Hardressing in wvw

Hardressing in wvw

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Posted by: baylock.1703

baylock.1703

I bet a lot of us have been really hardly outnumbered fights were you need to work really hard to take down one of enemys and only for enemys to hard ress hes before you get to another one and there is nofthing to stop it. My solution would be to allow hard ress ppl only when person who is reviveing is out of combat and you are not allowed to continiue as soon as you are in combat , makeing smaller scale groups more viable.
My English is not best hope you got my point and it only applys for wvw.

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Posted by: gennyt.3428

gennyt.3428

People have asked for this for some time now and it would be nice as I enjoy small man fights. Bombing the resser isn’t always an option because you’re outnumbered and his buddies are all trying to kill you and sometimes you just have to kite a bit. Then poof~ the guy who managed to fully die even though they outnumbered you is back in the fight! Too many GW2 mechanics provide crutches for the larger group.

Whispers with meat.

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Posted by: displayname.8315

displayname.8315

In a close numbers fight don’t let them hard res. If they do you make them pay for it which can cause them to break and wipe.

JQ subsidiary

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Posted by: Nate.3927

Nate.3927

I thought this said “hairdressing in wvw” and was wondering why somebody put this here.

as far as hard ressing goes, I personally think it’s fine the way it is. It’s actually a good chance to bomb multiple ressers and and actually give your side the win.

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Posted by: coglin.1867

coglin.1867

You lost me OP, when you said " there is nothing to stop it ". When I know for a fact that it can be stopped and interrupted. One poster says people have been asking for this for years, but that is only half the story, because people have equivalently been asking to keep it. Personally I like it. It is hypocritical to me that you can all focus one player down, but want to complain when enemies take themselves out of the battle to focus them back up.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Sich.7103

Sich.7103

For me people who died in combat should not be able to be resurected…. Go back to spawn WP. And with at least 30sec or 1min where you are stuck in the spawn (be able to go to the merchand, but not able to go out).
Outnumbered buff will remove this restriction.

With this people will take care a little more to not die and not just running with their blob…

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Posted by: Random.4691

Random.4691

Google translator not working on this one ….

Who hard rezzes mid fight anyways ? OP you have been playing with bads, if they die they should be forced to do the walk of shame. In fact I think people should tombstone their own server mates for dying.

(edited by Random.4691)

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Posted by: AdsSal.6405

AdsSal.6405

Personally, I wouldn’t mind being able to get my hair done between skirmishes.

Seranda Stormcry, Necromancer, Fort Aspenwood

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Posted by: Jayden Ennok.3687

Jayden Ennok.3687

I thought this said “hairdressing in wvw” and was wondering why somebody put this here.

as far as hard ressing goes, I personally think it’s fine the way it is. It’s actually a good chance to bomb multiple ressers and and actually give your side the win.

That works only if the numbers are somewhat equal or the difference in numbers isn’t that huge, OP was talking about heavily outnumbered situations.

Underworld Vabbi 1.5yr

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Posted by: Dawdler.8521

Dawdler.8521

Who hard rezzes mid fight anyways ? OP you have been playing with bads, if they die they should be forced to do the walk of shame. In fact I think people should tombstone their own server mates for dying.

Everyone? Because thats how you win fairly equal battles, especially long ones. If a 60 vs 60 engagement happen, there will always be a large amount not engaged in active combat. Either they are running from spawn or they need a breather or they simply lagged behind the main push. As long as they keep ressing fallen people behind the main zerg and deny enemy ressing… The zerg will win. It doesnt take many people to tip the scales.

Yeah I know commanders will yell dont ress, but thats often in a one push scenario where the battle is over as soon as the enemy start fleeing. Balanced fights is different. Even when under heavy pressure, it may be worth to stack on a corpse and res before the push. The higher quality player, the more he can matter when going up. Deaths are unavoidable even if commanders like to think every player is as immortal as them.

That said, I wouldnt mind fully killed ressing only being done out of combat. At least then you can completely interrupt ressing, instead of just adding another second or two.

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Posted by: baylock.1703

baylock.1703

i mean battles of 15 vs 30 its impossible to stop enemys from hard ressing

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Posted by: Offair.2563

Offair.2563

Make it so resser(s) cant do it while being in combat.

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

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Posted by: TyDi.9078

TyDi.9078

I keep reading the title as “Hairdressing in wvw” lol

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Posted by: Kamara.4187

Kamara.4187

Personally, I wouldn’t mind being able to get my hair done between skirmishes.

LMAO!!!

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Posted by: Spartacus.3192

Spartacus.3192

Personally, I wouldn’t mind being able to get my hair done between skirmishes.

LOL Haircut and a barber wet shave during “half time”

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Raven.9603

Raven.9603

You lost me OP, when you said " there is nothing to stop it ". When I know for a fact that it can be stopped and interrupted. One poster says people have been asking for this for years, but that is only half the story, because people have equivalently been asking to keep it. Personally I like it. It is hypocritical to me that you can all focus one player down, but want to complain when enemies take themselves out of the battle to focus them back up.

Really? Who are these equivalent amount of people who have been cheering to keep hard ressing? I’ve got my google search button ready: I’m willing to go 3 to 1 with you, for everyone 1 poster you find in support I’ll find 3 against. There have been many one sided topics in favor of removing hard ressing in combat. It is one of the most frequent negative critiques against GW2 right next to having “downed states”.

Hard ressing is bad in combat because of the massive advantage it gives to the side with more numbers. A fight is a fight: If someone dies, they should at least be dead until the fight is over.

Hard ressing outside of combat is fine, thats a quality of life issue, especially on the soon to come bigger maps with much longer runs back to the fight. Hard ressing in combat is a balance issue though, it puts odds massively in favor of larger forces.

You know exactly what he meant by saying it couldn’t be interrupted: If you score an interrupt on a player ressing someone in downed state, it matters. That player continues to bleed out and probably dies. Interrupts are usually of very limited supply and the benefit of using one to secure the kill feels valuable. If you interrupt a player ressing someone who is dead, they do not lose any progress: the dead player is still at the same % revived as they were a moment ago. The interrupt is essentially wasted because it did not contribute much of anything to preventing the resurrection.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

(edited by Raven.9603)

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Posted by: gennyt.3428

gennyt.3428

In favor of the larger group:

  • Rally system
  • AoE cap
  • New condi mechanics
  • No diminishing returns on hard CC
    * Stability
  • Hard ressing

Having a larger force is already a huge advantage in itself and then the game gives you more leeway for sloppy play simply based on these mechanics/limitations. I can imagine hard ressing in combat is great when you’re zerging people down but when you often find yourself outnumbered by a large margin and actually having to tighten up coordination, it’s a PITA.

Whispers with meat.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Really? Who are these equivalent amount of people who have been cheering to keep hard ressing?

Someone declared a “mass amount”? I dunno how many, but I know I for one like it as it is.

It comes across as hypocritical to me that I can be focuses down by 5 rangers at a range that none of my skills can reach, to strike back, but when 5 of my guildies, friends, or random good guys revive me, you muddy the ground with tears.

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Posted by: Coldtart.4785

Coldtart.4785

Yes everyone please fool yourself into thinking that hard ressing is a winning play so I can kill you all more easily.

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Posted by: Raven.9603

Raven.9603

Really? Who are these equivalent amount of people who have been cheering to keep hard ressing?

Someone declared a “mass amount”? I dunno how many, but I know I for one like it as it is.

It comes across as hypocritical to me that I can be focuses down by 5 rangers at a range that none of my skills can reach, to strike back, but when 5 of my guildies, friends, or random good guys revive me, you muddy the ground with tears.

Only tears if they are reviving from completely dead while they themselves are in combat.

Does your analogy still seem fair if it was 2 warriors fighting you and your 5 friends, and after killing and stomping you, 2 of your friends res you from dead to full health while the other 3 put pressure on them?

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

(edited by Raven.9603)

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Really? Who are these equivalent amount of people who have been cheering to keep hard ressing?

Someone declared a “mass amount”? I dunno how many, but I know I for one like it as it is.

It comes across as hypocritical to me that I can be focuses down by 5 rangers at a range that none of my skills can reach, to strike back, but when 5 of my guildies, friends, or random good guys revive me, you muddy the ground with tears.

