Honestly: Bored of WvW now! Sorry pals

Honestly: Bored of WvW now! Sorry pals

in WvW

Posted by: Knighthonor.4061

Knighthonor.4061

I believe I reach a new point, that I am no longer experiencing fun and pleasure from WvW like I once did when the hype was over my eyes.

the gameplay just really isnt much fun. I will explain what troubles me about it so I dont come off as a blind rant. I actually want to see WvW get better.

But the main problem, that I believe most people share, is just how limited the WvW support it is getting from the Developers. From the progression of WvW so far, I can just about guarantee that we wont see anything new in WvW for about 6-12 months in terms of new gameplay and new content. The Developers are just too slow when it comes to adding new interesting WvW content that can spice up the gameplay and make it fun to be there now.

Now to the rest of the problems.

The Servers are dying, yet you still refuse to merge some of the server for WvW. Some of these servers get overrun when you set up the matchmaking. If only they had the numbers to fight. they might stand a chance.

But mainly this above problem is due to the poor match making system.

Also the game offers VERY LITTLE incentive for branching off from the Zergs. I as well as many others have suggested ways to handle this. Looking at ideas from older RvR formats such as OLD AV from WoW, the game should have had forms of collection quest, that requires players to gather and run the mats back to the base themselves, in order to reward their team with powerful rewards such as Unique Siege weapons, and Powerful NPC units for battle.

You added EoTM. I give you that. But its time to admit, that it was poorly designed. With the pathing system, it limits players being able to make it back to the group when they are forced to respawn as the base due to getting eliminated in a bad location. EoTM should have featured some new kind of travel mechanic, such as air blimps or something for getting players from location to location in masses, to skip over certain road blocks. could have been a great testing ground for something like that.

The PvPvE elements in WvW are mindbogglingly bad! Nothing is intimidating about the NPC in WvW. They should be fearsome like any other player group would be.The Keeplords are a joke. They dont even stand out in unique ways. They have no feel or attachment. Even in OLD AV in WoW, the boss NPC and the Boss’ soldier elites, had their own vibe, and story. They all were unique in the way they fight, and had a background, look and lore. They were intimidating because you needed a group strategy to fight them, as well, as always looking over your shoulder for enemy player troops that are trying to wipe your team.
The NPC factions and their units are also a joke. they have no power.
I remember in OLD AV how we had escort missions for NPC units, to summon powerful boss monsters. Well how about Events in WvW like this, in which NPC show life signs other than just standing around at their spawn point doing nothing?

I wouldnt even mind every once in a while, some Dragon Spawns like Shatter who shakes things up on the battlefield, rampaging everybody and causing more chaos that we have to plan to deal with.

Now for the Siege part of the game. I really do like the idea. Like the whole building idea.
But this idea seem to have stopped and never progressed afterwards.
Where are the new sieges.

What about moving more moving sieges other than Golems?

Hey since you love stationary sieges so much, I was thinking it would be neat to have a way to builds Mini outpost bunker building that can act as a mini base of some kind. it could be a medium size building, that is destroyable, and can be built up like every other siege placement can. But it offers a spawn point, and protects from arrow carts, and grants regen to players inside it.

That would add a new element to the game of WvW, because clever leaders will use this wisely for offensive attacks, while defensive commanders have to plan accordingly to the possibility that a outpost building may be nearby and need units to destroy it.

Also since the WvW is split into 4 maps when EoTM is excluded, how about you link the maps using Naval Combat of some kind. Have a pure Naval and Airship zone with large islands that all three can battle it out in one big fight. Naval ships fight other naval ships, or they attack land troops while avoiding the attacks of the airships. The Airships battle other airships, while dodging fire from land lasers and turrets. Land troops battle other land troops, while fending off air strikes, and while trying to pirate the enemy naval ships. This alone could be one major new content update. You can even make something like this cross server in the way EoTM handles it.

Something like this could be really fun.

Honestly: Bored of WvW now! Sorry pals

in WvW

Posted by: Knighthonor.4061

Knighthonor.4061

Something like this could be really fun.

But like I said before.
The next content/feature update we can expect, most likely wont been seen for the next 6 months to a year from now.

Some of these above ideas would even make WvW more interesting than anything the new MMO competition is doing. But oh well.

Honestly: Bored of WvW now! Sorry pals

in WvW

Posted by: Berk.8561

Berk.8561

Nothing is intimidating about the NPC in WvW. They should be fearsome like any other player group would be.

I think this is actually the key to the server population imbalance problem. Give the lower population server stronger NPCs to fight for and with them based on the map or overall WvW populations. I know people play WvW to fight other players and I agree with that, but when server populations are significantly imbalanced, that’s not really what you get unless you are looking for an easy win. A lot of it is PvDoor, which is basically PvE against NPCs that are pretty easy to defeat. PvDoor could actually be a bit of a challenge if the NPCs inside were stronger and used unmanned siege weapons placed in the site.

