Home land security

Home land security

in WvW

Posted by: Mokk.2397

Mokk.2397

Just an idea I had that may fix the problems with population balances ,massive karma trains ,lack of value to server home lands ,latency issues associated with massive zergs,and the disinterest in WvW points (PPT).

Population of any one server in EBG or opposing Border lands is calculated by how much of your own borderland is secure. I would like to use hypothetical numbers for the sake of simplification of percentages.
Lets say each server is allotted 100 people in their own border land,100 people in EBG and 100 in each opposing border land making a total of 400 people from each sever.
Again these are hypothetical numbers.If your sever holds 100 % of your own home border land then your server can have 100 % your allotted population in EBG and opposing border lands.If your server only holds say 50 % of your own border land then the allotted population from your server drops to 50 % in EBG and opposing border lands.Your server is always allowed the maximum number of your own people in your home border land at all times. This would make holding home borderlands vital to your servers success. Each server would try to gain an advantage by trying to limit the other servers population in their own border land and EBG.
Ok now how do you get people out of EBG or opposing border lands when they’ve managed to get max population but their home land is not 100 % secure.Simple if you die or waypoint you are transferred to your home border land if your servers is over populated in EBG or opposing lands base on holdings calculated in your own homeland.For example Server X has 100 people in ebg but only hold 50 % of their homeland as players die or waypoint in other areas they are transferred automatically to home land until their population matches their calculated holdings at home.
What if the massive zerg wont die?Server that has an imbalance base on home security takes an penalty on PPT, WE,EXP,gold drop,and karma that is equal to the percentage of over population.For example Server X holds only 50% of their homeland but has 100% population in EBG.Any players from sever X in EGB takes a penalty of Minus 50% for PPT ,WE,EXP,Gold drop and karma for as long as the imbalance exists.This would force people to move back to homeland to secure their own holdings.
I believe this would spread out the massive zerging which would fix latency issues and make homelands very valuable.
Like in all battles you can’t win a war if your homeland isn’t secure.

Tell me what you think.

Home land security

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Posted by: Sagramor.7395

Sagramor.7395

Since Anet took the “Home Border” concept and split it over three maps I can’t see anything like this working.

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Posted by: joneirikb.7506

joneirikb.7506

Against this on a pure "let them play where they want" perspective.

I don’t think the idea itself is bad, it could be one way of "gating" fights, which I think could be a good idea. But forcing players to play on BL or EBG when they don’t want to is bad.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

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Posted by: Sviel.7493

Sviel.7493

A cool idea but I think it would be way too frustrating if implemented. Perhaps if something other than population cap was earned? Some way the borderlands helped out in the fight on EBG? Perhaps a way to non-manually transfer supply from one keep to another or some upgrades that unlock when the homeland is secured.

Home land security

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Posted by: Zioba.6182

Zioba.6182

While i like the idea to encourage ppl to play more on the borderlands i doubt that this would work.
It would just increase the queue in eb.
You can’t fore ppl to to do things they dont like. In some points gamers are like pets or skrit, if you want them to do something they naturaly wouldn’t do, you have to bait and reward them, not threat them with punishment.
If you want ppl to play on the new maps (that most ppl don’t like) you have to give them special rewards that are better than the rewards in EBG (that most ppl like way better than the new maps).
My biggest issue with your idea is that it would force some ppl to do the “dirty job”, the playing in the unbeloved maps, so OTHERS can enjoy EBG. And in this issue i already see a big toxic bomb for the communitys. Some ppl will say “fine. today we go to a BL and tomorrow we go EBG and someone else goes BL” but there will be a ton of selfisch ppl that would still refuse to play thew new maps and stay in EBG.

Sarcasm is what’s left when all hope is gone

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Posted by: Marxx.5748

Marxx.5748

So if a server has superior coverage, they can attack another servers home BG and spawn camp them to keep them from being able to even enter other maps?

sounds awesome. /s

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Posted by: ugrakarma.9416

ugrakarma.9416

One syndrome longtime WvW players, is to think that everything can be strategically combined. I prefer to think that the population of the servers is something that really is out of my control. No rules, no limites, anyone can play on map on its desires. I must be prepared for what lies ahead.