is. It’s actually a good chance to bomb multiple ressers and and actually give your side the win.
You lost me OP, when you said " there is nothing to stop it ". When I know for a fact that it can be stopped and interrupted. One poster says people have been asking for this for years, but that is only half the story, because people have equivalently been asking to keep it. Personally I like it. It is hypocritical to me that you can all focus one player down, but want to complain when enemies take themselves out of the battle to focus them back up.
https://www.youtube.com/watch?v=6q3em9s5I4c
For me people who died in combat should not be able to be resurected…. Go back to spawn WP. And with at least 30sec or 1min where you are stuck in the spawn (be able to go to the merchand, but not able to go out).
Outnumbered buff will remove this restriction.
With this people will take care a little more to not die and not just running with their blob…
Google translator not working on this one ….
Who hard rezzes mid fight anyways ? OP you have been playing with bads, if they die they should be forced to do the walk of shame. In fact I think people should tombstone their own server mates for dying.
(edited by Random.4691)
Personally, I wouldn’t mind being able to get my hair done between skirmishes.
I thought this said “hairdressing in wvw” and was wondering why somebody put this here.
as far as hard ressing goes, I personally think it’s fine the way it is. It’s actually a good chance to bomb multiple ressers and and actually give your side the win.
That works only if the numbers are somewhat equal or the difference in numbers isn’t that huge, OP was talking about heavily outnumbered situations.
Who hard rezzes mid fight anyways ? OP you have been playing with bads, if they die they should be forced to do the walk of shame. In fact I think people should tombstone their own server mates for dying.
Everyone? Because thats how you win fairly equal battles, especially long ones. If a 60 vs 60 engagement happen, there will always be a large amount not engaged in active combat. Either they are running from spawn or they need a breather or they simply lagged behind the main push. As long as they keep ressing fallen people behind the main zerg and deny enemy ressing… The zerg will win. It doesnt take many people to tip the scales.
Yeah I know commanders will yell dont ress, but thats often in a one push scenario where the battle is over as soon as the enemy start fleeing. Balanced fights is different. Even when under heavy pressure, it may be worth to stack on a corpse and res before the push. The higher quality player, the more he can matter when going up. Deaths are unavoidable even if commanders like to think every player is as immortal as them.
That said, I wouldnt mind fully killed ressing only being done out of combat. At least then you can completely interrupt ressing, instead of just adding another second or two.
i mean battles of 15 vs 30 its impossible to stop enemys from hard ressing
Make it so resser(s) cant do it while being in combat.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
I keep reading the title as “Hairdressing in wvw” lol
Personally, I wouldn’t mind being able to get my hair done between skirmishes.
LMAO!!!
Personally, I wouldn’t mind being able to get my hair done between skirmishes.
LOL Haircut and a barber wet shave during “half time”
“Buff my main class, nerf everything else. "
You lost me OP, when you said " there is nothing to stop it ". When I know for a fact that it can be stopped and interrupted. One poster says people have been asking for this for years, but that is only half the story, because people have equivalently been asking to keep it. Personally I like it. It is hypocritical to me that you can all focus one player down, but want to complain when enemies take themselves out of the battle to focus them back up.
Really? Who are these equivalent amount of people who have been cheering to keep hard ressing? I’ve got my google search button ready: I’m willing to go 3 to 1 with you, for everyone 1 poster you find in support I’ll find 3 against. There have been many one sided topics in favor of removing hard ressing in combat. It is one of the most frequent negative critiques against GW2 right next to having “downed states”.
Hard ressing is bad in combat because of the massive advantage it gives to the side with more numbers. A fight is a fight: If someone dies, they should at least be dead until the fight is over.
Hard ressing outside of combat is fine, thats a quality of life issue, especially on the soon to come bigger maps with much longer runs back to the fight. Hard ressing in combat is a balance issue though, it puts odds massively in favor of larger forces.
You know exactly what he meant by saying it couldn’t be interrupted: If you score an interrupt on a player ressing someone in downed state, it matters. That player continues to bleed out and probably dies. Interrupts are usually of very limited supply and the benefit of using one to secure the kill feels valuable. If you interrupt a player ressing someone who is dead, they do not lose any progress: the dead player is still at the same % revived as they were a moment ago. The interrupt is essentially wasted because it did not contribute much of anything to preventing the resurrection.
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
(edited by Raven.9603)
In favor of the larger group:
- Rally system
- AoE cap
- New condi mechanics
- No diminishing returns on hard CC
* Stability - Hard ressing
Having a larger force is already a huge advantage in itself and then the game gives you more leeway for sloppy play simply based on these mechanics/limitations. I can imagine hard ressing in combat is great when you’re zerging people down but when you often find yourself outnumbered by a large margin and actually having to tighten up coordination, it’s a PITA.
Really? Who are these equivalent amount of people who have been cheering to keep hard ressing?
Someone declared a “mass amount”? I dunno how many, but I know I for one like it as it is.
