Healing/Support and Not Getting Credit
Sorry to be that guy^^
But GW2 was entirely built around the concept of not having healers. I was playing Boon duration guardian before the great rune revamp (+130% boon duration yay) and that’s when I remembered that they didn’t want us to play like that. (now u can barely get to +95ish%).
You can still play some stuff like shout guardian/warrior and do some condi-clearing but you WILL need to get in there and hit your targets as the game will not reward you for any form of support.
Or just make a solo build and don’t care about anyone, that seems to be the meta^^
Underworld
Sorry to be that guy^^
But GW2 was entirely built around the concept of not having healers. I was playing Boon duration guardian before the great rune revamp (+130% boon duration yay) and that’s when I remembered that they didn’t want us to play like that. (now u can barely get to +95ish%).
You can still play some stuff like shout guardian/warrior and do some condi-clearing but you WILL need to get in there and hit your targets as the game will not reward you for any form of support.Or just make a solo build and don’t care about anyone, that seems to be the meta^^
Key word here is “was”, Anet made the change to implement more healing/support type game play so Anet should be accommodating their change. What the game “was” built around no longer matters, what the game “is” now built around does matter.
I’m more trying to warn you against the incoming disappointment. I had built my entire first year and a half around that only to have it shattered when they dumped giver’s stats and re-hauled runes.
Worried you might also be going down the road to disappointment as well.
Underworld
The “credit” you will get is an achievement for rezzing ppl for what know. :-/
I agree with both of your views in this matter. With Revenant it looks like they changing things to a more pure “roles” for each stances: damage, conditions, tanking or healing.
Also, related, the person doing trebs and catapults run a bigger chance of being screwed out of the champ bag for killing the lord. It does seem like there’s a lot of thankless jobs out there. I’ve actually suggested for people to wait a little bit but that champ bag can’t wait though.
I think there might be a better way to give credit other than being biased towards “equip staff and press 1”.
On the other hand, it’s pretty trivial to offer both support and damage on quite a few classes, such as staff ele.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Sorry to be that guy^^
But GW2 was entirely built around the concept of not having healers. I was playing Boon duration guardian before the great rune revamp (+130% boon duration yay) and that’s when I remembered that they didn’t want us to play like that. (now u can barely get to +95ish%).
You can still play some stuff like shout guardian/warrior and do some condi-clearing but you WILL need to get in there and hit your targets as the game will not reward you for any form of support.Or just make a solo build and don’t care about anyone, that seems to be the meta^^
Key word here is “was”, Anet made the change to implement more healing/support type game play so Anet should be accommodating their change. What the game “was” built around no longer matters, what the game “is” now built around does matter.
That is pretty much it.. With HoTs, it seems there is going to be more of an emphasis on healing/cleansing than there is now. They already stated that for harder PvE content, they need the holy trinity so to speak. I would imagine the same stuff will spill over into PvP aspects of the game as it will change up the entire meta. So it would be awesome to see some sort of dev response on this matter. Any game that has the holy trinity does this. You use support/healing skills that benefits someone else, you get their tags. GW2 should do the same thing in the expansion.
On the other hand, it’s pretty trivial to offer both support and damage on quite a few classes, such as staff ele.
The point is that in the expansion, it looks like you may have the ability to go pure support roles rather than swapping in and out. If you want to provide that pure support role, you shouldn’t be punished. As it stands right now, no, going full support is a terrible idea. I play an ele and swapping in and out of water to something like air or fire is simple. But in the expansion, I may be able to play that full support role and I may not need to do much damage if any outside of something like static field, etc. I just know that if I am penalized for it, then I won’t bother going that role.
Support builds have become irrelevant with the stab changes and the June update; build your glass cannon and get in there.
Support builds have become irrelevant with the stab changes and the June update; build your glass cannon and get in there.
You missed the part where this was referencing the expansion and the changes coming with it.