LGN
HoT New masteries and professions
LGN
I doubt they’ll do this but if they do it it will probably be through the PvP reward track just like they did with the living story.
If they do do this they better release a WvW reward track cuz I too would like to get dungeon skins, LS stuff, a unique backpiece, new masteries, etc. without ever having to leave WvW.
But like I said I doubt they’ll make it accessible outside of PvE.
I would absolutely love a WvW reward track but I don’t think they would make the new masteries available through that. I’m afraid it will only be available through PvE grinding or possibly by using gold and skill points (the way the new trait system works).
Both of these choices are pretty ridiculous for a WvW player. WvW is the biggest gold sink in the game but most of us have karma and badges coming out of our ears. Why not give us something to spend it on?
LGN
Haven’t watched the PAX video just read some of the text summaries on the HoT page. But from the sound of it, the "Mastery" thingy sounded more like a PVE variant of the WXP system, with "Hang gliding mastery" etc. So I doubt that will be of any use in WvW for obvious reasons.
The Mastery System
We’re reimagining progression with our new Mastery system. Explore new training opportunities for your character beyond level 80 and master abilities like hang gliding in the jungle, tearing the bark off of heavily armored Mordrem, or building new collections that earn precursors to a legendary weapon.
Specializations
Evolve your gameplay. With profession specializations, you’ll unlock access to a weapon previously unavailable to your profession as well as new traits, skills, and unique mechanics - all of which will transform your profession into something new.
Specialization sounds more like the general upgrades you would be interested in. Skills are likely being accessible as normal, so just save the skill points for them. Traits are probably unlocked in the usual manner, and I’m guessing the unlock’s are going to be tied to the new maps and story etc (but that you can still buy it off as usual at trainers).
No idea how they will handle the extra weapon or the unique upgrades.
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
Haven’t watched the PAX video just read some of the text summaries on the HoT page. But from the sound of it, the “Mastery” thingy sounded more like a PVE variant of the WXP system, with “Hang gliding mastery” etc. So I doubt that will be of any use in WvW for obvious reasons.
The Mastery System
We’re reimagining progression with our new Mastery system. Explore new training opportunities for your character beyond level 80 and master abilities like hang gliding in the jungle, tearing the bark off of heavily armored Mordrem, or building new collections that earn precursors to a legendary weapon.
Specializations
Evolve your gameplay. With profession specializations, you’ll unlock access to a weapon previously unavailable to your profession as well as new traits, skills, and unique mechanics – all of which will transform your profession into something new.
Specialization sounds more like the general upgrades you would be interested in. Skills are likely being accessible as normal, so just save the skill points for them. Traits are probably unlocked in the usual manner, and I’m guessing the unlock’s are going to be tied to the new maps and story etc (but that you can still buy it off as usual at trainers).
No idea how they will handle the extra weapon or the unique upgrades.
You’re right, specialization is the word I was looking for. Mastery sounds more like the pve version of Wxp and world ability points.
LGN
(edited by Jim Hunter.6821)
After digging up some more information about the Specialization on the HoT forum, I’m guessing it will be available to WvW as well, don’t know about PvP. But that the new skills, traits, unique upgrades and the weapon, are all tied into the "Specialization", so you’re not likely to be able to use them without it. And at the same time it looks like you will lose/sacrifice existing things in order to use/get the Specialization.
Was also mentioned that they where changing the class’s core mechanics for this, but no mention how or what. Like thief’s steal, rangers pets, etc.
Example, Ranger can Specialize into a Druid, by doing this you gain access to Staff as a new weapon, 1 new Heal, 1 new Elite, and about 3+ new utility skills, some new traits (probably replaces existing ones I guess). But you’re probably going to lose access to existing ranger things (no idea what, say for example you lose troll ungent, rampage as one, all traps, and short-bow: as an example of something possible).
They are going to be alternative play styles for each profession. Interesting take, I like it so far. Will have to see how it turns out naturally.
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
http://dulfy.net/2015/01/26/gw2-current-trait-unlocking-system-to-be-removed-in-hot/#disqus_thread
Wonder what this means for us.
LGN
This trait unlocking system was one of the worst ideas ever. I’m glad they’re getting rid of it.
100% agree that PVP and WVW should not have to do PVE to gain access to content that will affect WVW and PVP gameplay. I do hope they implement this the same they did other rewards not forcing people to play in a way they are not having fun. The point of playing games is to have fun, and for PVP players, PVE is not fun, so there is no point playing if you are not having fun.
WvW / PVP ONLY
I agree. I’m getting tired of having to grind out pve to get the stuff that I want in this game :/
After digging up some more information about the Specialization on the HoT forum, I’m guessing it will be available to WvW as well, don’t know about PvP. But that the new skills, traits, unique upgrades and the weapon, are all tied into the “Specialization”, so you’re not likely to be able to use them without it. And at the same time it looks like you will lose/sacrifice existing things in order to use/get the Specialization.
Was also mentioned that they where changing the class’s core mechanics for this, but no mention how or what. Like thief’s steal, rangers pets, etc.
Example, Ranger can Specialize into a Druid, by doing this you gain access to Staff as a new weapon, 1 new Heal, 1 new Elite, and about 3+ new utility skills, some new traits (probably replaces existing ones I guess). But you’re probably going to lose access to existing ranger things (no idea what, say for example you lose troll ungent, rampage as one, all traps, and short-bow: as an example of something possible).
They are going to be alternative play styles for each profession. Interesting take, I like it so far. Will have to see how it turns out naturally.
Think of Specialization as swapping your class mechanic for something else and/or with a different tweak to it which also allows you to use different weapon sets when in that specialization.
For Ranger, that may very well mean losing your current pet (and damage from pet) for something else in Druid Spec (which might be a different kind of pet like spirits). It’ll likely be the same kind-of AI control.
I’m very curious about what new class abilities we would get etc, but from the video Ranger seemed to keep the pet at least, so no idea what the changes is there really. Anyways, haven’t seen any confirmations for any other class ability changes yet.
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”