It comes across as hypocritical to me that I can be focuses down by 5 rangers at a range that none of my skills can reach, to strike back, but when 5 of my guildies, friends, or random good guys revive me, you muddy the ground with tears.
Yes everyone please fool yourself into thinking that hard ressing is a winning play so I can kill you all more easily.
Really? Who are these equivalent amount of people who have been cheering to keep hard ressing?
Someone declared a “mass amount”? I dunno how many, but I know I for one like it as it is.
It comes across as hypocritical to me that I can be focuses down by 5 rangers at a range that none of my skills can reach, to strike back, but when 5 of my guildies, friends, or random good guys revive me, you muddy the ground with tears.
Only tears if they are reviving from completely dead while they themselves are in combat.
Does your analogy still seem fair if it was 2 warriors fighting you and your 5 friends, and after killing and stomping you, 2 of your friends res you from dead to full health while the other 3 put pressure on them?
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
(edited by Raven.9603)
Really? Who are these equivalent amount of people who have been cheering to keep hard ressing?
Someone declared a “mass amount”? I dunno how many, but I know I for one like it as it is.
It comes across as hypocritical to me that I can be focuses down by 5 rangers at a range that none of my skills can reach, to strike back, but when 5 of my guildies, friends, or random good guys revive me, you muddy the ground with tears.
Only tears if they are reviving from completely dead while they themselves are in combat.
Does your analogy still seem fair if it was 2 warriors fighting you and your 5 friends, and after killing and stomping you, 2 of your friends res you from dead to full health while the other 3 put pressure on them?
Seems fair to me, certainly. Thanks for asking.
Since this game isn’t built around the old MMO trope trinity, and I cannot have a friend in my group cast a resurrection spell, and it takes 2 out of the fight and scales a 5v2 down to a 3v2, it makes it even more balanced as I see it.
Odd example you offer though. in your example, 2 players gang up on a single player, but when it is the other way around, you complain.
I keep reading the title as “Hairdressing in wvw” lol
Yea really!
I sorta understand that hard-resing is annoying but considering it’s a liability in anything resembling a fair fight due to the risk involved (I’m always dropping AOE on downed already to take out people daring enough to res much less double downed and we’re not really balancing around smaller fights necessarily) I don’t necessarily object to it. Then again, I think only hard-ress’ing out of combat leads to a number of issues including giving an advantage to classes that can get out of combat more easily. Maybe put in a penalty to hard-ressing when in combat only?
I dunno, if I double down anyone in a outnumbered fight, I consider that a win on my part. (well, except on thief, that would just be too mundane to talk about)
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Make it so that only 1 person can hard res at a time. If you REALLY want someone up, you can still get them up, but it means that you can’t just zerg around a corpse, press F, and have them up in 10 seconds.
I thought this said “hairdressing in wvw” and was wondering why somebody put this here.
….. And Elementalist.
If there wasn’t any hard-ressing, there might be a chance for a smaller group to coordinate and pick off a zerg’s commander. But I dont think Anet wants to touch anything that might make zerglings complain, we’re all just PVE’ers in their eyes after all.
If you spike someone he can’t be hard rezzed or make a 30 seconds hard rezzing window.
Would force some high risk/reward gameplay. People would have to be much more aggressive on both side.
Who hard rezzes mid fight anyways ? OP you have been playing with bads, if they die they should be forced to do the walk of shame. In fact I think people should tombstone their own server mates for dying.
Everyone? Because thats how you win fairly equal battles, especially long ones. If a 60 vs 60 engagement happen, there will always be a large amount not engaged in active combat. Either they are running from spawn or they need a breather or they simply lagged behind the main push. As long as they keep ressing fallen people behind the main zerg and deny enemy ressing… The zerg will win. It doesnt take many people to tip the scales.
Yeah I know commanders will yell dont ress, but thats often in a one push scenario where the battle is over as soon as the enemy start fleeing. Balanced fights is different. Even when under heavy pressure, it may be worth to stack on a corpse and res before the push. The higher quality player, the more he can matter when going up. Deaths are unavoidable even if commanders like to think every player is as immortal as them.
That said, I wouldnt mind fully killed ressing only being done out of combat. At least then you can completely interrupt ressing, instead of just adding another second or two.
No not everyone, the zerg puglets maybe, but this is part of the reason you read about QQ’s and how a smaller force shouldn’t be able to walk all over a larger force. If half your zerglets are hard rezzing you’ve just handicapped you numbers to even less than you had with dead, making it simple for an organized group to dismantle you. If they are dead (not downed) tell them to release and run back or sit and wait so you can use your remaining force to it’s potential.
I don’t see the issue. If they are hard-rezzed they are coming back up with broken armor and no stacks.
I don’t see the issue. If they are hard-rezzed they are coming back up with broken armor and no stacks.
your armor gets damaged when you die. that doesnt effect it at all.
when you die without repairing so many times that there is no armor left to damage, some begins to break, which removes the stats on that gear from the player.
so we would have to kill a player upwards of 6 times in a fight to start seeing armor stat loss on a player.
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds