Upgrade Times:
- Keep – Secures after 30 minutes, Reinforces after 2 hours, Fortifies after 6 hours.
- Tower – Secures after 30 minutes, Reinforces after 2 hours, Fortifies after 6 hours.
- Camp – Secures after 10 minutes, Reinforces after 30 minutes, Fortifies after 1 hour.
- Yak – Every yak that reaches an objective takes 5 minutes off of the upgrade timer.
- 2 minutes and 30 seconds of Real Time can be equivalent to 7 minutes and 30 seconds of Upgrade time from a single yak getting in uninterrupted.
- The Earth Keep with 4 yaks coming in, can upgrade incredibly fast.
- Patch Bug – Immediately after a patch, structures can be paper, reinforced, and fortified all at the same time with multiple guards and multiple walls and gates inside each other. When the structure upgrades, it appears to fix itself.
Yak Frequency:
- A yak reaches Fire Keep from NW camp every 2min20s
- A yak reaches Air Keep from NE camp every 2min20s
- A yak reaches Earth Keep in about 4.5 minutes from NW camp.
- A yak reaches Earth Keep in about 4 minutes from NE camp.
- 2 yaks reach Earth Keep every 2min30s from North camp.
- The yak from SW camp dies from mysterious lava burning on the path before reaching Fire Keep.
- No yak spawns that goes from SE camp to Air keep.
- Hidden/bugged Yak Event is visible near Air keep’s main gate by the cliff stairs.
Yak Details:
- After arriving, a live yak will respawn in 10s or less.
- A dead yak will respawn after 5 minutes.
- Yaks can be protected from most damage by having a player nearby.
- Yaks can be sped up with Swiftness.
- Yaks can be crippled for 4 minutes by a Sentry.
- Yaks can be cured of cripple with the medkit at the sentry point.
- Sometimes the sentry is able to cripple a yak twice before it gets out of range.
Oasis Laser Event
- Starts 3 hours after the previous Oasis Laser event on that map ended.
- Happens at different times on different maps.
- A player can solo it in 30-40 minutes.
- Power Cores left on the ground despawn after 1 minute.
- There is a 1 hour time limit to do the event and a 15 minute warning before it starts.
- The laser event can completely destroy paper gates.
- The laser event can damage reinforced gates down to about 15%.
- The laser event can damage fortified gates down to 50%.
- The laser event also destroys enemy siege, oil, npcs, and players caught in the blast.
Repair Notes:
- Inner Earth Keep gates are the fastest to repair because the supply is very close.
- Tower gates are the slowest to repair because the supply is very far.
- Barricades can be repaired immediately with a single person’s supply.
- Fully Repairing a fortified gate that has been hit by a laser requires 220 supply. Requires 15 supply runs for someone carrying 15 supply.
Nodes:
- Nodes respawn in 1 hour.
Special:
- The Egg in Fire Keep respawns in 1 minute and transforms a player into a Fire Hound for 15 minutes.
For Defenders: If a zerg flips your map, try to flip the camps back immediately. This will give you 6 hours to take back your stuff before it fortifies, and during that time you may get 2 chances at the laser event if you need the help. With clear supply lines, the Earth keep can fortify extremely fast.
For Invaders: Your zerg may enjoy running around the map as a blob, but if you don’t take and hold the camps behind you, your stuff won’t fortify for several hours. By holding down the camps, you can achieve a longer lasting grip on what you have taken. To hold the north, it helps to have your waypointed spawn tower fortified, which you can do quickly by holding the 2 camps nearby.
TLDR: Kill yaks = slow fortify. Hold camps = fast fortify. Fight over camps. Stuff.
(edited by misterdevious.6482)