Hi Devs; bad lag recently, any idea why?
Yes it was pretty bad for some of my friends last night. I even encountered a bit of it and for me that’s extremely unusual so it must have been a server issue.
Agreed. Had to stay out of three way brawls last night because of it.
Our entire squad dc’d in the middle of a relatively small fight last night. There has to be something you can do
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer
Higher pops on all 3 sides? In some way world linking has caused a problem of its own by making ppl have equal population at times and if all 3 worlds fight with in the same relative places your going to have skill lag.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Skill lag has little to do with overall population in WvW itself nor with networking. This is also why there was next to no skill lag some time ago/near launch when the player counts were higher. And before someone says we didn’t see it because we had culling at that time: no; culling has nothing to do with skill lag and won’t help it. Culling is done to help improve graphical performance by not rendering things. The server resources are still keeping track of the players and their locations.
Lag is worse now than ever because:
- There is more incentive to get increasingly bigger blobs in WvW than before with the way the professions are balanced and how the game mode is structured at the moment/the collapse of small-scale with HoT.
- Increase in proc and passive effects on skills, traits, and runes being used causes a massive amount of events to be fired as soon as large groups engage. The propagation of events and interrupt routines puts an excess amount of strain on the servers’ computational resources which may not be able to be improved due to the nature of concurrent systems programming.
In essence, without massively cutting down the number of players allowed in WvW, the lag cannot be solved, and is attributed to the byproduct of poor design on the profession/game systems level that was largely introduced with HoT. Hardware cannot fix concurrency-related issues that occur on the software end, unless said hardware infrastructure is improved to an infeasible margin (and even this is likely out of the limits of our current computational limits due to the coupling of the events rather than just distributing resources and load balancing).
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
(edited by DeceiverX.8361)
Is it just me or the lag happens alot in Blue BL. Same thing happen to you in Blue BL guys?
was red for us, but it was q v q v near q. that used to be an smc thing all the time. it is almost always a q v q or q v q v q thing.
People who were Teee1, Teee2, or maybe T-3 sort of got used to it and know how to avoid it if they choose. I do wonder how the guest servers feel as I don’t know if they experienced that in the past…. (seriously “t1”, “t2” = kitten?)
(edited by Liston.9708)
Woah woah wait… Recently? Please find one of the other hundreds of posts and post in the appropriate thread. Kthx.
Maguuma – Predatory Instinct [HUNT]
Necromancer
Woah woah wait… Recently? Please find one of the other hundreds of posts and post in the appropriate thread. Kthx.
but if they are guest server, they may not have had the problems until linking increased the numbers they are playing with….
was red for us, but it was q v q v near q. that used to be an smc thing all the time. it is almost always a q v q or q v q v q thing.
People who were Teee1, Teee2, or maybe T-3 sort of got used to it and know how to avoid it if they choose. I do wonder how the guest servers feel as I don’t know if they experienced that in the past…. (seriously “t1”, “t2” = kitten?)
Ahhhh that’s why YB avoid all fights……..
[QOP] Quaggan Op – Guild Leader
Just Q V Q…..