I believe I reach a new point, that I am no longer experiencing fun and pleasure from WvW like I once did when the hype was over my eyes.
the gameplay just really isnt much fun. I will explain what troubles me about it so I dont come off as a blind rant. I actually want to see WvW get better.
But the main problem, that I believe most people share, is just how limited the WvW support it is getting from the Developers. From the progression of WvW so far, I can just about guarantee that we wont see anything new in WvW for about 6-12 months in terms of new gameplay and new content. The Developers are just too slow when it comes to adding new interesting WvW content that can spice up the gameplay and make it fun to be there now.
Now to the rest of the problems.
The Servers are dying, yet you still refuse to merge some of the server for WvW. Some of these servers get overrun when you set up the matchmaking. If only they had the numbers to fight. they might stand a chance.
But mainly this above problem is due to the poor match making system.
Also the game offers VERY LITTLE incentive for branching off from the Zergs. I as well as many others have suggested ways to handle this. Looking at ideas from older RvR formats such as OLD AV from WoW, the game should have had forms of collection quest, that requires players to gather and run the mats back to the base themselves, in order to reward their team with powerful rewards such as Unique Siege weapons, and Powerful NPC units for battle.
You added EoTM. I give you that. But its time to admit, that it was poorly designed. With the pathing system, it limits players being able to make it back to the group when they are forced to respawn as the base due to getting eliminated in a bad location. EoTM should have featured some new kind of travel mechanic, such as air blimps or something for getting players from location to location in masses, to skip over certain road blocks. could have been a great testing ground for something like that.
The PvPvE elements in WvW are mindbogglingly bad! Nothing is intimidating about the NPC in WvW. They should be fearsome like any other player group would be.The Keeplords are a joke. They dont even stand out in unique ways. They have no feel or attachment. Even in OLD AV in WoW, the boss NPC and the Boss’ soldier elites, had their own vibe, and story. They all were unique in the way they fight, and had a background, look and lore. They were intimidating because you needed a group strategy to fight them, as well, as always looking over your shoulder for enemy player troops that are trying to wipe your team.
The NPC factions and their units are also a joke. they have no power.
I remember in OLD AV how we had escort missions for NPC units, to summon powerful boss monsters. Well how about Events in WvW like this, in which NPC show life signs other than just standing around at their spawn point doing nothing?
I wouldnt even mind every once in a while, some Dragon Spawns like Shatter who shakes things up on the battlefield, rampaging everybody and causing more chaos that we have to plan to deal with.
Now for the Siege part of the game. I really do like the idea. Like the whole building idea.
But this idea seem to have stopped and never progressed afterwards.
Where are the new sieges.
What about moving more moving sieges other than Golems?
Hey since you love stationary sieges so much, I was thinking it would be neat to have a way to builds Mini outpost bunker building that can act as a mini base of some kind. it could be a medium size building, that is destroyable, and can be built up like every other siege placement can. But it offers a spawn point, and protects from arrow carts, and grants regen to players inside it.
That would add a new element to the game of WvW, because clever leaders will use this wisely for offensive attacks, while defensive commanders have to plan accordingly to the possibility that a outpost building may be nearby and need units to destroy it.
Also since the WvW is split into 4 maps when EoTM is excluded, how about you link the maps using Naval Combat of some kind. Have a pure Naval and Airship zone with large islands that all three can battle it out in one big fight. Naval ships fight other naval ships, or they attack land troops while avoiding the attacks of the airships. The Airships battle other airships, while dodging fire from land lasers and turrets. Land troops battle other land troops, while fending off air strikes, and while trying to pirate the enemy naval ships. This alone could be one major new content update. You can even make something like this cross server in the way EoTM handles it.
Something like this could be really fun.