Only tears if they are reviving from completely dead while they themselves are in combat.

Does your analogy still seem fair if it was 2 warriors fighting you and your 5 friends, and after killing and stomping you, 2 of your friends res you from dead to full health while the other 3 put pressure on them?

Seems fair to me, certainly. Thanks for asking.

Since this game isn’t built around the old MMO trope trinity, and I cannot have a friend in my group cast a resurrection spell, and it takes 2 out of the fight and scales a 5v2 down to a 3v2, it makes it even more balanced as I see it.

Odd example you offer though. in your example, 2 players gang up on a single player, but when it is the other way around, you complain.

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Posted by: ArchonWing.9480

ArchonWing.9480

I keep reading the title as “Hairdressing in wvw” lol

Yea really!

I sorta understand that hard-resing is annoying but considering it’s a liability in anything resembling a fair fight due to the risk involved (I’m always dropping AOE on downed already to take out people daring enough to res much less double downed and we’re not really balancing around smaller fights necessarily) I don’t necessarily object to it. Then again, I think only hard-ress’ing out of combat leads to a number of issues including giving an advantage to classes that can get out of combat more easily. Maybe put in a penalty to hard-ressing when in combat only?

I dunno, if I double down anyone in a outnumbered fight, I consider that a win on my part. (well, except on thief, that would just be too mundane to talk about)

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Fay.2357

Fay.2357

Make it so that only 1 person can hard res at a time. If you REALLY want someone up, you can still get them up, but it means that you can’t just zerg around a corpse, press F, and have them up in 10 seconds.

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Posted by: sephiroth.4217

sephiroth.4217

I thought this said “hairdressing in wvw” and was wondering why somebody put this here.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

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Posted by: roamzero.9486

roamzero.9486

If there wasn’t any hard-ressing, there might be a chance for a smaller group to coordinate and pick off a zerg’s commander. But I dont think Anet wants to touch anything that might make zerglings complain, we’re all just PVE’ers in their eyes after all.

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Posted by: yanoch.7051

yanoch.7051

If you spike someone he can’t be hard rezzed or make a 30 seconds hard rezzing window.

Would force some high risk/reward gameplay. People would have to be much more aggressive on both side.

Heiann – NSP

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Posted by: Random.4691

Random.4691

Who hard rezzes mid fight anyways ? OP you have been playing with bads, if they die they should be forced to do the walk of shame. In fact I think people should tombstone their own server mates for dying.

Everyone? Because thats how you win fairly equal battles, especially long ones. If a 60 vs 60 engagement happen, there will always be a large amount not engaged in active combat. Either they are running from spawn or they need a breather or they simply lagged behind the main push. As long as they keep ressing fallen people behind the main zerg and deny enemy ressing… The zerg will win. It doesnt take many people to tip the scales.

Yeah I know commanders will yell dont ress, but thats often in a one push scenario where the battle is over as soon as the enemy start fleeing. Balanced fights is different. Even when under heavy pressure, it may be worth to stack on a corpse and res before the push. The higher quality player, the more he can matter when going up. Deaths are unavoidable even if commanders like to think every player is as immortal as them.

That said, I wouldnt mind fully killed ressing only being done out of combat. At least then you can completely interrupt ressing, instead of just adding another second or two.

No not everyone, the zerg puglets maybe, but this is part of the reason you read about QQ’s and how a smaller force shouldn’t be able to walk all over a larger force. If half your zerglets are hard rezzing you’ve just handicapped you numbers to even less than you had with dead, making it simple for an organized group to dismantle you. If they are dead (not downed) tell them to release and run back or sit and wait so you can use your remaining force to it’s potential.

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Posted by: Kamara.4187

Kamara.4187

I don’t see the issue. If they are hard-rezzed they are coming back up with broken armor and no stacks.

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Posted by: Raven.9603

Raven.9603

I don’t see the issue. If they are hard-rezzed they are coming back up with broken armor and no stacks.

your armor gets damaged when you die. that doesnt effect it at all.

when you die without repairing so many times that there is no armor left to damage, some begins to break, which removes the stats on that gear from the player.

so we would have to kill a player upwards of 6 times in a fight to start seeing armor stat loss on a player.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds