Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
[HoT] Choke points sieged and mountain path
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Lets sit out and wait till it all goes live and then have our opinions on it?
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
Battle lines. I like it. Jumping puzzles not so much.
I like the idea of a difficult path in. Red Keep in EBG is the only place with valid chokepoints, IMO. But I agree with Offair about waiting until more information is available before we get our hopes up only to be dashed on the rocks of reality.
That certainly wouldn’t be good for roaming.. are you telling me you’d like to be enclosed in a small corner of the map due to be cut off by walls or have to fight an opponent handicapped with you being perma-chilled? Those things are exactly the reason eotm is terrible for roaming
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
Who said anything about being enclosed in a small corner of the map? The current WvW map is boring already. So they removed the lake in the middle and added ruins, BFHD. Change up the topography.
Waiting is no fun. Speculation is fun.
It sounds to me like this is thier attempt to mitigate population imbalance. And if it works like I hope then this will be very fun and I will give kudos to Anet.
A lot of people find huge battles for towers/keeps/SM very fun. However those battles don’t occur as often when population imbalance is present (which is a lot). You end up seeing more PvD than PvP. And it demoralizes the smaller server(s) so it just gets worse as the week goes along.
This design seems like it will allow a less populated server to put up a defense against a server that has greater population. The large pop server can’t just go directly to watergate and zerg their way in. They must go through the tower defense first.
This will not allow the less populated server to win the match. It probably wont matter much for PPT.
What it will do is put them on a more level playing field in a particular region of the map. It will allow everyone – both the weaker servers and the stronger server to have fun. Which really is the point of a game.
Waiting is no fun. Speculation is fun.
It sounds to me like this is thier attempt to mitigate population imbalance. And if it works like I hope then this will be very fun and I will give kudos to Anet.
A lot of people find huge battles for towers/keeps/SM very fun. However those battles don’t occur as often when population imbalance is present (which is a lot). You end up seeing more PvD than PvP. And it demoralizes the smaller server(s) so it just gets worse as the week goes along.
This design seems like it will allow a less populated server to put up a defense against a server that has greater population. The large pop server can’t just go directly to watergate and zerg their way in. They must go through the tower defense first.
This will not allow the less populated server to win the match. It probably wont matter much for PPT.
What it will do is put them on a more level playing field in a particular region of the map. It will allow everyone – both the weaker servers and the stronger server to have fun. Which really is the point of a game.
This is why I am looking forward to it, I like the idea of wvw but I get very frustrated with the reality of few and far between battles against other players
They are giving a demo of WvW at Pax east. You only need to wait a couple more weeks. Soon, we will all know whether ANET has learned from the EotM failure or if they try to do the same thing twice.
I agree with Johje Holan.4607: Speculation is fun. We are not concluding anything from our speculations about the actual expansion. But throwing around ideas is something I’d want as a developer from my player base. So I will speculate the hell out of that expansion (I just write a fraction of it down in the forum^^)
@Zetsumei.4975:
If this is the place, where you actually would fight… so do it. I didn’t imagine this “mountain path” as the main battle ground for raomers. I would put it into the game, to make it difficult to pass through to the other side. The aim is simply to prevent the Zerg from bypassing the fortified choke point, but still to allow “special operations” to get through. It would also be strategic point. A server would need to scout such mountain paths, otherwise “Hannibal might still cross the mountains with his elephants”.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Waiting is no fun. Speculation is fun.
It sounds to me like this is thier attempt to mitigate population imbalance. And if it works like I hope then this will be very fun and I will give kudos to Anet.
A lot of people find huge battles for towers/keeps/SM very fun. However those battles don’t occur as often when population imbalance is present (which is a lot). You end up seeing more PvD than PvP. And it demoralizes the smaller server(s) so it just gets worse as the week goes along.
This design seems like it will allow a less populated server to put up a defense against a server that has greater population. The large pop server can’t just go directly to watergate and zerg their way in. They must go through the tower defense first.
This will not allow the less populated server to win the match. It probably wont matter much for PPT.
What it will do is put them on a more level playing field in a particular region of the map. It will allow everyone – both the weaker servers and the stronger server to have fun. Which really is the point of a game.
What will really happen is that once the larger server takes the tower the smaller one will be unable to retake it.
(edited by Lord Kuru.3685)
It depends. If the setup is smth like:
‘spawn A’—>keep—>tower—>choke<—tower<—keep<—‘spawn B’
then the tower will be open from one side and that would be basically the same situation as we have now. Allowing you to have multiple attack angles on fortifications on “your” side of the map
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!