Kerzic [CoI] – Ranger – Eredon Terrace

Honestly: Bored of WvW now! Sorry pals

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Posted by: IKaikiasI.1932

IKaikiasI.1932

We have to wait too long for content, bugfixes and balancing!! (The most important point by the way)

Most of the stuff we get is not well thought out (especially the PvE content in WvW).
The rewardsystem of WvW is a mess too. (Have you ever tried to get 100g just in WvW? You need weeks without good PvDtrains)

When GW2 was released, WvW was amazing. I don’t know how many people and guilds quit, but WvW seems for me more and more like a ghost town.

Honestly: Bored of WvW now! Sorry pals

in WvW

Posted by: ManaCraft.5630

ManaCraft.5630

I’ll agree with you that WvW as a format has not received adequate support from a.net. At the risk of repeating myself, it is still my belief (and this is purely an assumption on my part) that a.net, when they first designed WvW, envisioned it as a format that could basically subsist with minimal support on their part. This low-maintenance attitude has, not surprisingly, proven unproductive. WvW remains an underperforming format on many parameters, especially when it comes to new content and rewards. The bloodlust patch stands out as the one positive addition we’ve seen thus far, and perhaps EotM if you wish to include that. The rest of the time a.net have been playing a game of catch-up. We waited for months on end for access to ascended trinkets and armor with more than one stat type.

That, and a.net have painted themselves into a corner with a poorly designed, server-based matchup system which encourages WvW communities to cannibalize each other to gain advantage in coverage. To their credit I think a.net is genuinely interested in solving the problems they’ve created, and I also think the apparent lack of consensus in the player community about what those solutions should be isn’t helping any. That being said, I do wish they would abandon their current modus operandi, which seems to be continually adding more sources of inflation (be they increases in siege damage or stat bonuses of various kinds) to a format that already has plenty and passing it off as updates, and instead get to grips with the real problems that WvW has been plagued by since its inception.

I do fear that they are ultimately too conservative to really take the proverbial bull by the horns though – then again, I can’t say I envy their position either. Decisions of the magnitude required here are never easily made.

Honestly: Bored of WvW now! Sorry pals

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

Nothing is intimidating about the NPC in WvW. They should be fearsome like any other player group would be.

I think this is actually the key to the server population imbalance problem. Give the lower population server stronger NPCs to fight for and with them based on the map or overall WvW populations. I know people play WvW to fight other players and I agree with that, but when server populations are significantly imbalanced, that’s not really what you get unless you are looking for an easy win. A lot of it is PvDoor, which is basically PvE against NPCs that are pretty easy to defeat. PvDoor could actually be a bit of a challenge if the NPCs inside were stronger and used unmanned siege weapons placed in the site.

Bad band-aid fix to a gaping wound of a problem that is population imbalance.

And in any case, would it really be more fun to PvD just as before, except the keep lord is a tough NPC? That’s just PvE. Why not just go PvE for real for more rewards? We want more PvP and less PvE in our WvW.

Honestly: Bored of WvW now! Sorry pals

in WvW

Posted by: Berk.8561

Berk.8561

Bad band-aid fix to a gaping wound of a problem that is population imbalance.

To be honest, I’m not sure I want the populations flattened. I like some of the aspects of low-population play.

And in any case, would it really be more fun to PvD just as before, except the keep lord is a tough NPC? That’s just PvE. Why not just go PvE for real for more rewards? We want more PvP and less PvE in our WvW.

One could say the same about the current PvDoor, which is also PvE. I acknowledged that people want more PvP in their WvW and less PvE but the problem is that it takes two Ps to get PvP and when there are coverage problems and imbalances, you don’t have the second P. At that point, the players who are there get to take pretty much anything they want, regardless of upgrade level or siege sitting around inside. What that means in practice is that I can play during the morning and early afternoon and work to upgrade and siege up a tower, step out for a few hours to take care of things and eat, and come back and it’s all been flipped, often not through a hard-fought fight (which I’m fine with) but as a PvDoor exercise because nobody was on the map or those who were didn’t focus on defense at all. It’s sort of like playing a game of chess and stepping out to take a bathroom break. When you come back, the other player has made 20 moves around you and checkmated you.

Kerzic [CoI] – Ranger – Eredon Terrace

Honestly: Bored of WvW now! Sorry pals

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Posted by: Andrew Clear.1750

Andrew Clear.1750

They will just heard us all into EoTM, where competition is as meaningful as pre-season football.

I guess if they kill of WvW, then the can save some money on trying to develop and maintain it.