Help a returning player be useful.

Help a returning player be useful.

in WvW

Posted by: Classic.9174

Classic.9174

I am planning on returning for the first time in a couple months, after my motivation was killed by trying to make my Engineer work.

I want to be able to contribute to group stuff in WvW rather than only roaming around on my own, and I’d really rather not be a class that isn’t taken along to any PvE stuff. WvW will probably be what I do most of the time, but I’d like to be able to mix it up.

I have been reading any post I can find on these forums, and nobody seems to be able to agree on anything.

Does anyone have any class suggestions? I just don’t have the time nowadays to level up everything to see what’s worth it, and I’m tired of picking classes in MMOs that take a ton of work to even be average (Engineer always looked like my favorite, but no dice).

Thanks in advance. Crossing my fingers that stuff is different!

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Posted by: kyro.8162

kyro.8162

Elementalists are amazing in zerg v zerg using a staff (static field is a insanely powerful zerg stopper)
Guardians are good for sucking up the damage with lots of stability and wall of reflection
Warriors are good frontlines as well with shouts or banners providing good group support
Mesmers can make all the difference with portals, veils, and timewarp, feedback is also nice
Necros can break zergs with their marks and plague

Sanctum of Rall
New Namek [Kami]
Guardian/Ele/Warrior/Engi/Mes/Necro/Ranger

Help a returning player be useful.

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Posted by: Classic.9174

Classic.9174

Elementalists are amazing in zerg v zerg using a staff (static field is a insanely powerful zerg stopper)
Guardians are good for sucking up the damage with lots of stability and wall of reflection
Warriors are good frontlines as well with shouts or banners providing good group support
Mesmers can make all the difference with portals, veils, and timewarp, feedback is also nice
Necros can break zergs with their marks and plague

I’ve been looking around for stuff about necromancers and elementalists, and all I’ve seen has been complaining about being over-nerfed. Is that just groundless whining? When I left, necromancers seemed to be in a pretty rough place, and elementalists couldn’t make up their mind.

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Posted by: Gambit.8425

Gambit.8425

I’m pretty sure most have separate PvE and WvW characters, cause traits and gear usually differs anyway and some professions are better at one than the other. But if you really want one for everything I’d say Guardian. Above average at everything; PvE, WvW and tPvP, and you can basically use the same setup for the first two.

Elementalist would be my second choice or first if I preferred ranged combat, but they can just as well go melee with two daggers as you probably already know. Warrior and Thief would be my picks after that, simply because Warrior PvE DPS is ahead everyone else’s and Thief is hilariously OP in WvW.

Avoid Mesmer, Necromancer and Ranger or you’ll end up disappointed again.

Necromancers haven’t been nerfed or buffed, and they have a lot of bugs since release that Anet doesn’t fix. They are just sub-par at everything imho, Engineer is a better conditioner for example. Elementalists are still OP, all they did was tweak the DD spec a bit, and you have the option to go staff and be the best zerg badge hogger and siege demolisher out of all professions.

Help a returning player be useful.

in WvW

Posted by: Classic.9174

Classic.9174

I’m pretty sure most have separate PvE and WvW characters, cause traits and gear usually differs anyway and some professions are better at one than the other. But if you really want one for everything I’d say Guardian. Above average at everything; PvE, WvW and tPvP, and you can basically use the same setup for the first two.

Elementalist would be my second choice or first if I preferred ranged combat, but they can just as well go melee with two daggers as you probably already know. Warrior and Thief would be my picks after that, simply because Warrior PvE DPS is ahead everyone else’s and Thief is hilariously OP in WvW.

Avoid Mesmer, Necromancer and Ranger or you’ll end up disappointed again.

Necromancers haven’t been nerfed or buffed, and they have a lot of bugs since release that Anet doesn’t fix. They are just sub-par at everything imho, Engineer is a better conditioner for example. Elementalists are still OP, all they did was tweak the DD spec a bit, and you have the option to go staff and be the best zerg badge hogger and siege demolisher out of all professions.

Do thieves have anything to contribute to a zerg, or are they pretty much only for roaming alone? It seems like that would be much less efficient, but then again I’ve never tried it.

I’m definitely looking at a staff elementalist now, as well.